unificats els resources en un namespace

This commit is contained in:
2025-11-11 10:04:57 +01:00
parent 1821b84e73
commit 54fc6d2902
35 changed files with 356 additions and 341 deletions

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@@ -5,13 +5,13 @@
#include <cstdlib> // Para rand
#include "core/rendering/surface_animated_sprite.hpp" // Para SAnimatedSprite
#include "core/resources/resource.hpp" // Para Resource
#include "core/resources/resource_cache.hpp" // Para Resource
#include "utils/utils.hpp" // Para stringToColor
// Constructor
Enemy::Enemy(const Data& enemy)
// [DOC:29/10/2025] la surface ara se pillarà del .ANI
: sprite_(std::make_shared<SurfaceAnimatedSprite>(/*Resource::get()->getSurface(enemy.surface_path), */ Resource::get()->getAnimations(enemy.animation_path))),
: sprite_(std::make_shared<SurfaceAnimatedSprite>(/*Resource::Cache::get()->getSurface(enemy.surface_path), */ Resource::Cache::get()->getAnimations(enemy.animation_path))),
color_string_(enemy.color),
x1_(enemy.x1),
x2_(enemy.x2),

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@@ -1,11 +1,11 @@
#include "game/entities/item.hpp"
#include "core/rendering/surface_sprite.hpp" // Para SSprite
#include "core/resources/resource.hpp" // Para Resource
#include "core/resources/resource_cache.hpp" // Para Resource
// Constructor
Item::Item(const Data& item)
: sprite_(std::make_shared<SurfaceSprite>(Resource::get()->getSurface(item.tile_set_file), item.x, item.y, ITEM_SIZE, ITEM_SIZE)),
: sprite_(std::make_shared<SurfaceSprite>(Resource::Cache::get()->getSurface(item.tile_set_file), item.x, item.y, ITEM_SIZE, ITEM_SIZE)),
time_accumulator_(static_cast<float>(item.counter) * COLOR_CHANGE_INTERVAL),
is_paused_(false) {
// Inicia variables

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@@ -9,7 +9,7 @@
#include "core/audio/audio.hpp" // Para Audio
#include "core/input/input.hpp" // Para Input, InputAction
#include "core/rendering/surface_animated_sprite.hpp" // Para SAnimatedSprite
#include "core/resources/resource.hpp" // Para Resource
#include "core/resources/resource_cache.hpp" // Para Resource
#include "game/gameplay/room.hpp" // Para Room, TileType
#include "game/options.hpp" // Para Cheat, Options, options
#include "utils/defines.hpp" // Para RoomBorder::BOTTOM, RoomBorder::LEFT, RoomBorder::RIGHT
@@ -196,7 +196,7 @@ void Player::handleState(float delta_time) {
} else if (state_ == State::STANDING) {
// Si no tiene suelo debajo y no está en rampa descendente -> FALLING
if (!isOnFloor() && !isOnConveyorBelt() && !isOnDownSlope()) {
transitionToState(State::FALLING); // setState() establece vx_=0, vy_=MAX_VY
transitionToState(State::FALLING); // setState() establece vx_=0, vy_=MAX_VY
}
} else if (state_ == State::JUMPING) {
playJumpSound(delta_time);
@@ -545,10 +545,10 @@ void Player::updateFeet() {
void Player::initSounds() {
for (int i = 0; i < 24; ++i) {
std::string sound_file = "jump" + std::to_string(i + 1) + ".wav";
jumping_sound_[i] = Resource::get()->getSound(sound_file);
jumping_sound_[i] = Resource::Cache::get()->getSound(sound_file);
if (i >= 10) { // i+1 >= 11
falling_sound_[i - 10] = Resource::get()->getSound(sound_file);
falling_sound_[i - 10] = Resource::Cache::get()->getSound(sound_file);
}
}
}
@@ -649,7 +649,7 @@ void Player::applySpawnValues(const SpawnData& spawn) {
// Inicializa el sprite del jugador
void Player::initSprite(const std::string& animations_path) {
auto animations = Resource::get()->getAnimations(animations_path);
auto animations = Resource::Cache::get()->getAnimations(animations_path);
sprite_ = std::make_unique<SurfaceAnimatedSprite>(animations);
sprite_->setWidth(WIDTH);
sprite_->setHeight(HEIGHT);

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@@ -9,7 +9,7 @@
#include "core/audio/audio.hpp" // Para Audio
#include "core/input/input.hpp" // Para Input, InputAction
#include "core/rendering/surface_animated_sprite.hpp" // Para SAnimatedSprite
#include "core/resources/resource.hpp" // Para Resource
#include "core/resources/resource_cache.hpp" // Para Resource
#include "game/gameplay/room.hpp" // Para Room, TileType
#include "game/options.hpp" // Para Cheat, Options, options
#include "utils/defines.hpp" // Para RoomBorder::BOTTOM, RoomBorder::LEFT, RoomBorder::RIGHT
@@ -585,10 +585,10 @@ void Player::initSounds() {
for (int i = 1; i <= 24; ++i) {
std::string sound_file = "jump" + std::to_string(i) + ".wav";
jumping_sound_.push_back(Resource::get()->getSound(sound_file));
jumping_sound_.push_back(Resource::Cache::get()->getSound(sound_file));
if (i >= 11) {
falling_sound_.push_back(Resource::get()->getSound(sound_file));
falling_sound_.push_back(Resource::Cache::get()->getSound(sound_file));
}
}
}
@@ -607,7 +607,7 @@ void Player::applySpawnValues(const SpawnData& spawn) {
// Inicializa el sprite del jugador
void Player::initSprite(const std::string& animations_path) {
auto animations = Resource::get()->getAnimations(animations_path);
auto animations = Resource::Cache::get()->getAnimations(animations_path);
sprite_ = std::make_unique<SurfaceAnimatedSprite>(animations);
sprite_->setWidth(WIDTH);