establir la posicio i habitacio inicial de debug desde la consola
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@@ -75,6 +75,26 @@ Game::Game(Mode mode)
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scoreboard_data_->music = !Debug::get()->isEnabled();
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scoreboard_data_->music ? Audio::get()->resumeMusic() : Audio::get()->pauseMusic();
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};
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GameControl::set_initial_room = [this]() -> std::string {
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auto ss = Debug::get()->getSpawnSettings();
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ss.room = current_room_;
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Debug::get()->setSpawnSettings(ss);
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Debug::get()->saveToFile();
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const std::string ROOM_NUM = ss.room.substr(0, ss.room.find('.'));
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return "Room:" + ROOM_NUM;
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};
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GameControl::set_initial_pos = [this]() -> std::string {
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auto rect = player_->getRect();
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int tile_x = static_cast<int>((rect.x + (rect.w / 2.0F)) / Tile::SIZE);
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int tile_y = static_cast<int>(rect.y / Tile::SIZE);
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auto ss = Debug::get()->getSpawnSettings();
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ss.spawn_x = tile_x * Tile::SIZE;
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ss.spawn_y = tile_y * Tile::SIZE;
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ss.flip = player_->getSpawnParams().flip;
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Debug::get()->setSpawnSettings(ss);
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Debug::get()->saveToFile();
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return "Pos:" + std::to_string(tile_x) + "," + std::to_string(tile_y);
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};
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#endif
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SceneManager::current = (mode_ == Mode::GAME) ? SceneManager::Scene::GAME : SceneManager::Scene::DEMO;
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@@ -88,6 +108,8 @@ Game::~Game() {
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GameControl::change_room = nullptr;
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GameControl::refresh_player_color = nullptr;
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GameControl::toggle_debug_mode = nullptr;
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GameControl::set_initial_room = nullptr;
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GameControl::set_initial_pos = nullptr;
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#endif
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}
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