gonna fer un commit per si reventa algo: estic a meitat implementar surfaces
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@@ -1,24 +1,25 @@
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#include "title.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event, SDL_KEYDOWN
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_scancode.h> // for SDL_SCANCODE_1, SDL_SCANCODE_2
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <iostream> // for basic_ostream, operator<<, cout, endl
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#include "asset.h" // for Asset
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#include "cheevos.h" // for Achievement, Cheevos
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#include "defines.h" // for PLAY_AREA_CENTER_X, GAMECANVAS_WIDTH
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#include "global_events.h" // for check
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#include "global_inputs.h" // for check
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#include "input.h" // for Input, inputs_e, REPEAT_FALSE, REPEA...
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#include "options.h" // for Options, options, OptionsVideo, Sect...
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "sprite.h" // for Sprite
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#include "text.h" // for Text, TEXT_CENTER, TEXT_COLOR
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#include "texture.h" // for Texture
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#include "utils.h" // for Color, stringToColor, Palette
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event, SDL_KEYDOWN
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_scancode.h> // for SDL_SCANCODE_1, SDL_SCANCODE_2
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <iostream> // for basic_ostream, operator<<, cout, endl
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#include "asset.h" // for Asset
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#include "cheevos.h" // for Achievement, Cheevos
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#include "defines.h" // for PLAY_AREA_CENTER_X, GAMECANVAS_WIDTH
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#include "global_events.h" // for check
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#include "global_inputs.h" // for check
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#include "input.h" // for Input, inputs_e, REPEAT_FALSE, REPEA...
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#include "options.h" // for Options, options, OptionsVideo, Sect...
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "sprite.h" // for Sprite
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#include "text.h" // for Text, TEXT_CENTER, TEXT_COLOR
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#include "texture.h" // for Texture
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#include "utils.h" // for Color, stringToColor, Palette
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#include "paleta.h"
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// Constructor
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Title::Title()
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