migrant .ani a .yaml
This commit is contained in:
@@ -809,8 +809,8 @@ void Player::applySpawnValues(const SpawnData& spawn) {
|
||||
|
||||
// Inicializa el sprite del jugador
|
||||
void Player::initSprite(const std::string& animations_path) {
|
||||
auto animations = Resource::Cache::get()->getAnimations(animations_path);
|
||||
sprite_ = std::make_unique<SurfaceAnimatedSprite>(animations);
|
||||
const auto& animation_data = Resource::Cache::get()->getAnimationData(animations_path);
|
||||
sprite_ = std::make_unique<SurfaceAnimatedSprite>(animation_data);
|
||||
sprite_->setWidth(WIDTH);
|
||||
sprite_->setHeight(HEIGHT);
|
||||
sprite_->setCurrentAnimation("walk");
|
||||
|
||||
Reference in New Issue
Block a user