reordenades i renombrades les classes sprite

This commit is contained in:
2026-03-25 18:01:33 +01:00
parent e0e37204d7
commit 6497e26202
38 changed files with 295 additions and 295 deletions

View File

@@ -8,8 +8,8 @@
#include "core/locale/locale.hpp" // Para Locale
#include "core/rendering/pixel_reveal.hpp" // Para PixelReveal
#include "core/rendering/screen.hpp" // Para Screen
#include "core/rendering/sprite/sprite.hpp" // Para SSprite
#include "core/rendering/surface.hpp" // Para Surface
#include "core/rendering/surface_sprite.hpp" // Para SSprite
#include "core/rendering/text.hpp" // Para Text, TEXT_STROKE
#include "core/resources/resource_cache.hpp" // Para Resource
#include "core/system/global_events.hpp" // Para check
@@ -224,7 +224,7 @@ void Ending::iniTexts() { // NOLINT(readability-convert-member-functions-to-sta
text->writeDX(Text::STROKE_FLAG, 2, 2, txt.caption, 1, text_color, 2, shadow_color);
// Crea el sprite
st.image_sprite = std::make_shared<SurfaceSprite>(st.image_surface, 0, 0, st.image_surface->getWidth(), st.image_surface->getHeight());
st.image_sprite = std::make_shared<Sprite>(st.image_surface, 0, 0, st.image_surface->getWidth(), st.image_surface->getHeight());
st.pos_x = static_cast<int>((Options::game.width - st.image_surface->getWidth()) / 2);
st.pos_y = txt.pos;
st.image_sprite->setPosition(st.pos_x, st.pos_y);
@@ -263,7 +263,7 @@ void Ending::iniPics() {
// Crea el sprite
sp.pos_x = static_cast<int>((Options::game.width - WIDTH) / 2);
sp.pos_y = pic.pos;
sp.image_sprite = std::make_shared<SurfaceSprite>(sp.image_surface, 0, 0, WIDTH, HEIGHT);
sp.image_sprite = std::make_shared<Sprite>(sp.image_surface, 0, 0, WIDTH, HEIGHT);
sp.image_sprite->setPosition(sp.pos_x, sp.pos_y);
// Crea el efecto de revelado pixel a pixel