reordenades i renombrades les classes sprite
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@@ -6,13 +6,13 @@
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#include <iostream>
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#include <ranges> // Para std::ranges::any_of
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#include "core/audio/audio.hpp" // Para Audio
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#include "core/input/input.hpp" // Para Input, InputAction
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#include "core/rendering/surface_animated_sprite.hpp" // Para SAnimatedSprite
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#include "core/resources/resource_cache.hpp" // Para Resource
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#include "game/gameplay/room.hpp" // Para Room, TileType
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#include "game/options.hpp" // Para Cheat, Options, options
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#include "utils/defines.hpp" // Para RoomBorder::BOTTOM, RoomBorder::LEFT, RoomBorder::RIGHT
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#include "core/audio/audio.hpp" // Para Audio
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#include "core/input/input.hpp" // Para Input, InputAction
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#include "core/rendering/sprite/animated_sprite.hpp" // Para SAnimatedSprite
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#include "core/resources/resource_cache.hpp" // Para Resource
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#include "game/gameplay/room.hpp" // Para Room, TileType
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#include "game/options.hpp" // Para Cheat, Options, options
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#include "utils/defines.hpp" // Para RoomBorder::BOTTOM, RoomBorder::LEFT, RoomBorder::RIGHT
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#ifdef _DEBUG
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#include "core/system/debug.hpp" // Para Debug
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@@ -751,7 +751,7 @@ void Player::applySpawnValues(const SpawnData& spawn) {
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// Inicializa el sprite del jugador
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void Player::initSprite(const std::string& animations_path) { // NOLINT(readability-convert-member-functions-to-static)
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const auto& animation_data = Resource::Cache::get()->getAnimationData(animations_path);
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sprite_ = std::make_unique<SurfaceAnimatedSprite>(animation_data);
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sprite_ = std::make_unique<AnimatedSprite>(animation_data);
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sprite_->setWidth(WIDTH);
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sprite_->setHeight(HEIGHT);
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sprite_->setCurrentAnimation("walk");
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