reordenades i renombrades les classes sprite
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@@ -10,8 +10,8 @@
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#include "core/audio/audio.hpp" // Para Audio
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/rendering/sprite/sprite.hpp" // Para SSprite
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#include "core/rendering/surface.hpp" // Para Surface
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#include "core/rendering/surface_sprite.hpp" // Para SSprite
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#include "core/rendering/text.hpp" // Para Text, Text::CENTER_FLAG, Text::COLOR_FLAG
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#include "core/resources/resource_cache.hpp" // Para Resource
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#include "game/options.hpp" // Para Options, options, NotificationPosition
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@@ -225,7 +225,7 @@ void Notifier::show(std::vector<std::string> texts, const Style& style, int icon
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// Dibuja el icono de la notificación
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if (has_icons_ && icon >= 0 && texts.size() >= 2) {
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auto sp = std::make_unique<SurfaceSprite>(icon_surface_, SDL_FRect{.x = 0, .y = 0, .w = ICON_SIZE, .h = ICON_SIZE});
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auto sp = std::make_unique<Sprite>(icon_surface_, SDL_FRect{.x = 0, .y = 0, .w = ICON_SIZE, .h = ICON_SIZE});
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sp->setPosition({.x = PADDING_IN_H, .y = PADDING_IN_V, .w = ICON_SIZE, .h = ICON_SIZE});
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sp->setClip(SDL_FRect{.x = ICON_SIZE * (icon % 10), .y = ICON_SIZE * (icon / 10), .w = ICON_SIZE, .h = ICON_SIZE});
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sp->render();
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@@ -253,7 +253,7 @@ void Notifier::show(std::vector<std::string> texts, const Style& style, int icon
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Screen::get()->setRendererSurface(previuos_renderer);
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// Crea el sprite de la notificación
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n.sprite = std::make_shared<SurfaceSprite>(n.surface, n.rect);
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n.sprite = std::make_shared<Sprite>(n.surface, n.rect);
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// Añade la notificación a la lista
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notifications_.emplace_back(n);
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