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@@ -145,8 +145,7 @@ struct Stats {
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// Constructor por defecto
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Stats()
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: rooms(0),
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items(0),
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worst_nightmare("") {}
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items(0) {}
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// Constructor
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Stats(int room_count, int item_count, const std::string& worst_nightmare_room)
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@@ -213,9 +212,8 @@ struct Video {
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shaders(GameDefaults::VIDEO_SHADERS),
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integer_scale(GameDefaults::VIDEO_INTEGER_SCALE),
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keep_aspect(GameDefaults::VIDEO_KEEP_ASPECT),
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border(Border()),
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palette(GameDefaults::PALETTE_NAME),
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info("") {}
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palette(GameDefaults::PALETTE_NAME) {}
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// Constructor
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Video(bool is_fullscreen, ScreenFilter screen_filter, bool vsync, bool use_shaders, bool int_scale, bool keep_aspect_ratio, Border video_border, const std::string& palette_name)
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@@ -226,8 +224,7 @@ struct Video {
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integer_scale(int_scale),
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keep_aspect(keep_aspect_ratio),
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border(video_border),
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palette(palette_name),
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info("") {}
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palette(palette_name) {}
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};
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// Estructura para las opciones de musica
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@@ -283,9 +280,7 @@ struct Audio {
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// Constructor por defecto
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Audio()
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: music(Music()),
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sound(Sound()),
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enabled(GameDefaults::AUDIO_ENABLED),
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: enabled(GameDefaults::AUDIO_ENABLED),
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volume(VolumeHelpers::convertVolume(GameDefaults::AUDIO_VOLUME)) {}
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// Constructor
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