Trabajando en la pantalla de game over
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@@ -40,7 +40,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
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// Inicializa el resto de variables
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ticks = 0;
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ticksSpeed = 15;
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board.lives = 9;
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board.lives = 0;
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board.items = 0;
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board.rooms = 1;
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board.music = true;
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@@ -370,7 +370,7 @@ void Game::checkIfPlayerIsAlive()
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// Comprueba si ha terminado la partida
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void Game::checkGameOver()
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{
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if (board.lives < 0)
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if (board.lives < 0 && blackScreenCounter > 17)
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{
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section.name = SECTION_PROG_GAME_OVER;
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}
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