presets en postfx
This commit is contained in:
@@ -43,7 +43,7 @@ Input::Input(std::string game_controller_db_path)
|
||||
{Action::WINDOW_DEC_ZOOM, KeyState{.scancode = SDL_SCANCODE_F1}},
|
||||
{Action::WINDOW_INC_ZOOM, KeyState{.scancode = SDL_SCANCODE_F2}},
|
||||
{Action::TOGGLE_FULLSCREEN, KeyState{.scancode = SDL_SCANCODE_F3}},
|
||||
{Action::TOGGLE_SHADERS, KeyState{.scancode = SDL_SCANCODE_F4}},
|
||||
{Action::TOGGLE_POSTFX, KeyState{.scancode = SDL_SCANCODE_F4}},
|
||||
{Action::NEXT_PALETTE, KeyState{.scancode = SDL_SCANCODE_F5}},
|
||||
{Action::PREVIOUS_PALETTE, KeyState{.scancode = SDL_SCANCODE_F6}},
|
||||
{Action::TOGGLE_INTEGER_SCALE, KeyState{.scancode = SDL_SCANCODE_F7}},
|
||||
|
||||
Reference in New Issue
Block a user