unificats els resources en un namespace
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@@ -21,7 +21,7 @@
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// Carga una paleta desde un archivo .gif
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auto loadPalette(const std::string& file_path) -> Palette {
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// Load file using ResourceHelper (supports both filesystem and pack)
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auto buffer = Jdd::ResourceHelper::loadFile(file_path);
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auto buffer = Resource::Helper::loadFile(file_path);
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if (buffer.empty()) {
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throw std::runtime_error("Error opening file: " + file_path);
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}
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@@ -48,7 +48,7 @@ auto readPalFile(const std::string& file_path) -> Palette {
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palette.fill(0); // Inicializar todo con 0 (transparente por defecto)
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// Load file using ResourceHelper (supports both filesystem and pack)
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auto file_data = Jdd::ResourceHelper::loadFile(file_path);
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auto file_data = Resource::Helper::loadFile(file_path);
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if (file_data.empty()) {
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throw std::runtime_error("No se pudo abrir el archivo .pal: " + file_path);
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}
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@@ -106,7 +106,7 @@ Surface::Surface(const std::string& file_path)
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// Carga una superficie desde un archivo
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auto Surface::loadSurface(const std::string& file_path) -> SurfaceData {
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// Load file using ResourceHelper (supports both filesystem and pack)
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std::vector<Uint8> buffer = Jdd::ResourceHelper::loadFile(file_path);
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std::vector<Uint8> buffer = Resource::Helper::loadFile(file_path);
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if (buffer.empty()) {
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std::cerr << "Error opening file: " << file_path << '\n';
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throw std::runtime_error("Error opening file");
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