diff --git a/Makefile b/Makefile index 7a5980a..a162ec3 100644 --- a/Makefile +++ b/Makefile @@ -2,13 +2,19 @@ executable = jaildoctors_dilemma source = $(shell find source -name "*.cpp") appName = JailDoctor's Dilemma releaseFolder = jdd_release -version = v1.10 + +# Automatic version based on current date (OS-specific) +ifeq ($(OS),Windows_NT) + VERSION := $(shell powershell -Command "Get-Date -Format 'yyyy-MM-dd'") +else + VERSION := $(shell date +%Y-%m-%d) +endif # Release names -windowsRelease = $(executable)-$(version)-win32-x64.zip -macosIntelRelease = $(executable)-$(version)-macos-intel.dmg -macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg -linuxRelease = $(executable)-$(version)-linux.tar.gz +windowsRelease = $(executable)-$(VERSION)-win32-x64.zip +macosIntelRelease = $(executable)-$(VERSION)-macos-intel.dmg +macosAppleSiliconRelease = $(executable)-$(VERSION)-macos-apple-silicon.dmg +linuxRelease = $(executable)-$(VERSION)-linux.tar.gz # Specify the C++ standard cpp_standard = c++20 @@ -78,6 +84,10 @@ macos_release: # Build packing tool and create resources.pack @$(MAKE) pack_tool @$(MAKE) resources.pack + @echo "Creating macOS release - Version: $(VERSION)" + +# Verify and install create-dmg if necessary + @which create-dmg > /dev/null || (echo "Installing create-dmg..." && brew install create-dmg) # Remove data and possible data from previous builds rm -rdf "$(releaseFolder)" @@ -104,24 +114,51 @@ macos_release: cp LICENSE "$(releaseFolder)" cp README.md "$(releaseFolder)" -# Create links - ln -s /Applications "$(releaseFolder)"/Applications - # Build INTEL with RELEASE_BUILD flag clang++ $(source) -Isource -D MACOS_BUNDLE -D RELEASE_BUILD -std=$(cpp_standard) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15 -# Build INTEL DMG - hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)" - hdiutil convert tmp.dmg -format UDZO -o "$(macosIntelRelease)" - rm -f tmp.dmg +# Code sign the Intel application + codesign --deep --force --sign - --timestamp=none "$(releaseFolder)/$(appName).app" + +# Build INTEL DMG with create-dmg + @echo "Creating Intel DMG with 96x96 icons..." + create-dmg \ + --volname "$(appName)" \ + --window-pos 200 120 \ + --window-size 720 300 \ + --icon-size 96 \ + --text-size 12 \ + --icon "$(appName).app" 278 102 \ + --icon "LICENSE" 441 102 \ + --icon "README.md" 604 102 \ + --app-drop-link 115 102 \ + --hide-extension "$(appName).app" \ + "$(macosIntelRelease)" \ + "$(releaseFolder)" || true + @echo "Intel release created: $(macosIntelRelease)" # Build APPLE SILICON with RELEASE_BUILD flag clang++ $(source) -Isource -D MACOS_BUNDLE -D RELEASE_BUILD -std=$(cpp_standard) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11 -# Build APPLE SILICON DMG - hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)" - hdiutil convert tmp.dmg -format UDZO -o "$(macosAppleSiliconRelease)" - rm -f tmp.dmg +# Code sign the Apple Silicon application + codesign --deep --force --sign - --timestamp=none "$(releaseFolder)/$(appName).app" + +# Build APPLE SILICON DMG with create-dmg + @echo "Creating Apple Silicon DMG with 96x96 icons..." + create-dmg \ + --volname "$(appName)" \ + --window-pos 200 120 \ + --window-size 720 300 \ + --icon-size 96 \ + --text-size 12 \ + --icon "$(appName).app" 278 102 \ + --icon "LICENSE" 441 102 \ + --icon "README.md" 604 102 \ + --app-drop-link 115 102 \ + --hide-extension "$(appName).app" \ + "$(macosAppleSiliconRelease)" \ + "$(releaseFolder)" || true + @echo "Apple Silicon release created: $(macosAppleSiliconRelease)" # Remove data rm -rdf Frameworks diff --git a/Makefile.bak b/Makefile.bak deleted file mode 100644 index c2a0f94..0000000 --- a/Makefile.bak +++ /dev/null @@ -1,161 +0,0 @@ -executable = jaildoctors_dilemma -source = $(shell find source -name "*.cpp") -appName = JailDoctor's Dilemma -releaseFolder = jdd_release -version = v1.10 - -# Release names -windowsRelease = $(executable)-$(version)-win32-x64.zip -macosIntelRelease = $(executable)-$(version)-macos-intel.dmg -macosAppleSiliconRelease = $(executable)-$(version)-macos-apple-silicon.dmg -linuxRelease = $(executable)-$(version)-linux.tar.gz - -# Specify the C++ standard -cpp_standard = c++20 - -# Resource packing tool -packTool = tools/pack_resources/pack_resources -packToolSource = tools/pack_resources/pack_resources.cpp source/core/resources/resource_pack.cpp - -# Build the resource packing tool -pack_tool: - @echo "Building pack_resources tool..." - @cd tools/pack_resources && $(MAKE) - -# Create resources.pack from data directory -resources.pack: pack_tool - @echo "Creating resources.pack..." - @$(packTool) data resources.pack - -windows: - @echo off - g++ $(source) -Isource -std=$(cpp_standard) -Wall -Os -lmingw32 -lws2_32 -lSDL3main -lSDL3 -lopengl32 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable).exe" - strip -s -R .comment -R .gnu.version "$(executable).exe" --strip-unneeded - -windows_debug: - @echo off - g++ $(source) -I. -D DEBUG -std=$(cpp_standard) -Wall -Os -lmingw32 -lws2_32 -lSDL3main -lSDL3 -lopengl32 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(executable)_debug.exe" - strip -s -R .comment -R .gnu.version "$(executable)_debug.exe" --strip-unneeded - -windows_release: - @echo off - -# Build packing tool and create resources.pack - @$(MAKE) pack_tool - @$(MAKE) resources.pack - -# Create release folder - powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force} - powershell if (-not (Test-Path "$(releaseFolder)")) {New-Item "$(releaseFolder)" -ItemType Directory} - -# Copy resources.pack instead of data folder - powershell Copy-Item "resources.pack" -Destination "$(releaseFolder)" - -# Copy root files - powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)" - powershell Copy-Item "README.md" -Destination "$(releaseFolder)" - powershell Copy-Item "release\*.dll" -Destination "$(releaseFolder)" - -# Build with RELEASE_BUILD flag (include jdd.res for icon) - g++ $(source) release/jdd.res -I. -D RELEASE_BUILD -std=$(cpp_standard) -Wall -Os -lmingw32 -lws2_32 -lSDL3main -lSDL3 -lopengl32 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe" - strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded - -# Create ZIP - powershell if (Test-Path $(windowsRelease)) {Remove-Item $(windowsRelease)} - powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(windowsRelease) - -# Remove folder - powershell if (Test-Path "$(releaseFolder)") {Remove-Item "$(releaseFolder)" -Recurse -Force} - -macos: - clang++ $(source) -I. -std=$(cpp_standard) -Wall -Os -lSDL3 -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(executable)" - -macos_debug: - clang++ $(source) -I. -D DEBUG -std=$(cpp_standard) -Wall -Os -lSDL3 -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(executable)_debug" - -macos_release: -# Build packing tool and create resources.pack - @$(MAKE) pack_tool - @$(MAKE) resources.pack - -# Remove data and possible data from previous builds - rm -rdf "$(releaseFolder)" - rm -rdf Frameworks - rm -f tmp.dmg - rm -f "$(macosIntelRelease)" - rm -f "$(macosAppleSiliconRelease)" - -# Create folders - mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks" - mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS" - mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources" - mkdir -p Frameworks - -# Copy resources.pack instead of data folder - cp resources.pack "$(releaseFolder)/$(appName).app/Contents/Resources" - cp -R release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks" - cp -R release/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework Frameworks - -# Copy files - cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources" - cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents" - cp LICENSE "$(releaseFolder)" - cp README.md "$(releaseFolder)" - -# Create links - ln -s /Applications "$(releaseFolder)"/Applications - -# Build INTEL with RELEASE_BUILD flag - clang++ $(source) -I. -D MACOS_BUNDLE -D RELEASE_BUILD -std=$(cpp_standard) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15 - -# Build INTEL DMG - hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)" - hdiutil convert tmp.dmg -format UDZO -o "$(macosIntelRelease)" - rm -f tmp.dmg - -# Build APPLE SILICON with RELEASE_BUILD flag - clang++ $(source) -I. -D MACOS_BUNDLE -D RELEASE_BUILD -std=$(cpp_standard) -Wall -Os -framework SDL3 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11 - -# Build APPLE SILICON DMG - hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)" - hdiutil convert tmp.dmg -format UDZO -o "$(macosAppleSiliconRelease)" - rm -f tmp.dmg - -# Remove data - rm -rdf Frameworks - rm -rdf "$(releaseFolder)" - -linux: - g++ $(source) -I. -std=$(cpp_standard) -Wall -Os -lSDL3 -lGL -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)" - strip -s -R .comment -R .gnu.version "$(executable)" --strip-unneeded - -linux_debug: - g++ $(source) -I. -D DEBUG -std=$(cpp_standard) -Wall -Os -lSDL3 -lGL -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(executable)_debug" - strip -s -R .comment -R .gnu.version "$(executable)_debug" --strip-unneeded - -linux_release: -# Build packing tool and create resources.pack - @$(MAKE) pack_tool - @$(MAKE) resources.pack - -# Remove data - rm -rdf "$(releaseFolder)" - -# Create folders - mkdir -p "$(releaseFolder)" - -# Copy resources.pack instead of data folder - cp resources.pack "$(releaseFolder)" - cp LICENSE "$(releaseFolder)" - cp README.md "$(releaseFolder)" - -# Build with RELEASE_BUILD flag - g++ $(source) -I. -D RELEASE_BUILD -std=$(cpp_standard) -Wall -Os -lSDL3 -lGL -ffunction-sections -fdata-sections -Wl,--gc-sections -o "$(releaseFolder)/$(executable)" - strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable)" --strip-unneeded - -# Pack files - rm -f "$(linuxRelease)" - cd "$(releaseFolder)" && tar -czvf "../$(linuxRelease)" * - -# Remove data - rm -rdf "$(releaseFolder)" \ No newline at end of file