Redistribuits els .cpp en carpetes
Actualitzat cmake Modificats els include de SDL2 a SDL3
This commit is contained in:
144
CMakeLists.txt
144
CMakeLists.txt
@@ -3,86 +3,128 @@
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cmake_minimum_required(VERSION 3.10)
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project(jaildoctors_dilemma VERSION 1.00)
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# Establece las políticas
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cmake_policy(SET CMP0072 NEW)
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# Configuración de compilador para MinGW en Windows, si es necesario
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if(WIN32 AND NOT CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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set(CMAKE_CXX_COMPILER "g++")
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set(CMAKE_C_COMPILER "gcc")
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endif()
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# Establecer estándar de C++
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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# Configuración global de flags de compilación
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os -ffunction-sections -fdata-sections")
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# Establece la política CMP0072 para indicar cómo se debe seleccionar la implementación de OpenGL.
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# En este caso, se elige la opción "GLVND", que utiliza bibliotecas modernas y modulares (libOpenGL, libGLX),
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# en lugar de la biblioteca OpenGL clásica (libGL). Esto mejora la compatibilidad con drivers recientes
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# y evita ambigüedades cuando se encuentran múltiples implementaciones de OpenGL en el sistema.
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cmake_policy(SET CMP0072 NEW)
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set(OpenGL_GL_PREFERENCE GLVND)
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# Define el directorio de los archivos fuente
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set(DIR_SOURCES "${CMAKE_SOURCE_DIR}/source")
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# Cargar todos los archivos fuente en DIR_SOURCES
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file(GLOB SOURCES "${DIR_SOURCES}/*.cpp")
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# Verificar si se encontraron archivos fuente
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if(NOT SOURCES)
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message(FATAL_ERROR "No se encontraron archivos fuente en ${DIR_SOURCES}. Verifica que el directorio existe y contiene archivos .cpp.")
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endif()
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# Configuración de SDL2
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find_package(SDL2 REQUIRED)
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if(SDL2_FOUND)
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message(STATUS "SDL2 encontrado: ${SDL2_INCLUDE_DIRS}")
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include_directories(${SDL2_INCLUDE_DIRS})
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link_directories(${SDL2_LIBDIR})
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# --- GENERACIÓN DE VERSIÓN AUTOMÁTICA ---
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find_package(Git QUIET)
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if(GIT_FOUND)
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execute_process(
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COMMAND ${GIT_EXECUTABLE} rev-parse --short=7 HEAD
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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OUTPUT_VARIABLE GIT_HASH
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OUTPUT_STRIP_TRAILING_WHITESPACE
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ERROR_QUIET
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)
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else()
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message(FATAL_ERROR "SDL2 no encontrado")
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set(GIT_HASH "unknown")
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endif()
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# Incluye rutas de SDL2 obtenidas con pkg-config
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include_directories(/usr/local/include /usr/local/include/SDL2)
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link_directories(/usr/local/lib)
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# Configurar archivo de versión
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configure_file(${CMAKE_SOURCE_DIR}/source/version.h.in ${CMAKE_BINARY_DIR}/version.h @ONLY)
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# Definir las bibliotecas comunes
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set(LIBS SDL2)
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# --- 1. LISTA EXPLÍCITA DE FUENTES ---
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set(APP_SOURCES
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source/asset.cpp
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source/cheevos.cpp
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source/debug.cpp
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source/director.cpp
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source/enemy.cpp
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source/gif.cpp
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source/global_events.cpp
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source/global_inputs.cpp
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source/input.cpp
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source/item_tracker.cpp
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source/item.cpp
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source/main.cpp
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source/mouse.cpp
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source/options.cpp
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source/player.cpp
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source/resource.cpp
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source/room_tracker.cpp
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source/room.cpp
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source/scoreboard.cpp
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source/screen.cpp
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source/stats.cpp
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source/surface.cpp
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source/text.cpp
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source/texture.cpp
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source/utils.cpp
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source/ui/notifier.cpp
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source/sections/credits.cpp
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source/sections/ending.cpp
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source/sections/ending2.cpp
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source/sections/game_over.cpp
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source/sections/game.cpp
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source/sections/loading_screen.cpp
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source/sections/logo.cpp
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source/sections/title.cpp
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# Configuración común de salida de ejecutables en el directorio raíz
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
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source/sprite/surface_animated_sprite.cpp
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source/sprite/surface_moving_sprite.cpp
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source/sprite/surface_sprite.cpp
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# Añadir ejecutable principal
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add_executable(${PROJECT_NAME} ${SOURCES})
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source/external/jail_audio.cpp
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source/external/jail_shader.cpp
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)
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# Añadir definiciones de compilación dependiendo del tipo de build
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target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:DEBUG>:DEBUG VERBOSE>)
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# Configuración de SDL3
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find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
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message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}")
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# Enlazar bibliotecas
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target_link_libraries(${PROJECT_NAME} ${LIBS})
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# --- 2. AÑADIR EJECUTABLE ---
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add_executable(${PROJECT_NAME} ${APP_SOURCES})
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# --- 3. DIRECTORIOS DE INCLUSIÓN ---
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target_include_directories(${PROJECT_NAME} PUBLIC
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"${CMAKE_SOURCE_DIR}/source"
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"${CMAKE_BINARY_DIR}"
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)
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# Enlazar la librería SDL3
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target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3)
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# --- 4. CONFIGURACIÓN PLATAFORMAS Y COMPILADOR ---
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# Configuración de flags de compilación
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target_compile_options(${PROJECT_NAME} PRIVATE -Wall)
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target_compile_options(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:-Os -ffunction-sections -fdata-sections>)
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# Definir _DEBUG en modo Debug
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target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:DEBUG>:_DEBUG>)
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# Configuración específica para cada plataforma
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if(WIN32)
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target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD)
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target_link_libraries(${PROJECT_NAME} mingw32 opengl32 gdi32 winmm imm32 ole32 version)
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target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32 mingw32 opengl32)
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elseif(APPLE)
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set(LIBS ${LIBS} "-framework OpenGL")
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target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-deprecated")
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# Configurar compilación para Apple Silicon
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target_compile_options(${PROJECT_NAME} PRIVATE -Wno-deprecated)
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set(CMAKE_OSX_ARCHITECTURES "arm64")
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elseif(UNIX AND NOT APPLE)
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set(LIBS ${LIBS} GL)
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target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD)
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target_link_libraries(${PROJECT_NAME} ${LIBS})
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endif()
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# Añadir OpenGL a las bibliotecas enlazadas
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# Configuración común para OpenGL
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if(NOT WIN32)
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find_package(OpenGL REQUIRED)
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if(OPENGL_FOUND)
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message(STATUS "OpenGL encontrado: ${OPENGL_LIBRARIES}")
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target_link_libraries(${PROJECT_NAME} ${OPENGL_LIBRARIES})
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target_link_libraries(${PROJECT_NAME} PRIVATE ${OPENGL_LIBRARIES})
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else()
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message(FATAL_ERROR "OpenGL no encontrado")
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endif()
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endif()
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# Especificar la ubicación del ejecutable
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set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
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