reordenades i renombrades les classes sprite
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@@ -4,15 +4,15 @@
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#include <utility>
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#include "core/locale/locale.hpp" // Para Locale
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/rendering/surface.hpp" // Para Surface
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#include "core/rendering/surface_animated_sprite.hpp" // Para SAnimatedSprite
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#include "core/rendering/text.hpp" // Para Text
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#include "core/resources/resource_cache.hpp" // Para Resource
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#include "game/options.hpp" // Para Options, options, Cheat, OptionsGame
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#include "utils/defines.hpp" // Para BLOCK
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#include "utils/utils.hpp" // Para stringToColor
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#include "core/locale/locale.hpp" // Para Locale
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/rendering/sprite/animated_sprite.hpp" // Para SAnimatedSprite
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#include "core/rendering/surface.hpp" // Para Surface
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#include "core/rendering/text.hpp" // Para Text
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#include "core/resources/resource_cache.hpp" // Para Resource
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#include "game/options.hpp" // Para Options, options, Cheat, OptionsGame
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#include "utils/defines.hpp" // Para BLOCK
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#include "utils/utils.hpp" // Para stringToColor
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// Constructor
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Scoreboard::Scoreboard(std::shared_ptr<Data> data)
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@@ -23,7 +23,7 @@ Scoreboard::Scoreboard(std::shared_ptr<Data> data)
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// Reserva memoria para los objetos
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const auto& player_animation_data = Resource::Cache::get()->getAnimationData(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.yaml" : "player.yaml");
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player_sprite_ = std::make_shared<SurfaceAnimatedSprite>(player_animation_data);
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player_sprite_ = std::make_shared<AnimatedSprite>(player_animation_data);
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player_sprite_->setCurrentAnimation("walk_menu");
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surface_ = std::make_shared<Surface>(SURFACE_WIDTH, SURFACE_HEIGHT);
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