clang-format
clang-tidy (macos)
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@@ -294,7 +294,7 @@ void Screen::previousPalette() {
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}
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// Establece la paleta
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void Screen::setPalete() {
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void Screen::setPalete() { // NOLINT(readability-convert-member-functions-to-static)
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game_surface_->loadPalette(Resource::Cache::get()->getPalette(palettes_.at(current_palette_)));
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border_surface_->loadPalette(Resource::Cache::get()->getPalette(palettes_.at(current_palette_)));
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@@ -318,7 +318,7 @@ void Screen::processPaletteList() {
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}
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// Copia la surface a la textura
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void Screen::surfaceToTexture() {
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void Screen::surfaceToTexture() { // NOLINT(readability-convert-member-functions-to-static)
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if (Options::video.border.enabled) {
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border_surface_->copyToTexture(renderer_, border_texture_);
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game_surface_->copyToTexture(renderer_, border_texture_, nullptr, &game_surface_dstrect_);
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@@ -380,7 +380,7 @@ void Screen::renderOverlays() {
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}
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// Localiza la paleta dentro del vector de paletas
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auto Screen::findPalette(const std::string& name) -> size_t {
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auto Screen::findPalette(const std::string& name) -> size_t { // NOLINT(readability-convert-member-functions-to-static)
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std::string upper_name = toUpper(name + ".pal");
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for (size_t i = 0; i < palettes_.size(); ++i) {
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@@ -468,7 +468,7 @@ void Screen::toggleSupersampling() {
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}
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// Aplica los parámetros del preset actual al backend de shaders
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void Screen::applyCurrentPostFXPreset() {
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void Screen::applyCurrentPostFXPreset() { // NOLINT(readability-convert-member-functions-to-static)
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if (shader_backend_ && !Options::postfx_presets.empty()) {
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const auto& p = Options::postfx_presets[static_cast<size_t>(Options::current_postfx_preset)];
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// Supersampling es un toggle global (Options::video.supersampling), no por preset.
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@@ -504,7 +504,7 @@ void Screen::initShaders() {
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}
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// Obtiene información sobre la pantalla
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void Screen::getDisplayInfo() {
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void Screen::getDisplayInfo() { // NOLINT(readability-convert-member-functions-to-static)
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std::cout << "\n** VIDEO SYSTEM **\n";
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int num_displays = 0;
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@@ -609,7 +609,7 @@ auto Screen::initSDLVideo() -> bool {
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}
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// Crea el objeto de texto
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void Screen::createText() {
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void Screen::createText() { // NOLINT(readability-convert-member-functions-to-static)
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// Carga la surface de la fuente directamente del archivo
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auto surface = std::make_shared<Surface>(Resource::List::get()->get("aseprite.gif"));
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