eliminats comentaris i info de debug

This commit is contained in:
2025-11-17 14:03:57 +01:00
parent d185a5e72a
commit 6a18d880f2
2 changed files with 7 additions and 8 deletions

View File

@@ -23,10 +23,6 @@ Enemy::Enemy(const Data& enemy)
sprite_->setPosY(enemy.y); sprite_->setPosY(enemy.y);
sprite_->setVelX(enemy.vx); sprite_->setVelX(enemy.vx);
sprite_->setVelY(enemy.vy); sprite_->setVelY(enemy.vy);
/* [DOC:29/10/2025] w i h ja no fan falta, se pilla del .ANI
sprite_->setWidth(enemy.w);
sprite_->setHeight(enemy.h);
[/DOC] */
const int FLIP = (should_flip_ && enemy.vx < 0.0F) ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE; const int FLIP = (should_flip_ && enemy.vx < 0.0F) ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE;
const int MIRROR = should_mirror_ ? SDL_FLIP_VERTICAL : SDL_FLIP_NONE; const int MIRROR = should_mirror_ ? SDL_FLIP_VERTICAL : SDL_FLIP_NONE;

View File

@@ -110,7 +110,7 @@ void Player::transitionToState(State state) {
switch (state) { switch (state) {
case State::ON_GROUND: case State::ON_GROUND:
std::cout << "ON_GROUND\n"; //std::cout << "ON_GROUND\n";
vy_ = 0; vy_ = 0;
handleDeathByFalling(); handleDeathByFalling();
jump_sound_ctrl_.reset(); jump_sound_ctrl_.reset();
@@ -118,7 +118,7 @@ void Player::transitionToState(State state) {
current_slope_ = nullptr; current_slope_ = nullptr;
break; break;
case State::ON_SLOPE: case State::ON_SLOPE:
std::cout << "ON_SLOPE\n"; //std::cout << "ON_SLOPE\n";
vy_ = 0; vy_ = 0;
handleDeathByFalling(); handleDeathByFalling();
jump_sound_ctrl_.reset(); jump_sound_ctrl_.reset();
@@ -126,7 +126,7 @@ void Player::transitionToState(State state) {
updateCurrentSlope(); updateCurrentSlope();
break; break;
case State::JUMPING: case State::JUMPING:
std::cout << "JUMPING\n"; //std::cout << "JUMPING\n";
// Puede saltar desde ON_GROUND o ON_SLOPE // Puede saltar desde ON_GROUND o ON_SLOPE
if (previous_state_ == State::ON_GROUND || previous_state_ == State::ON_SLOPE) { if (previous_state_ == State::ON_GROUND || previous_state_ == State::ON_SLOPE) {
vy_ = -MAX_VY; vy_ = -MAX_VY;
@@ -137,7 +137,7 @@ void Player::transitionToState(State state) {
} }
break; break;
case State::FALLING: case State::FALLING:
std::cout << "FALLING\n"; //std::cout << "FALLING\n";
fall_start_position_ = static_cast<int>(y_); fall_start_position_ = static_cast<int>(y_);
last_grounded_position_ = static_cast<int>(y_); last_grounded_position_ = static_cast<int>(y_);
vy_ = MAX_VY; vy_ = MAX_VY;
@@ -644,14 +644,17 @@ void Player::updateCurrentSlope() {
} }
// Debug output // Debug output
/*
if (current_slope_ != nullptr) { if (current_slope_ != nullptr) {
const char* TYPE = isLeftSlope() ? "Left \\" : "Right /"; const char* TYPE = isLeftSlope() ? "Left \\" : "Right /";
std::cout << "[SLOPE] " << TYPE std::cout << "[SLOPE] " << TYPE
<< " from (" << current_slope_->x1 << "," << current_slope_->y1 << ")" << " from (" << current_slope_->x1 << "," << current_slope_->y1 << ")"
<< " to (" << current_slope_->x2 << "," << current_slope_->y2 << ")\n"; << " to (" << current_slope_->x2 << "," << current_slope_->y2 << ")\n";
} else { } else {
std::cout << "[SLOPE] nullptr\n"; std::cout << "[SLOPE] nullptr\n";
} }
*/
} }
// Comprueba que el jugador no toque ningun tile de los que matan // Comprueba que el jugador no toque ningun tile de los que matan