editar les propietats de la habitacio

This commit is contained in:
2026-04-02 14:06:35 +02:00
parent fc28586940
commit 5f25562d52
7 changed files with 160 additions and 12 deletions

View File

@@ -705,12 +705,18 @@ static auto cmd_edit(const std::vector<std::string>& args) -> std::string {
return "usage: edit [on|off|revert]";
}
// SET <property> <value> — modifica propiedad del enemigo seleccionado en el editor
// SET <property> <value> — modifica propiedad del enemigo seleccionado o de la habitación
static auto cmd_set(const std::vector<std::string>& args) -> std::string {
if (!MapEditor::get() || !MapEditor::get()->isActive()) { return "Editor not active"; }
if (!MapEditor::get()->hasSelectedEnemy()) { return "No enemy selected"; }
if (args.size() < 2) { return "usage: set <animation|color|vx|vy|flip> <value>"; }
return MapEditor::get()->setEnemyProperty(args[0], args[1]);
if (args.size() < 2) { return "usage: set <property> <value>"; }
// Si hay enemigo seleccionado, aplicar a enemigo
if (MapEditor::get()->hasSelectedEnemy()) {
return MapEditor::get()->setEnemyProperty(args[0], args[1]);
}
// Si no, aplicar a la habitación
return MapEditor::get()->setRoomProperty(args[0], args[1]);
}
// ENEMY [ADD|DELETE|DUPLICATE]
@@ -959,12 +965,17 @@ void CommandRegistry::registerHandlers() {
};
#ifdef _DEBUG
// SET COLOR: colores de la paleta (UPPERCASE, sin .yaml)
dynamic_providers_["SET COLOR"] = []() -> std::vector<std::string> {
// Colores de la paleta (compartido por SET COLOR, BGCOLOR, BORDER, ITEMCOLOR1, ITEMCOLOR2)
auto color_provider = []() -> std::vector<std::string> {
return {"BLACK", "BRIGHT_BLACK", "BLUE", "BRIGHT_BLUE", "RED", "BRIGHT_RED",
"MAGENTA", "BRIGHT_MAGENTA", "GREEN", "BRIGHT_GREEN", "CYAN", "BRIGHT_CYAN",
"YELLOW", "BRIGHT_YELLOW", "WHITE", "BRIGHT_WHITE"};
};
dynamic_providers_["SET COLOR"] = color_provider;
dynamic_providers_["SET BGCOLOR"] = color_provider;
dynamic_providers_["SET BORDER"] = color_provider;
dynamic_providers_["SET ITEMCOLOR1"] = color_provider;
dynamic_providers_["SET ITEMCOLOR2"] = color_provider;
// SET ANIMATION: animaciones de enemigos (nombres sin extensión, UPPERCASE)
dynamic_providers_["SET ANIMATION"] = []() -> std::vector<std::string> {
@@ -979,6 +990,20 @@ void CommandRegistry::registerHandlers() {
}
return result;
};
// SET TILESET: tilesets disponibles (nombres sin extensión, UPPERCASE)
dynamic_providers_["SET TILESET"] = []() -> std::vector<std::string> {
std::vector<std::string> result;
auto list = Resource::List::get()->getListByType(Resource::List::Type::BITMAP);
for (const auto& path : list) {
if (path.find("tilesets") == std::string::npos) { continue; }
std::string name = getFileName(path);
auto dot = name.rfind('.');
if (dot != std::string::npos) { name = name.substr(0, dot); }
result.push_back(toUpper(name));
}
return result;
};
#endif
}