reordenades i renombrades les classes sprite

This commit is contained in:
2026-03-25 18:01:33 +01:00
parent e0e37204d7
commit 6497e26202
38 changed files with 295 additions and 295 deletions

View File

@@ -1,8 +1,8 @@
#include "tilemap_renderer.hpp"
#include "core/rendering/screen.hpp"
#include "core/rendering/sprite/sprite.hpp"
#include "core/rendering/surface.hpp"
#include "core/rendering/surface_sprite.hpp"
#ifdef _DEBUG
#include "core/system/debug.hpp"
#endif
@@ -159,7 +159,7 @@ void TilemapRenderer::setAnimatedTiles(const CollisionMap* collision_map) { //
const int YC = (tile_map_[i] / tile_set_width_) * TILE_SIZE;
AnimatedTile at;
at.sprite = std::make_shared<SurfaceSprite>(tileset_surface_, X, Y, 8, 8);
at.sprite = std::make_shared<Sprite>(tileset_surface_, X, Y, 8, 8);
at.sprite->setClip(XC, YC, 8, 8);
at.x_orig = XC;
animated_tiles_.push_back(at);