reordenades i renombrades les classes sprite

This commit is contained in:
2026-03-25 18:01:33 +01:00
parent e0e37204d7
commit 6497e26202
38 changed files with 295 additions and 295 deletions

View File

@@ -2,22 +2,22 @@
#include <SDL3/SDL.h>
#include "core/audio/audio.hpp" // Para Audio
#include "core/input/global_inputs.hpp" // Para check
#include "core/input/input.hpp" // Para Input
#include "core/locale/locale.hpp" // Para Locale
#include "core/rendering/pixel_reveal.hpp" // Para PixelReveal
#include "core/rendering/screen.hpp" // Para Screen
#include "core/rendering/surface.hpp" // Para Surface
#include "core/rendering/surface_animated_sprite.hpp" // Para SAnimatedSprite
#include "core/rendering/text.hpp" // Para Text, Text::CENTER_FLAG, Text::COLOR_FLAG
#include "core/resources/resource_cache.hpp" // Para Resource
#include "core/system/global_events.hpp" // Para check
#include "game/options.hpp" // Para Options, options, OptionsGame, Sectio...
#include "game/scene_manager.hpp" // Para SceneManager
#include "utils/defines.hpp" // Para GAME_SPEED, PlayArea::CENTER_X, PLAY_...
#include "utils/delta_timer.hpp" // Para DeltaTimer
#include "utils/utils.hpp" // Para PaletteColor
#include "core/audio/audio.hpp" // Para Audio
#include "core/input/global_inputs.hpp" // Para check
#include "core/input/input.hpp" // Para Input
#include "core/locale/locale.hpp" // Para Locale
#include "core/rendering/pixel_reveal.hpp" // Para PixelReveal
#include "core/rendering/screen.hpp" // Para Screen
#include "core/rendering/sprite/animated_sprite.hpp" // Para SAnimatedSprite
#include "core/rendering/surface.hpp" // Para Surface
#include "core/rendering/text.hpp" // Para Text, Text::CENTER_FLAG, Text::COLOR_FLAG
#include "core/resources/resource_cache.hpp" // Para Resource
#include "core/system/global_events.hpp" // Para check
#include "game/options.hpp" // Para Options, options, OptionsGame, Sectio...
#include "game/scene_manager.hpp" // Para SceneManager
#include "utils/defines.hpp" // Para GAME_SPEED, PlayArea::CENTER_X, PLAY_...
#include "utils/delta_timer.hpp" // Para DeltaTimer
#include "utils/utils.hpp" // Para PaletteColor
// Destructor
Credits::~Credits() = default;
@@ -25,7 +25,7 @@ Credits::~Credits() = default;
// Constructor
Credits::Credits()
: text_surface_(std::make_shared<Surface>(Options::game.width, Options::game.height)),
shining_sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimationData("shine.yaml"))),
shining_sprite_(std::make_shared<AnimatedSprite>(Resource::Cache::get()->getAnimationData("shine.yaml"))),
delta_timer_(std::make_unique<DeltaTimer>()) {
// Configura la escena
SceneManager::current = SceneManager::Scene::CREDITS;