Movido el ejecutable a la raíz

This commit is contained in:
2022-10-25 18:02:48 +02:00
parent b241013ae6
commit 7d4a5f343e
5 changed files with 260 additions and 256 deletions

1
.gitignore vendored
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@@ -9,3 +9,4 @@ resources
scripts
*.opk
*.DS_Store
jaildoctor*

View File

@@ -3,16 +3,13 @@ source = source/*.cpp source/common/*.cpp
windows:
@echo off
if not exist bin\ (mkdir bin)
if not exist data\config (mkdir data\config)
g++ $(source) -std=c++11 -Wall -O2 -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o bin/$(executable).exe
strip -s -R .comment -R .gnu.version bin/$(executable).exe --strip-unneeded
g++ $(source) -std=c++11 -Wall -O2 -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
macos:
mkdir -p bin
mkdir -p data/config
g++ $(source) -std=c++11 -Wall -O2 -lSDL2 -ffunction-sections -fdata-sections -o bin/$(executable)_macos
g++ $(source) -std=c++11 -Wall -O2 -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos
linux:
mkdir -p bin
mkdir -p data/config
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux
strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux
strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded

BIN
data/credits/shine.png Normal file

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@@ -1,6 +1,7 @@
#pragma once
#include <SDL2/SDL.h>
#include "common/animatedsprite.h"
#include "common/asset.h"
#include "common/jail_audio.h"
#include "common/screen.h"
@@ -30,6 +31,8 @@ private:
Text *text; // Objeto para escribir texto en pantalla
SDL_Texture *textTexture; // Textura para dibujar el texto
SDL_Texture *coverTexture; // Textura para cubrir el texto
Texture *texture; // Textura para el sprite de brillo
AnimatedSprite *sprite; // Sprite para el brillo del corazón
// Variables
int counter; // Contador

View File

@@ -354,275 +354,278 @@ bool Director::initSDL()
bool Director::setFileList()
{
// Texto
asset->add("/../data/font/smb2.png", t_font);
asset->add("/../data/font/smb2.txt", t_font);
asset->add("/../data/font/debug.png", t_font);
asset->add("/../data/font/debug.txt", t_font);
asset->add("/data/font/smb2.png", t_font);
asset->add("/data/font/smb2.txt", t_font);
asset->add("/data/font/debug.png", t_font);
asset->add("/data/font/debug.txt", t_font);
// Configuración
asset->add("/../data/input/gamecontrollerdb.txt", t_data);
asset->add("/../data/config/config.txt", t_data, false);
asset->add("/data/input/gamecontrollerdb.txt", t_data);
asset->add("/data/config/config.txt", t_data, false);
// Habitaciones
asset->add("/../data/room/01.room", t_room);
asset->add("/../data/room/02.room", t_room);
asset->add("/../data/room/03.room", t_room);
asset->add("/../data/room/04.room", t_room);
asset->add("/../data/room/05.room", t_room);
asset->add("/../data/room/06.room", t_room);
asset->add("/../data/room/07.room", t_room);
asset->add("/../data/room/08.room", t_room);
asset->add("/../data/room/09.room", t_room);
asset->add("/../data/room/10.room", t_room);
asset->add("/../data/room/11.room", t_room);
asset->add("/../data/room/12.room", t_room);
asset->add("/../data/room/13.room", t_room);
asset->add("/../data/room/14.room", t_room);
asset->add("/../data/room/15.room", t_room);
asset->add("/../data/room/16.room", t_room);
asset->add("/../data/room/17.room", t_room);
asset->add("/../data/room/18.room", t_room);
asset->add("/../data/room/19.room", t_room);
asset->add("/../data/room/20.room", t_room);
asset->add("/../data/room/21.room", t_room);
asset->add("/../data/room/22.room", t_room);
asset->add("/../data/room/23.room", t_room);
asset->add("/../data/room/24.room", t_room);
asset->add("/../data/room/25.room", t_room);
asset->add("/../data/room/26.room", t_room);
asset->add("/../data/room/27.room", t_room);
asset->add("/../data/room/28.room", t_room);
asset->add("/../data/room/29.room", t_room);
asset->add("/../data/room/30.room", t_room);
asset->add("/../data/room/31.room", t_room);
asset->add("/../data/room/32.room", t_room);
asset->add("/../data/room/33.room", t_room);
asset->add("/../data/room/34.room", t_room);
asset->add("/../data/room/35.room", t_room);
asset->add("/../data/room/36.room", t_room);
asset->add("/../data/room/37.room", t_room);
asset->add("/../data/room/38.room", t_room);
asset->add("/../data/room/39.room", t_room);
asset->add("/../data/room/40.room", t_room);
asset->add("/../data/room/41.room", t_room);
asset->add("/../data/room/42.room", t_room);
asset->add("/../data/room/43.room", t_room);
asset->add("/../data/room/44.room", t_room);
asset->add("/../data/room/45.room", t_room);
asset->add("/../data/room/46.room", t_room);
asset->add("/../data/room/47.room", t_room);
asset->add("/../data/room/48.room", t_room);
asset->add("/../data/room/49.room", t_room);
asset->add("/../data/room/50.room", t_room);
asset->add("/../data/room/51.room", t_room);
asset->add("/../data/room/52.room", t_room);
asset->add("/../data/room/53.room", t_room);
asset->add("/../data/room/54.room", t_room);
asset->add("/../data/room/55.room", t_room);
asset->add("/../data/room/56.room", t_room);
asset->add("/../data/room/57.room", t_room);
asset->add("/../data/room/58.room", t_room);
asset->add("/../data/room/59.room", t_room);
asset->add("/../data/room/60.room", t_room);
asset->add("/data/room/01.room", t_room);
asset->add("/data/room/02.room", t_room);
asset->add("/data/room/03.room", t_room);
asset->add("/data/room/04.room", t_room);
asset->add("/data/room/05.room", t_room);
asset->add("/data/room/06.room", t_room);
asset->add("/data/room/07.room", t_room);
asset->add("/data/room/08.room", t_room);
asset->add("/data/room/09.room", t_room);
asset->add("/data/room/10.room", t_room);
asset->add("/data/room/11.room", t_room);
asset->add("/data/room/12.room", t_room);
asset->add("/data/room/13.room", t_room);
asset->add("/data/room/14.room", t_room);
asset->add("/data/room/15.room", t_room);
asset->add("/data/room/16.room", t_room);
asset->add("/data/room/17.room", t_room);
asset->add("/data/room/18.room", t_room);
asset->add("/data/room/19.room", t_room);
asset->add("/data/room/20.room", t_room);
asset->add("/data/room/21.room", t_room);
asset->add("/data/room/22.room", t_room);
asset->add("/data/room/23.room", t_room);
asset->add("/data/room/24.room", t_room);
asset->add("/data/room/25.room", t_room);
asset->add("/data/room/26.room", t_room);
asset->add("/data/room/27.room", t_room);
asset->add("/data/room/28.room", t_room);
asset->add("/data/room/29.room", t_room);
asset->add("/data/room/30.room", t_room);
asset->add("/data/room/31.room", t_room);
asset->add("/data/room/32.room", t_room);
asset->add("/data/room/33.room", t_room);
asset->add("/data/room/34.room", t_room);
asset->add("/data/room/35.room", t_room);
asset->add("/data/room/36.room", t_room);
asset->add("/data/room/37.room", t_room);
asset->add("/data/room/38.room", t_room);
asset->add("/data/room/39.room", t_room);
asset->add("/data/room/40.room", t_room);
asset->add("/data/room/41.room", t_room);
asset->add("/data/room/42.room", t_room);
asset->add("/data/room/43.room", t_room);
asset->add("/data/room/44.room", t_room);
asset->add("/data/room/45.room", t_room);
asset->add("/data/room/46.room", t_room);
asset->add("/data/room/47.room", t_room);
asset->add("/data/room/48.room", t_room);
asset->add("/data/room/49.room", t_room);
asset->add("/data/room/50.room", t_room);
asset->add("/data/room/51.room", t_room);
asset->add("/data/room/52.room", t_room);
asset->add("/data/room/53.room", t_room);
asset->add("/data/room/54.room", t_room);
asset->add("/data/room/55.room", t_room);
asset->add("/data/room/56.room", t_room);
asset->add("/data/room/57.room", t_room);
asset->add("/data/room/58.room", t_room);
asset->add("/data/room/59.room", t_room);
asset->add("/data/room/60.room", t_room);
// Tilemaps
asset->add("/../data/room/01.tmx", t_room);
asset->add("/../data/room/02.tmx", t_room);
asset->add("/../data/room/03.tmx", t_room);
asset->add("/../data/room/04.tmx", t_room);
asset->add("/../data/room/05.tmx", t_room);
asset->add("/../data/room/06.tmx", t_room);
asset->add("/../data/room/07.tmx", t_room);
asset->add("/../data/room/08.tmx", t_room);
asset->add("/../data/room/09.tmx", t_room);
asset->add("/../data/room/10.tmx", t_room);
asset->add("/../data/room/11.tmx", t_room);
asset->add("/../data/room/12.tmx", t_room);
asset->add("/../data/room/13.tmx", t_room);
asset->add("/../data/room/14.tmx", t_room);
asset->add("/../data/room/15.tmx", t_room);
asset->add("/../data/room/16.tmx", t_room);
asset->add("/../data/room/17.tmx", t_room);
asset->add("/../data/room/18.tmx", t_room);
asset->add("/../data/room/19.tmx", t_room);
asset->add("/../data/room/20.tmx", t_room);
asset->add("/../data/room/21.tmx", t_room);
asset->add("/../data/room/22.tmx", t_room);
asset->add("/../data/room/23.tmx", t_room);
asset->add("/../data/room/24.tmx", t_room);
asset->add("/../data/room/25.tmx", t_room);
asset->add("/../data/room/26.tmx", t_room);
asset->add("/../data/room/27.tmx", t_room);
asset->add("/../data/room/28.tmx", t_room);
asset->add("/../data/room/29.tmx", t_room);
asset->add("/../data/room/30.tmx", t_room);
asset->add("/../data/room/31.tmx", t_room);
asset->add("/../data/room/32.tmx", t_room);
asset->add("/../data/room/33.tmx", t_room);
asset->add("/../data/room/34.tmx", t_room);
asset->add("/../data/room/35.tmx", t_room);
asset->add("/../data/room/36.tmx", t_room);
asset->add("/../data/room/37.tmx", t_room);
asset->add("/../data/room/38.tmx", t_room);
asset->add("/../data/room/39.tmx", t_room);
asset->add("/../data/room/40.tmx", t_room);
asset->add("/../data/room/41.tmx", t_room);
asset->add("/../data/room/42.tmx", t_room);
asset->add("/../data/room/43.tmx", t_room);
asset->add("/../data/room/44.tmx", t_room);
asset->add("/../data/room/45.tmx", t_room);
asset->add("/../data/room/46.tmx", t_room);
asset->add("/../data/room/47.tmx", t_room);
asset->add("/../data/room/48.tmx", t_room);
asset->add("/../data/room/49.tmx", t_room);
asset->add("/../data/room/50.tmx", t_room);
asset->add("/../data/room/51.tmx", t_room);
asset->add("/../data/room/52.tmx", t_room);
asset->add("/../data/room/53.tmx", t_room);
asset->add("/../data/room/54.tmx", t_room);
asset->add("/../data/room/55.tmx", t_room);
asset->add("/../data/room/56.tmx", t_room);
asset->add("/../data/room/57.tmx", t_room);
asset->add("/../data/room/58.tmx", t_room);
asset->add("/../data/room/59.tmx", t_room);
asset->add("/../data/room/60.tmx", t_room);
asset->add("/data/room/01.tmx", t_room);
asset->add("/data/room/02.tmx", t_room);
asset->add("/data/room/03.tmx", t_room);
asset->add("/data/room/04.tmx", t_room);
asset->add("/data/room/05.tmx", t_room);
asset->add("/data/room/06.tmx", t_room);
asset->add("/data/room/07.tmx", t_room);
asset->add("/data/room/08.tmx", t_room);
asset->add("/data/room/09.tmx", t_room);
asset->add("/data/room/10.tmx", t_room);
asset->add("/data/room/11.tmx", t_room);
asset->add("/data/room/12.tmx", t_room);
asset->add("/data/room/13.tmx", t_room);
asset->add("/data/room/14.tmx", t_room);
asset->add("/data/room/15.tmx", t_room);
asset->add("/data/room/16.tmx", t_room);
asset->add("/data/room/17.tmx", t_room);
asset->add("/data/room/18.tmx", t_room);
asset->add("/data/room/19.tmx", t_room);
asset->add("/data/room/20.tmx", t_room);
asset->add("/data/room/21.tmx", t_room);
asset->add("/data/room/22.tmx", t_room);
asset->add("/data/room/23.tmx", t_room);
asset->add("/data/room/24.tmx", t_room);
asset->add("/data/room/25.tmx", t_room);
asset->add("/data/room/26.tmx", t_room);
asset->add("/data/room/27.tmx", t_room);
asset->add("/data/room/28.tmx", t_room);
asset->add("/data/room/29.tmx", t_room);
asset->add("/data/room/30.tmx", t_room);
asset->add("/data/room/31.tmx", t_room);
asset->add("/data/room/32.tmx", t_room);
asset->add("/data/room/33.tmx", t_room);
asset->add("/data/room/34.tmx", t_room);
asset->add("/data/room/35.tmx", t_room);
asset->add("/data/room/36.tmx", t_room);
asset->add("/data/room/37.tmx", t_room);
asset->add("/data/room/38.tmx", t_room);
asset->add("/data/room/39.tmx", t_room);
asset->add("/data/room/40.tmx", t_room);
asset->add("/data/room/41.tmx", t_room);
asset->add("/data/room/42.tmx", t_room);
asset->add("/data/room/43.tmx", t_room);
asset->add("/data/room/44.tmx", t_room);
asset->add("/data/room/45.tmx", t_room);
asset->add("/data/room/46.tmx", t_room);
asset->add("/data/room/47.tmx", t_room);
asset->add("/data/room/48.tmx", t_room);
asset->add("/data/room/49.tmx", t_room);
asset->add("/data/room/50.tmx", t_room);
asset->add("/data/room/51.tmx", t_room);
asset->add("/data/room/52.tmx", t_room);
asset->add("/data/room/53.tmx", t_room);
asset->add("/data/room/54.tmx", t_room);
asset->add("/data/room/55.tmx", t_room);
asset->add("/data/room/56.tmx", t_room);
asset->add("/data/room/57.tmx", t_room);
asset->add("/data/room/58.tmx", t_room);
asset->add("/data/room/59.tmx", t_room);
asset->add("/data/room/60.tmx", t_room);
// Tilesets
asset->add("/../data/tilesets/standard.png", t_bitmap);
asset->add("/../data/tilesets/standard_zxarne.png", t_bitmap);
asset->add("/data/tilesets/standard.png", t_bitmap);
asset->add("/data/tilesets/standard_zxarne.png", t_bitmap);
// Enemigos
asset->add("/../data/enemies/paco.png", t_bitmap);
asset->add("/../data/enemies/paco.ani", t_data);
asset->add("/../data/enemies/chip.png", t_bitmap);
asset->add("/../data/enemies/chip.ani", t_data);
asset->add("/../data/enemies/wave.png", t_bitmap);
asset->add("/../data/enemies/wave.ani", t_data);
asset->add("/../data/enemies/wave_v.png", t_bitmap);
asset->add("/../data/enemies/wave_v.ani", t_data);
asset->add("/../data/enemies/sigmasua.png", t_bitmap);
asset->add("/../data/enemies/sigmasua.ani", t_data);
asset->add("/../data/enemies/diskette.png", t_bitmap);
asset->add("/../data/enemies/diskette.ani", t_data);
asset->add("/../data/enemies/bird.png", t_bitmap);
asset->add("/../data/enemies/bird.ani", t_data);
asset->add("/../data/enemies/bin.png", t_bitmap);
asset->add("/../data/enemies/bin.ani", t_data);
asset->add("/../data/enemies/qvoid.png", t_bitmap);
asset->add("/../data/enemies/qvoid.ani", t_data);
asset->add("/../data/enemies/batman.png", t_bitmap);
asset->add("/../data/enemies/batman.ani", t_data);
asset->add("/../data/enemies/tuno.png", t_bitmap);
asset->add("/../data/enemies/tuno.ani", t_data);
asset->add("/../data/enemies/matatunos.png", t_bitmap);
asset->add("/../data/enemies/matatunos.ani", t_data);
asset->add("/../data/enemies/abad.png", t_bitmap);
asset->add("/../data/enemies/abad.ani", t_data);
asset->add("/../data/enemies/jailbattle_human.png", t_bitmap);
asset->add("/../data/enemies/jailbattle_human.ani", t_data);
asset->add("/../data/enemies/jailbattle_alien.png", t_bitmap);
asset->add("/../data/enemies/jailbattle_alien.ani", t_data);
asset->add("/../data/enemies/jailer.png", t_bitmap);
asset->add("/../data/enemies/jailer.ani", t_data);
asset->add("/../data/enemies/jailer2.png", t_bitmap);
asset->add("/../data/enemies/jailer2.ani", t_data);
asset->add("/../data/enemies/jailer3.png", t_bitmap);
asset->add("/../data/enemies/jailer3.ani", t_data);
asset->add("/../data/enemies/printer.png", t_bitmap);
asset->add("/../data/enemies/printer.ani", t_data);
asset->add("/../data/enemies/code.png", t_bitmap);
asset->add("/../data/enemies/code.ani", t_data);
asset->add("/../data/enemies/demon.png", t_bitmap);
asset->add("/../data/enemies/demon.ani", t_data);
asset->add("/../data/enemies/dimallas.png", t_bitmap);
asset->add("/../data/enemies/dimallas.ani", t_data);
asset->add("/../data/enemies/dimallas_v.png", t_bitmap);
asset->add("/../data/enemies/dimallas_v.ani", t_data);
asset->add("/../data/enemies/heavy.png", t_bitmap);
asset->add("/../data/enemies/heavy.ani", t_data);
asset->add("/../data/enemies/spider.png", t_bitmap);
asset->add("/../data/enemies/spider.ani", t_data);
asset->add("/../data/enemies/macaronni_ted.png", t_bitmap);
asset->add("/../data/enemies/macaronni_ted.ani", t_data);
asset->add("/../data/enemies/mummy.png", t_bitmap);
asset->add("/../data/enemies/mummy.ani", t_data);
asset->add("/../data/enemies/sam.png", t_bitmap);
asset->add("/../data/enemies/sam.ani", t_data);
asset->add("/../data/enemies/amstrad_character_set.png", t_bitmap);
asset->add("/../data/enemies/amstrad_character_set.ani", t_data);
asset->add("/../data/enemies/breakout.png", t_bitmap);
asset->add("/../data/enemies/breakout.ani", t_data);
asset->add("/../data/enemies/lamp.png", t_bitmap);
asset->add("/../data/enemies/lamp.ani", t_data);
asset->add("/../data/enemies/bry.png", t_bitmap);
asset->add("/../data/enemies/bry.ani", t_data);
asset->add("/../data/enemies/tv.png", t_bitmap);
asset->add("/../data/enemies/tv.ani", t_data);
asset->add("/../data/enemies/tv_panel.png", t_bitmap);
asset->add("/../data/enemies/tv_panel.ani", t_data);
asset->add("/../data/enemies/arounders_door.png", t_bitmap);
asset->add("/../data/enemies/arounders_door.ani", t_data);
asset->add("/../data/enemies/arounders_machine.png", t_bitmap);
asset->add("/../data/enemies/arounders_machine.ani", t_data);
asset->add("/../data/enemies/arounder_walk.png", t_bitmap);
asset->add("/../data/enemies/arounder_walk.ani", t_data);
asset->add("/../data/enemies/arounder_stop.png", t_bitmap);
asset->add("/../data/enemies/arounder_stop.ani", t_data);
asset->add("/../data/enemies/arounder_fly.png", t_bitmap);
asset->add("/../data/enemies/arounder_fly.ani", t_data);
asset->add("/../data/enemies/bat.png", t_bitmap);
asset->add("/../data/enemies/bat.ani", t_data);
asset->add("/data/enemies/paco.png", t_bitmap);
asset->add("/data/enemies/paco.ani", t_data);
asset->add("/data/enemies/chip.png", t_bitmap);
asset->add("/data/enemies/chip.ani", t_data);
asset->add("/data/enemies/wave.png", t_bitmap);
asset->add("/data/enemies/wave.ani", t_data);
asset->add("/data/enemies/wave_v.png", t_bitmap);
asset->add("/data/enemies/wave_v.ani", t_data);
asset->add("/data/enemies/sigmasua.png", t_bitmap);
asset->add("/data/enemies/sigmasua.ani", t_data);
asset->add("/data/enemies/diskette.png", t_bitmap);
asset->add("/data/enemies/diskette.ani", t_data);
asset->add("/data/enemies/bird.png", t_bitmap);
asset->add("/data/enemies/bird.ani", t_data);
asset->add("/data/enemies/bin.png", t_bitmap);
asset->add("/data/enemies/bin.ani", t_data);
asset->add("/data/enemies/qvoid.png", t_bitmap);
asset->add("/data/enemies/qvoid.ani", t_data);
asset->add("/data/enemies/batman.png", t_bitmap);
asset->add("/data/enemies/batman.ani", t_data);
asset->add("/data/enemies/tuno.png", t_bitmap);
asset->add("/data/enemies/tuno.ani", t_data);
asset->add("/data/enemies/matatunos.png", t_bitmap);
asset->add("/data/enemies/matatunos.ani", t_data);
asset->add("/data/enemies/abad.png", t_bitmap);
asset->add("/data/enemies/abad.ani", t_data);
asset->add("/data/enemies/jailbattle_human.png", t_bitmap);
asset->add("/data/enemies/jailbattle_human.ani", t_data);
asset->add("/data/enemies/jailbattle_alien.png", t_bitmap);
asset->add("/data/enemies/jailbattle_alien.ani", t_data);
asset->add("/data/enemies/jailer.png", t_bitmap);
asset->add("/data/enemies/jailer.ani", t_data);
asset->add("/data/enemies/jailer2.png", t_bitmap);
asset->add("/data/enemies/jailer2.ani", t_data);
asset->add("/data/enemies/jailer3.png", t_bitmap);
asset->add("/data/enemies/jailer3.ani", t_data);
asset->add("/data/enemies/printer.png", t_bitmap);
asset->add("/data/enemies/printer.ani", t_data);
asset->add("/data/enemies/code.png", t_bitmap);
asset->add("/data/enemies/code.ani", t_data);
asset->add("/data/enemies/demon.png", t_bitmap);
asset->add("/data/enemies/demon.ani", t_data);
asset->add("/data/enemies/dimallas.png", t_bitmap);
asset->add("/data/enemies/dimallas.ani", t_data);
asset->add("/data/enemies/dimallas_v.png", t_bitmap);
asset->add("/data/enemies/dimallas_v.ani", t_data);
asset->add("/data/enemies/heavy.png", t_bitmap);
asset->add("/data/enemies/heavy.ani", t_data);
asset->add("/data/enemies/spider.png", t_bitmap);
asset->add("/data/enemies/spider.ani", t_data);
asset->add("/data/enemies/macaronni_ted.png", t_bitmap);
asset->add("/data/enemies/macaronni_ted.ani", t_data);
asset->add("/data/enemies/mummy.png", t_bitmap);
asset->add("/data/enemies/mummy.ani", t_data);
asset->add("/data/enemies/sam.png", t_bitmap);
asset->add("/data/enemies/sam.ani", t_data);
asset->add("/data/enemies/amstrad_character_set.png", t_bitmap);
asset->add("/data/enemies/amstrad_character_set.ani", t_data);
asset->add("/data/enemies/breakout.png", t_bitmap);
asset->add("/data/enemies/breakout.ani", t_data);
asset->add("/data/enemies/lamp.png", t_bitmap);
asset->add("/data/enemies/lamp.ani", t_data);
asset->add("/data/enemies/bry.png", t_bitmap);
asset->add("/data/enemies/bry.ani", t_data);
asset->add("/data/enemies/tv.png", t_bitmap);
asset->add("/data/enemies/tv.ani", t_data);
asset->add("/data/enemies/tv_panel.png", t_bitmap);
asset->add("/data/enemies/tv_panel.ani", t_data);
asset->add("/data/enemies/arounders_door.png", t_bitmap);
asset->add("/data/enemies/arounders_door.ani", t_data);
asset->add("/data/enemies/arounders_machine.png", t_bitmap);
asset->add("/data/enemies/arounders_machine.ani", t_data);
asset->add("/data/enemies/arounder_walk.png", t_bitmap);
asset->add("/data/enemies/arounder_walk.ani", t_data);
asset->add("/data/enemies/arounder_stop.png", t_bitmap);
asset->add("/data/enemies/arounder_stop.ani", t_data);
asset->add("/data/enemies/arounder_fly.png", t_bitmap);
asset->add("/data/enemies/arounder_fly.ani", t_data);
asset->add("/data/enemies/bat.png", t_bitmap);
asset->add("/data/enemies/bat.ani", t_data);
// Jugador
asset->add("/../data/player/player.png", t_bitmap);
asset->add("/../data/player/player.ani", t_data);
asset->add("/data/player/player.png", t_bitmap);
asset->add("/data/player/player.ani", t_data);
// Items
asset->add("/../data/items/items.png", t_bitmap);
asset->add("/data/items/items.png", t_bitmap);
// Musicas
asset->add("/../data/music/title.ogg", t_music);
asset->add("/../data/music/game.ogg", t_music);
asset->add("/../data/music/loading_sound1.ogg", t_music);
asset->add("/../data/music/loading_sound2.ogg", t_music);
asset->add("/../data/music/loading_sound3.ogg", t_music);
asset->add("/data/music/title.ogg", t_music);
asset->add("/data/music/game.ogg", t_music);
asset->add("/data/music/loading_sound1.ogg", t_music);
asset->add("/data/music/loading_sound2.ogg", t_music);
asset->add("/data/music/loading_sound3.ogg", t_music);
// Efectos de sonido
asset->add("/../data/sound/item.wav", t_sound);
asset->add("/../data/sound/death.wav", t_sound);
asset->add("/../data/sound/jump1.wav", t_sound);
asset->add("/../data/sound/jump2.wav", t_sound);
asset->add("/../data/sound/jump3.wav", t_sound);
asset->add("/../data/sound/jump4.wav", t_sound);
asset->add("/../data/sound/jump5.wav", t_sound);
asset->add("/../data/sound/jump6.wav", t_sound);
asset->add("/../data/sound/jump7.wav", t_sound);
asset->add("/../data/sound/jump8.wav", t_sound);
asset->add("/../data/sound/jump9.wav", t_sound);
asset->add("/../data/sound/jump10.wav", t_sound);
asset->add("/../data/sound/jump11.wav", t_sound);
asset->add("/../data/sound/jump12.wav", t_sound);
asset->add("/../data/sound/jump13.wav", t_sound);
asset->add("/../data/sound/jump14.wav", t_sound);
asset->add("/../data/sound/jump15.wav", t_sound);
asset->add("/../data/sound/jump16.wav", t_sound);
asset->add("/../data/sound/jump17.wav", t_sound);
asset->add("/../data/sound/jump18.wav", t_sound);
asset->add("/../data/sound/jump19.wav", t_sound);
asset->add("/../data/sound/jump20.wav", t_sound);
asset->add("/../data/sound/jump21.wav", t_sound);
asset->add("/../data/sound/jump22.wav", t_sound);
asset->add("/../data/sound/jump23.wav", t_sound);
asset->add("/../data/sound/jump24.wav", t_sound);
asset->add("/data/sound/item.wav", t_sound);
asset->add("/data/sound/death.wav", t_sound);
asset->add("/data/sound/jump1.wav", t_sound);
asset->add("/data/sound/jump2.wav", t_sound);
asset->add("/data/sound/jump3.wav", t_sound);
asset->add("/data/sound/jump4.wav", t_sound);
asset->add("/data/sound/jump5.wav", t_sound);
asset->add("/data/sound/jump6.wav", t_sound);
asset->add("/data/sound/jump7.wav", t_sound);
asset->add("/data/sound/jump8.wav", t_sound);
asset->add("/data/sound/jump9.wav", t_sound);
asset->add("/data/sound/jump10.wav", t_sound);
asset->add("/data/sound/jump11.wav", t_sound);
asset->add("/data/sound/jump12.wav", t_sound);
asset->add("/data/sound/jump13.wav", t_sound);
asset->add("/data/sound/jump14.wav", t_sound);
asset->add("/data/sound/jump15.wav", t_sound);
asset->add("/data/sound/jump16.wav", t_sound);
asset->add("/data/sound/jump17.wav", t_sound);
asset->add("/data/sound/jump18.wav", t_sound);
asset->add("/data/sound/jump19.wav", t_sound);
asset->add("/data/sound/jump20.wav", t_sound);
asset->add("/data/sound/jump21.wav", t_sound);
asset->add("/data/sound/jump22.wav", t_sound);
asset->add("/data/sound/jump23.wav", t_sound);
asset->add("/data/sound/jump24.wav", t_sound);
// Logo
asset->add("/../data/logo/jailgames.png", t_bitmap);
asset->add("/../data/logo/since_1998.png", t_bitmap);
asset->add("/../data/logo/seagull.png", t_bitmap);
asset->add("/data/logo/jailgames.png", t_bitmap);
asset->add("/data/logo/since_1998.png", t_bitmap);
asset->add("/data/logo/seagull.png", t_bitmap);
// Intro
asset->add("/../data/title/loading_screen_bn.png", t_bitmap);
asset->add("/../data/title/loading_screen_color.png", t_bitmap);
asset->add("/data/title/loading_screen_bn.png", t_bitmap);
asset->add("/data/title/loading_screen_color.png", t_bitmap);
// Credits
asset->add("/data/credits/shine.png", t_bitmap);
return asset->check();
}