migrant .ani a .yaml

This commit is contained in:
2025-11-17 13:08:38 +01:00
parent 3c4092df5e
commit 6a6cc22b21
72 changed files with 47 additions and 1050 deletions

View File

@@ -10,8 +10,7 @@
// Constructor
Enemy::Enemy(const Data& enemy)
// [DOC:29/10/2025] la surface ara se pillarà del .ANI
: sprite_(std::make_shared<SurfaceAnimatedSprite>(/*Resource::Cache::get()->getSurface(enemy.surface_path), */ Resource::Cache::get()->getAnimations(enemy.animation_path))),
: sprite_(std::make_shared<SurfaceAnimatedSprite>(Resource::Cache::get()->getAnimationData(enemy.animation_path))),
color_string_(enemy.color),
x1_(enemy.x1),
x2_(enemy.x2),

View File

@@ -809,8 +809,8 @@ void Player::applySpawnValues(const SpawnData& spawn) {
// Inicializa el sprite del jugador
void Player::initSprite(const std::string& animations_path) {
auto animations = Resource::Cache::get()->getAnimations(animations_path);
sprite_ = std::make_unique<SurfaceAnimatedSprite>(animations);
const auto& animation_data = Resource::Cache::get()->getAnimationData(animations_path);
sprite_ = std::make_unique<SurfaceAnimatedSprite>(animation_data);
sprite_->setWidth(WIDTH);
sprite_->setHeight(HEIGHT);
sprite_->setCurrentAnimation("walk");