Resuelto un bug con la detección de superficies

This commit is contained in:
2022-11-07 17:00:48 +01:00
parent 50309fd30e
commit 8ae821733c
3 changed files with 39 additions and 27 deletions

View File

@@ -9,7 +9,7 @@ Director::Director(int argc, char *argv[])
section.name = SECTION_PROG_LOGO; section.name = SECTION_PROG_LOGO;
section.subsection = SUBSECTION_LOGO_TO_INTRO; section.subsection = SUBSECTION_LOGO_TO_INTRO;
//section.name = SECTION_PROG_GAME; section.name = SECTION_PROG_GAME;
// Crea e inicializa las opciones del programa // Crea e inicializa las opciones del programa
iniOptions(); iniOptions();

View File

@@ -19,10 +19,10 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
this->options = options; this->options = options;
// **** // ****
//currentRoom = "03.room"; currentRoom = "03.room";
//const int x = 29; const int x = 29;
//const int y = 13; const int y = 13;
//spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL}; spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
// **** // ****
// Crea los objetos // Crea los objetos

View File

@@ -796,10 +796,10 @@ bool Room::itemCollision(SDL_Rect &rect)
{ {
for (int i = 0; i < (int)items.size(); ++i) for (int i = 0; i < (int)items.size(); ++i)
{ {
if (checkCollision(rect, items[i]->getCollider())) if (checkCollision(rect, items.at(i)->getCollider()))
{ {
itemTracker->addItem(name, items[i]->getPos()); itemTracker->addItem(name, items.at(i)->getPos());
delete items[i]; delete items.at(i);
items.erase(items.begin() + i); items.erase(items.begin() + i);
JA_PlaySound(itemSound); JA_PlaySound(itemSound);
*itemsPicked = *itemsPicked + 1; *itemsPicked = *itemsPicked + 1;
@@ -911,8 +911,11 @@ void Room::setBottomSurfaces()
} }
} }
// Añade un terminador
tile.push_back(-1);
// Recorre el vector de tiles buscando tiles consecutivos para localizar las superficies // Recorre el vector de tiles buscando tiles consecutivos para localizar las superficies
if ((int)tile.size() > 0) if ((int)tile.size() > 1)
{ {
int i = 0; int i = 0;
int lastOne = 0; int lastOne = 0;
@@ -937,7 +940,7 @@ void Room::setBottomSurfaces()
} }
} }
line.x2 = ((tile[lastOne] % mapWidth) * tileSize) + tileSize - 1; line.x2 = ((tile.at(lastOne) % mapWidth) * tileSize) + tileSize - 1;
bottomSurfaces.push_back(line); bottomSurfaces.push_back(line);
if (i <= (int)tile.size() - 1) if (i <= (int)tile.size() - 1)
{ {
@@ -971,8 +974,11 @@ void Room::setTopSurfaces()
} }
} }
// Añade un terminador
tile.push_back(-1);
// Recorre el vector de tiles buscando tiles consecutivos para localizar las superficies // Recorre el vector de tiles buscando tiles consecutivos para localizar las superficies
if ((int)tile.size() > 0) if ((int)tile.size() > 1)
{ {
int i = 0; int i = 0;
int lastOne = 0; int lastOne = 0;
@@ -997,7 +1003,7 @@ void Room::setTopSurfaces()
} }
} }
line.x2 = ((tile[lastOne] % mapWidth) * tileSize) + tileSize - 1; line.x2 = ((tile.at(lastOne) % mapWidth) * tileSize) + tileSize - 1;
topSurfaces.push_back(line); topSurfaces.push_back(line);
if (i <= (int)tile.size() - 1) if (i <= (int)tile.size() - 1)
{ {
@@ -1029,10 +1035,13 @@ void Room::setLeftSurfaces()
} }
} }
// Añade un terminador
tile.push_back(-1);
// Recorre el vector de tiles buscando tiles consecutivos // Recorre el vector de tiles buscando tiles consecutivos
// (Los tiles de la misma columna, la diferencia entre ellos es de mapWidth) // (Los tiles de la misma columna, la diferencia entre ellos es de mapWidth)
// para localizar las superficies // para localizar las superficies
if ((int)tile.size() > 0) if ((int)tile.size() > 1)
{ {
int i = 0; int i = 0;
do do
@@ -1040,7 +1049,7 @@ void Room::setLeftSurfaces()
v_line_t line; v_line_t line;
line.x = (tile.at(i) % mapWidth) * tileSize; line.x = (tile.at(i) % mapWidth) * tileSize;
line.y1 = ((tile.at(i) / mapWidth) * tileSize); line.y1 = ((tile.at(i) / mapWidth) * tileSize);
while (tile.at(i) + mapWidth == tile[i + 1]) while (tile.at(i) + mapWidth == tile.at(i + 1))
{ {
if (i == (int)tile.size() - 1) if (i == (int)tile.size() - 1)
{ {
@@ -1074,10 +1083,13 @@ void Room::setRightSurfaces()
} }
} }
// Añade un terminador
tile.push_back(-1);
// Recorre el vector de tiles buscando tiles consecutivos // Recorre el vector de tiles buscando tiles consecutivos
// (Los tiles de la misma columna, la diferencia entre ellos es de mapWidth) // (Los tiles de la misma columna, la diferencia entre ellos es de mapWidth)
// para localizar las superficies // para localizar las superficies
if ((int)tile.size() > 0) if ((int)tile.size() > 1)
{ {
int i = 0; int i = 0;
do do
@@ -1085,7 +1097,7 @@ void Room::setRightSurfaces()
v_line_t line; v_line_t line;
line.x = ((tile.at(i) % mapWidth) * tileSize) + tileSize - 1; line.x = ((tile.at(i) % mapWidth) * tileSize) + tileSize - 1;
line.y1 = ((tile.at(i) / mapWidth) * tileSize); line.y1 = ((tile.at(i) / mapWidth) * tileSize);
while (tile.at(i) + mapWidth == tile[i + 1]) while (tile.at(i) + mapWidth == tile.at(i + 1))
{ {
if (i == (int)tile.size() - 1) if (i == (int)tile.size() - 1)
{ {
@@ -1120,14 +1132,14 @@ void Room::setLeftSlopes()
while (found.size() > 0) while (found.size() > 0)
{ {
d_line_t line; d_line_t line;
line.x1 = (found[0] % mapWidth) * tileSize; line.x1 = (found.at(0) % mapWidth) * tileSize;
line.y1 = (found[0] / mapWidth) * tileSize; line.y1 = (found.at(0) / mapWidth) * tileSize;
int lookingFor = found[0] + mapWidth + 1; int lookingFor = found.at(0) + mapWidth + 1;
int lastOneFound = found[0]; int lastOneFound = found.at(0);
found.erase(found.begin()); found.erase(found.begin());
for (int i = 0; i < (int)found.size(); ++i) for (int i = 0; i < (int)found.size(); ++i)
{ {
if (found[i] == lookingFor) if (found.at(i) == lookingFor)
{ {
lastOneFound = lookingFor; lastOneFound = lookingFor;
lookingFor += mapWidth + 1; lookingFor += mapWidth + 1;
@@ -1161,14 +1173,14 @@ void Room::setRightSlopes()
while (found.size() > 0) while (found.size() > 0)
{ {
d_line_t line; d_line_t line;
line.x1 = ((found[0] % mapWidth) * tileSize) + tileSize - 1; line.x1 = ((found.at(0) % mapWidth) * tileSize) + tileSize - 1;
line.y1 = (found[0] / mapWidth) * tileSize; line.y1 = (found.at(0) / mapWidth) * tileSize;
int lookingFor = found[0] + mapWidth - 1; int lookingFor = found.at(0) + mapWidth - 1;
int lastOneFound = found[0]; int lastOneFound = found.at(0);
found.erase(found.begin()); found.erase(found.begin());
for (int i = 0; i < (int)found.size(); ++i) for (int i = 0; i < (int)found.size(); ++i)
{ {
if (found[i] == lookingFor) if (found.at(i) == lookingFor)
{ {
lastOneFound = lookingFor; lastOneFound = lookingFor;
lookingFor += mapWidth - 1; lookingFor += mapWidth - 1;
@@ -1229,7 +1241,7 @@ void Room::setAutoSurfaces()
} }
} }
line.x2 = ((tile[lastOne] % mapWidth) * tileSize) + tileSize - 1; line.x2 = ((tile.at(lastOne) % mapWidth) * tileSize) + tileSize - 1;
autoSurfaces.push_back(line); autoSurfaces.push_back(line);
if (i <= (int)tile.size() - 1) if (i <= (int)tile.size() - 1)
{ {