reordenades i renombrades les classes sprite
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@@ -9,8 +9,8 @@
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#include "core/input/input.hpp" // Para Input, InputAction, Input::DO_NOT_ALLOW_REPEAT, REP...
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#include "core/locale/locale.hpp" // Para Locale
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/rendering/sprite/sprite.hpp" // Para SSprite
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#include "core/rendering/surface.hpp" // Para Surface
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#include "core/rendering/surface_sprite.hpp" // Para SSprite
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#include "core/rendering/text.hpp" // Para Text, Text::CENTER_FLAG, Text::COLOR_FLAG
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#include "core/resources/resource_cache.hpp" // Para Resource
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#include "core/resources/resource_list.hpp" // Para Asset
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@@ -24,9 +24,9 @@
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// Constructor
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Title::Title()
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: game_logo_surface_(Resource::Cache::get()->getSurface("title_logo.gif")),
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game_logo_sprite_(std::make_unique<SurfaceSprite>(game_logo_surface_, 29, 9, game_logo_surface_->getWidth(), game_logo_surface_->getHeight())),
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game_logo_sprite_(std::make_unique<Sprite>(game_logo_surface_, 29, 9, game_logo_surface_->getWidth(), game_logo_surface_->getHeight())),
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loading_screen_surface_(Resource::Cache::get()->getSurface("loading_screen_color.gif")),
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loading_screen_sprite_(std::make_unique<SurfaceSprite>(loading_screen_surface_, 0, 0, loading_screen_surface_->getWidth(), loading_screen_surface_->getHeight())),
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loading_screen_sprite_(std::make_unique<Sprite>(loading_screen_surface_, 0, 0, loading_screen_surface_->getWidth(), loading_screen_surface_->getHeight())),
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title_surface_(std::make_shared<Surface>(Options::game.width, Options::game.height)),
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delta_timer_(std::make_unique<DeltaTimer>()),
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marquee_text_(Resource::Cache::get()->getText("gauntlet")),
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@@ -491,7 +491,7 @@ void Title::createCheevosTexture() { // NOLINT(readability-convert-member-funct
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Screen::get()->setRendererSurface(previuos_renderer);
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// Crea el sprite para el listado de logros (usa la zona del menu)
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cheevos_sprite_ = std::make_unique<SurfaceSprite>(cheevos_surface_, (GameCanvas::WIDTH - cheevos_surface_->getWidth()) / 2, MENU_ZONE_Y, cheevos_surface_->getWidth(), cheevos_surface_->getHeight());
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cheevos_sprite_ = std::make_unique<Sprite>(cheevos_surface_, (GameCanvas::WIDTH - cheevos_surface_->getWidth()) / 2, MENU_ZONE_Y, cheevos_surface_->getWidth(), cheevos_surface_->getHeight());
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cheevos_surface_view_ = {.x = 0, .y = 0, .w = cheevos_surface_->getWidth(), .h = CHEEVOS_TEXTURE_VIEW_HEIGHT};
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cheevos_sprite_->setClip(cheevos_surface_view_);
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}
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