Añadiendo habitaciones
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@@ -13,9 +13,9 @@ ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Resource *resource, Asset *asset,
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this->options = options;
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// Reserva memoria para los objetos
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// playerTexture = resource->getTexture("player.png");
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itemTexture = resource->getTexture("items.png");
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sprite = new AnimatedSprite(renderer, resource->getAnimation("player.ani"));
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const std::string playerANI = options->cheat.altSkin ? "player2.ani" : "player.ani";
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sprite = new AnimatedSprite(renderer, resource->getAnimation(playerANI));
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sprite->setCurrentAnimation("walk_menu");
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text = new Text(resource->getOffset("smb2.txt"), resource->getTexture("smb2.png"), renderer);
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@@ -161,7 +161,7 @@ void ScoreBoard::updateItemsColor()
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return;
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}
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if (counter % 20 <10)
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if (counter % 20 < 10)
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{
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itemsColor = stringToColor(options->palette, "white");
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}
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