globalInputs implementat en totes les seccions excepte Title i Game

This commit is contained in:
2025-02-23 08:57:01 +01:00
parent 2ac425483b
commit 8ae686a70b
14 changed files with 121 additions and 305 deletions

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@@ -44,24 +44,6 @@ constexpr int GAMECANVAS_CENTER_Y = GAMECANVAS_HEIGHT / 2;
constexpr int GAMECANVAS_FIRST_QUARTER_Y = GAMECANVAS_HEIGHT / 4;
constexpr int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;
// Secciones del programa
constexpr int SECTION_LOGO = 0;
constexpr int SECTION_LOADING_SCREEN = 1;
constexpr int SECTION_TITLE = 2;
constexpr int SECTION_CREDITS = 3;
constexpr int SECTION_GAME = 4;
constexpr int SECTION_DEMO = 5;
constexpr int SECTION_GAME_OVER = 6;
constexpr int SECTION_ENDING = 7;
constexpr int SECTION_ENDING2 = 8;
constexpr int SECTION_QUIT = 9;
// Subsecciones
constexpr int SUBSECTION_LOGO_TO_INTRO = 0;
constexpr int SUBSECTION_LOGO_TO_TITLE = 1;
constexpr int SUBSECTION_TITLE_WITH_LOADING_SCREEN = 2;
constexpr int SUBSECTION_TITLE_WITHOUT_LOADING_SCREEN = 3;
// Colores
const color_t borderColor = {0x27, 0x27, 0x36};
const color_t black = {0xFF, 0xFF, 0xFF};

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@@ -14,6 +14,7 @@
#include "text.h" // Para Text, TXT_CENTER, TXT_COLOR
#include "asset.h"
#include "options.h"
#include "global_inputs.h"
class Asset;
// Constructor
@@ -89,42 +90,7 @@ void Credits::checkEvents()
// Comprueba las entradas
void Credits::checkInput()
{
if (input_->checkInput(input_exit, REPEAT_FALSE))
{
options.section.name = SECTION_QUIT;
}
else if (input_->checkInput(input_toggle_border, REPEAT_FALSE))
{
screen_->toggleBorder();
}
else if (input_->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
screen_->toggleVideoMode();
}
else if (input_->checkInput(input_window_dec_size, REPEAT_FALSE))
{
screen_->decWindowSize();
}
else if (input_->checkInput(input_window_inc_size, REPEAT_FALSE))
{
screen_->incWindowSize();
}
else if (input_->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
else if (input_->checkInput(input_pause, REPEAT_FALSE) || input_->checkInput(input_accept, REPEAT_FALSE) || input_->checkInput(input_jump, REPEAT_FALSE))
{
options.section.name = SECTION_TITLE;
options.section.subsection = 0;
}
globalInputs::check();
}
// Inicializa los textos

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@@ -13,6 +13,7 @@
#include "utils.h" // Para color_t, stringToColor, options_t, secti...
#include "options.h"
#include "debug.h"
#include "global_inputs.h"
// Constructor
Demo::Demo()
@@ -87,45 +88,7 @@ void Demo::checkEvents()
// Comprueba las entradas
void Demo::checkInput()
{
if (input->checkInput(input_exit, REPEAT_FALSE))
{
options.section.name = SECTION_QUIT;
}
else if (input->checkInput(input_toggle_border, REPEAT_FALSE))
{
screen->toggleBorder();
reLoadTextures();
}
else if (input->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
screen->toggleVideoMode();
reLoadTextures();
}
else if (input->checkInput(input_window_dec_size, REPEAT_FALSE))
{
screen->decWindowSize();
reLoadTextures();
}
else if (input->checkInput(input_window_inc_size, REPEAT_FALSE))
{
screen->incWindowSize();
reLoadTextures();
}
else if (input->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
else if (input->checkInput(input_pause, REPEAT_FALSE) || input->checkInput(input_accept, REPEAT_FALSE) || input->checkInput(input_jump, REPEAT_FALSE))
{
options.section.name = SECTION_TITLE;
options.section.subsection = 0;
}
globalInputs::check();
}
// Bucle para el juego

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@@ -17,6 +17,7 @@
#include "texture.h" // Para Texture
#include "utils.h" // Para color_t, stringToColor, options_t
#include "options.h"
#include "global_inputs.h"
// Constructor
Ending::Ending()
@@ -172,37 +173,7 @@ void Ending::checkEvents()
// Comprueba las entradas
void Ending::checkInput()
{
if (input->checkInput(input_exit, REPEAT_FALSE))
{
options.section.name = SECTION_LOGO;
options.section.subsection = SUBSECTION_LOGO_TO_INTRO;
}
else if (input->checkInput(input_toggle_border, REPEAT_FALSE))
{
screen->toggleBorder();
}
else if (input->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
screen->toggleVideoMode();
}
else if (input->checkInput(input_window_dec_size, REPEAT_FALSE))
{
screen->decWindowSize();
}
else if (input->checkInput(input_window_inc_size, REPEAT_FALSE))
{
screen->incWindowSize();
}
else if (input->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
globalInputs::check();
}
// Inicializa los textos

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@@ -14,6 +14,7 @@
#include "texture.h" // for Texture
#include "utils.h" // for color_t, stringToColor, options_t
#include "options.h"
#include "global_inputs.h"
// Constructor
Ending2::Ending2()
@@ -202,37 +203,7 @@ void Ending2::checkEvents()
// Comprueba las entradas
void Ending2::checkInput()
{
if (input->checkInput(input_exit, REPEAT_FALSE))
{
options.section.name = SECTION_LOGO;
options.section.subsection = SUBSECTION_LOGO_TO_INTRO;
}
else if (input->checkInput(input_toggle_border, REPEAT_FALSE))
{
screen->toggleBorder();
}
else if (input->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
screen->toggleVideoMode();
}
else if (input->checkInput(input_window_dec_size, REPEAT_FALSE))
{
screen->decWindowSize();
}
else if (input->checkInput(input_window_inc_size, REPEAT_FALSE))
{
screen->incWindowSize();
}
else if (input->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
globalInputs::check();
}
// Bucle principal

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@@ -22,6 +22,7 @@
#include "utils.h" // for options_t, cheat_t, stringToColor
#include "options.h"
#include "notifier.h"
#include "global_inputs.h"
// Constructor
Game::Game()
@@ -201,12 +202,7 @@ void Game::checkEvents()
// Comprueba el teclado
void Game::checkInput()
{
if (input_->checkInput(input_exit, REPEAT_FALSE))
{
options.section.name = SECTION_TITLE;
}
else if (input_->checkInput(input_toggle_music, REPEAT_FALSE))
if (input_->checkInput(input_toggle_music, REPEAT_FALSE))
{
board_.music = !board_.music;
board_.music ? JA_ResumeMusic() : JA_PauseMusic();
@@ -217,39 +213,7 @@ void Game::checkInput()
switchPause();
}
else if (input_->checkInput(input_toggle_border, REPEAT_FALSE))
{
screen_->toggleBorder();
reLoadTextures();
}
else if (input_->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
screen_->toggleVideoMode();
reLoadTextures();
}
else if (input_->checkInput(input_toggle_shaders, REPEAT_FALSE))
{
screen_->toggleShaders();
}
else if (input_->checkInput(input_window_dec_size, REPEAT_FALSE))
{
screen_->decWindowSize();
reLoadTextures();
}
else if (input_->checkInput(input_window_inc_size, REPEAT_FALSE))
{
screen_->incWindowSize();
reLoadTextures();
}
else if (input_->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
globalInputs::check();
}
// Bucle para el juego

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@@ -12,6 +12,7 @@
#include "text.h" // Para Text, TXT_CENTER, TXT_COLOR
#include "texture.h" // Para Texture
#include "options.h"
#include "global_inputs.h"
// Constructor
GameOver::GameOver()
@@ -139,36 +140,7 @@ void GameOver::checkEvents()
// Comprueba las entradas
void GameOver::checkInput()
{
if (input->checkInput(input_exit, REPEAT_FALSE))
{
options.section.name = SECTION_QUIT;
}
else if (input->checkInput(input_toggle_border, REPEAT_FALSE))
{
screen->toggleBorder();
}
else if (input->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
screen->toggleVideoMode();
}
else if (input->checkInput(input_window_dec_size, REPEAT_FALSE))
{
screen->decWindowSize();
}
else if (input->checkInput(input_window_inc_size, REPEAT_FALSE))
{
screen->incWindowSize();
}
else if (input->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
globalInputs::check();
}
// Bucle principal

79
source/global_inputs.cpp Normal file
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@@ -0,0 +1,79 @@
#include "global_inputs.h"
#include "input.h" // Para Input, InputDeviceToUse, InputType, INPU...
#include "notifier.h" // Para Notifier
#include "options.h" // Para Options, options, OptionsGame, OptionsAudio
#include "screen.h" // Para Screen, ScreenVideoMode
namespace globalInputs
{
// Cambia la paleta
void switchPalette()
{
options.palette = options.palette == p_zxspectrum ? p_zxarne : p_zxspectrum;
}
// Cambia de seccion
void skip_section()
{
switch (options.section.name)
{
case SECTION_LOGO:
case SECTION_LOADING_SCREEN:
case SECTION_CREDITS:
case SECTION_DEMO:
case SECTION_GAME_OVER:
case SECTION_ENDING:
case SECTION_ENDING2:
options.section.name = SECTION_TITLE;
options.section.subsection = 0;
break;
default:
break;
}
}
// Comprueba los inputs que se pueden introducir en cualquier sección del juego
void check()
{
if (Input::get()->checkInput(input_exit, REPEAT_FALSE))
{
options.section.name = SECTION_QUIT;
}
else if (Input::get()->checkInput(input_accept, REPEAT_FALSE))
{
skip_section();
}
else if (Input::get()->checkInput(input_toggle_border, REPEAT_FALSE))
{
Screen::get()->toggleBorder();
}
else if (Input::get()->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
Screen::get()->toggleVideoMode();
}
else if (Input::get()->checkInput(input_window_dec_size, REPEAT_FALSE))
{
Screen::get()->decWindowSize();
}
else if (Input::get()->checkInput(input_window_inc_size, REPEAT_FALSE))
{
Screen::get()->incWindowSize();
}
else if (Input::get()->checkInput(input_toggle_shaders, REPEAT_FALSE))
{
Screen::get()->toggleShaders();
}
else if (Input::get()->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
}
}

5
source/global_inputs.h Normal file
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@@ -0,0 +1,5 @@
namespace globalInputs
{
// Comprueba los inputs que se pueden introducir en cualquier sección del juego
void check();
}

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@@ -11,6 +11,7 @@
#include "texture.h" // for Texture
#include "utils.h" // for options_t, section_t, color_t, stringToC...
#include "options.h"
#include "global_inputs.h"
// Constructor
LoadingScreen::LoadingScreen()
@@ -92,42 +93,7 @@ void LoadingScreen::checkEvents()
// Comprueba las entradas
void LoadingScreen::checkInput()
{
if (input_->checkInput(input_exit, REPEAT_FALSE))
{
options.section.name = SECTION_QUIT;
}
else if (input_->checkInput(input_toggle_border, REPEAT_FALSE))
{
screen_->toggleBorder();
}
else if (input_->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
screen_->toggleVideoMode();
}
else if (input_->checkInput(input_window_dec_size, REPEAT_FALSE))
{
screen_->decWindowSize();
}
else if (input_->checkInput(input_window_inc_size, REPEAT_FALSE))
{
screen_->incWindowSize();
}
else if (input_->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
else if (input_->checkInput(input_pause, REPEAT_FALSE) || input_->checkInput(input_accept, REPEAT_FALSE) || input_->checkInput(input_jump, REPEAT_FALSE))
{
options.section.name = SECTION_TITLE;
options.section.subsection = 0;
}
globalInputs::check();
}
// Gestiona el contador de carga

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@@ -11,6 +11,7 @@
#include "utils.h" // for color_t, section_t, options_t, stringToC...
#include "asset.h"
#include "options.h"
#include "global_inputs.h"
class Asset; // lines 11-11
// Constructor
@@ -87,41 +88,7 @@ void Logo::checkEvents()
// Comprueba las entradas
void Logo::checkInput()
{
if (input_->checkInput(input_exit, REPEAT_FALSE))
{
options.section.name = SECTION_TITLE;
}
else if (input_->checkInput(input_toggle_border, REPEAT_FALSE))
{
screen_->toggleBorder();
}
else if (input_->checkInput(input_toggle_videomode, REPEAT_FALSE))
{
screen_->toggleVideoMode();
}
else if (input_->checkInput(input_window_dec_size, REPEAT_FALSE))
{
screen_->decWindowSize();
}
else if (input_->checkInput(input_window_inc_size, REPEAT_FALSE))
{
screen_->incWindowSize();
}
else if (input_->checkInput(input_toggle_palette, REPEAT_FALSE))
{
switchPalette();
}
else if (input_->checkInput(input_pause, REPEAT_FALSE) || input_->checkInput(input_accept, REPEAT_FALSE) || input_->checkInput(input_jump, REPEAT_FALSE))
{
options.section.subsection = SUBSECTION_LOGO_TO_TITLE;
endSection();
}
globalInputs::check();
}
// Gestiona el logo de JAILGAME
@@ -310,12 +277,6 @@ void Logo::run()
}
}
// Cambia la paleta
void Logo::switchPalette()
{
options.palette = options.palette == p_zxspectrum ? p_zxarne : p_zxspectrum;
}
// Termina la sección
void Logo::endSection()
{

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@@ -55,9 +55,6 @@ private:
// Gestiona el color de las texturas
void updateTextureColors();
// Cambia la paleta
void switchPalette();
// Termina la sección
void endSection();

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@@ -5,6 +5,24 @@
#include <string> // Para string, basic_string
#include "utils.h"
// Secciones del programa
constexpr int SECTION_LOGO = 0;
constexpr int SECTION_LOADING_SCREEN = 1;
constexpr int SECTION_TITLE = 2;
constexpr int SECTION_CREDITS = 3;
constexpr int SECTION_GAME = 4;
constexpr int SECTION_DEMO = 5;
constexpr int SECTION_GAME_OVER = 6;
constexpr int SECTION_ENDING = 7;
constexpr int SECTION_ENDING2 = 8;
constexpr int SECTION_QUIT = 9;
// Subsecciones
constexpr int SUBSECTION_LOGO_TO_INTRO = 0;
constexpr int SUBSECTION_LOGO_TO_TITLE = 1;
constexpr int SUBSECTION_TITLE_WITH_LOADING_SCREEN = 2;
constexpr int SUBSECTION_TITLE_WITHOUT_LOADING_SCREEN = 3;
// Posiciones de las notificaciones
enum not_pos_e
{

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@@ -16,6 +16,7 @@
#include "texture.h" // Para Texture
#include "utils.h" // Para color_t, stringToColor, options_t
#include "options.h"
#include "global_inputs.h"
// Constructor
Title::Title()