reordenades i renombrades les classes sprite
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@@ -1,8 +1,8 @@
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#include "tilemap_renderer.hpp"
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#include "core/rendering/screen.hpp"
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#include "core/rendering/sprite/sprite.hpp"
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#include "core/rendering/surface.hpp"
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#include "core/rendering/surface_sprite.hpp"
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#ifdef _DEBUG
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#include "core/system/debug.hpp"
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#endif
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@@ -159,7 +159,7 @@ void TilemapRenderer::setAnimatedTiles(const CollisionMap* collision_map) { //
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const int YC = (tile_map_[i] / tile_set_width_) * TILE_SIZE;
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AnimatedTile at;
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at.sprite = std::make_shared<SurfaceSprite>(tileset_surface_, X, Y, 8, 8);
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at.sprite = std::make_shared<Sprite>(tileset_surface_, X, Y, 8, 8);
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at.sprite->setClip(XC, YC, 8, 8);
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at.x_orig = XC;
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animated_tiles_.push_back(at);
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