fix: makefile i cmakes

fix: initSDLVideo en opengl de linux
This commit is contained in:
2026-03-08 15:18:48 +01:00
parent 9ebf259525
commit 8d9c838be2
3 changed files with 51 additions and 5 deletions

View File

@@ -236,3 +236,24 @@ if(CLANG_FORMAT_EXE)
else() else()
message(STATUS "clang-format no encontrado - targets 'format' y 'format-check' no disponibles") message(STATUS "clang-format no encontrado - targets 'format' y 'format-check' no disponibles")
endif() endif()
# --- 6. PACK RESOURCES TARGETS ---
set(PACK_TOOL_SOURCES
${CMAKE_SOURCE_DIR}/tools/pack_resources/pack_resources.cpp
${CMAKE_SOURCE_DIR}/source/core/resources/resource_pack.cpp
)
add_executable(pack_tool ${PACK_TOOL_SOURCES})
target_include_directories(pack_tool PRIVATE ${CMAKE_SOURCE_DIR}/source)
set_target_properties(pack_tool PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/tools/pack_resources
)
add_custom_target(pack
COMMAND ${CMAKE_SOURCE_DIR}/tools/pack_resources/pack_tool
${CMAKE_SOURCE_DIR}/data
${CMAKE_SOURCE_DIR}/resources.pack
DEPENDS pack_tool
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Generando resources.pack desde data/..."
)

View File

@@ -176,6 +176,8 @@ resources.pack: $(PACK_TOOL)
# ============================================================================== # ==============================================================================
windows: windows:
@echo off @echo off
@echo Generando version.h...
@powershell -Command "$$GIT_HASH = (git rev-parse --short=7 HEAD 2>$$null); if (-not $$GIT_HASH) { $$GIT_HASH = 'unknown' }; (Get-Content source/version.h.in) -replace '@GIT_HASH@', $$GIT_HASH | Set-Content source/version.h"
@echo Compilando para Windows con nombre: "$(WIN_TARGET_FILE).exe" @echo Compilando para Windows con nombre: "$(WIN_TARGET_FILE).exe"
windres release/jdd.rc -O coff -o $(RESOURCE_FILE) windres release/jdd.rc -O coff -o $(RESOURCE_FILE)
g++ $(ALL_SOURCES) $(RESOURCE_FILE) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_TARGET_FILE).exe" g++ $(ALL_SOURCES) $(RESOURCE_FILE) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_TARGET_FILE).exe"
@@ -183,6 +185,8 @@ windows:
windows_debug: windows_debug:
@echo off @echo off
@echo Generando version.h...
@powershell -Command "$$GIT_HASH = (git rev-parse --short=7 HEAD 2>$$null); if (-not $$GIT_HASH) { $$GIT_HASH = 'unknown' }; (Get-Content source/version.h.in) -replace '@GIT_HASH@', $$GIT_HASH | Set-Content source/version.h"
@echo Compilando version debug para Windows: "$(WIN_TARGET_FILE)_debug.exe" @echo Compilando version debug para Windows: "$(WIN_TARGET_FILE)_debug.exe"
g++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(WIN_TARGET_FILE)_debug.exe" g++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(WIN_TARGET_FILE)_debug.exe"
@@ -226,10 +230,14 @@ windows_release:
# COMPILACIÓN PARA MACOS # COMPILACIÓN PARA MACOS
# ============================================================================== # ==============================================================================
macos: macos:
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
sed "s/@GIT_HASH@/$$GIT_HASH/g" source/version.h.in > source/version.h
@echo "Compilando para macOS: $(TARGET_NAME)" @echo "Compilando para macOS: $(TARGET_NAME)"
clang++ $(ALL_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)" clang++ $(ALL_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
macos_debug: macos_debug:
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
sed "s/@GIT_HASH@/$$GIT_HASH/g" source/version.h.in > source/version.h
@echo "Compilando version debug para macOS: $(TARGET_NAME)_debug" @echo "Compilando version debug para macOS: $(TARGET_NAME)_debug"
clang++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug" clang++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"
@@ -329,11 +337,15 @@ macos_release:
# COMPILACIÓN PARA LINUX # COMPILACIÓN PARA LINUX
# ============================================================================== # ==============================================================================
linux: linux:
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
sed "s/@GIT_HASH@/$$GIT_HASH/g" source/version.h.in > source/version.h
@echo "Compilando para Linux: $(TARGET_NAME)" @echo "Compilando para Linux: $(TARGET_NAME)"
g++ $(ALL_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)" g++ $(ALL_SOURCES) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(TARGET_FILE)"
strip -s -R .comment -R .gnu.version "$(TARGET_FILE)" --strip-unneeded strip -s -R .comment -R .gnu.version "$(TARGET_FILE)" --strip-unneeded
linux_debug: linux_debug:
@GIT_HASH=$$(git rev-parse --short=7 HEAD 2>/dev/null || echo "unknown"); \
sed "s/@GIT_HASH@/$$GIT_HASH/g" source/version.h.in > source/version.h
@echo "Compilando version debug para Linux: $(TARGET_NAME)_debug" @echo "Compilando version debug para Linux: $(TARGET_NAME)_debug"
g++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug" g++ $(ALL_SOURCES) $(INCLUDES) -DDEBUG -DVERBOSE $(CXXFLAGS_DEBUG) $(LDFLAGS) -o "$(TARGET_FILE)_debug"

View File

@@ -538,6 +538,10 @@ auto Screen::initSDLVideo() -> bool {
const auto WINDOW_HEIGHT = Options::video.border.enabled ? Options::game.height + (Options::video.border.height * 2) : Options::game.height; const auto WINDOW_HEIGHT = Options::video.border.enabled ? Options::game.height + (Options::video.border.height * 2) : Options::game.height;
#ifdef __APPLE__ #ifdef __APPLE__
SDL_WindowFlags window_flags = SDL_WINDOW_METAL; SDL_WindowFlags window_flags = SDL_WINDOW_METAL;
#elif defined(LINUX_BUILD)
// En Linux, SDL_WINDOW_OPENGL puede entrar en conflicto con el backend del renderer;
// el hint SDL_HINT_RENDER_DRIVER="opengl" es suficiente para seleccionar OpenGL.
SDL_WindowFlags window_flags = 0;
#else #else
SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL; SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL;
#endif #endif
@@ -555,11 +559,20 @@ auto Screen::initSDLVideo() -> bool {
// Crear renderer // Crear renderer
renderer_ = SDL_CreateRenderer(window_, nullptr); renderer_ = SDL_CreateRenderer(window_, nullptr);
if (renderer_ == nullptr) { if (renderer_ == nullptr) {
std::cerr << "FATAL: Failed to create renderer! SDL Error: " << SDL_GetError() << '\n'; // Fallback: reintentar sin forzar OpenGL (SDL elige el mejor disponible)
SDL_DestroyWindow(window_); std::cerr << "WARNING: OpenGL renderer failed (" << SDL_GetError() << "), trying auto-select...\n";
window_ = nullptr; SDL_SetHint(SDL_HINT_RENDER_DRIVER, "");
SDL_Quit(); renderer_ = SDL_CreateRenderer(window_, nullptr);
return false; if (renderer_ == nullptr) {
std::cerr << "FATAL: Failed to create renderer! SDL Error: " << SDL_GetError() << '\n';
SDL_DestroyWindow(window_);
window_ = nullptr;
SDL_Quit();
return false;
}
// Sin OpenGL garantizado, deshabilitar shaders
Options::video.shaders = false;
std::cout << "WARNING: Shaders disabled (OpenGL not available)\n";
} }
// Configurar renderer // Configurar renderer