Últimos retoques
This commit is contained in:
@@ -5,12 +5,14 @@ Demo::Demo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
|
||||
{
|
||||
// Inicia algunas variables
|
||||
board.iniClock = SDL_GetTicks();
|
||||
rooms.push_back("03.room");
|
||||
rooms.push_back("04.room");
|
||||
rooms.push_back("54.room");
|
||||
rooms.push_back("16.room");
|
||||
rooms.push_back("45.room");
|
||||
rooms.push_back("60.room");
|
||||
rooms.push_back("58.room");
|
||||
rooms.push_back("20.room");
|
||||
rooms.push_back("09.room");
|
||||
rooms.push_back("05.room");
|
||||
rooms.push_back("11.room");
|
||||
rooms.push_back("31.room");
|
||||
rooms.push_back("44.room");
|
||||
|
||||
// rooms.push_back("01.room");
|
||||
// rooms.push_back("02.room");
|
||||
@@ -94,7 +96,6 @@ Demo::Demo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
|
||||
// Inicializa el resto de variables
|
||||
counter = 0;
|
||||
roomTime = 400;
|
||||
roomTime = 200;
|
||||
ticks = 0;
|
||||
ticksSpeed = 15;
|
||||
board.lives = 9;
|
||||
@@ -143,32 +144,32 @@ void Demo::checkEventHandler()
|
||||
|
||||
case SDL_SCANCODE_B:
|
||||
screen->switchBorder();
|
||||
resource->reLoadTextures();
|
||||
reLoadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F:
|
||||
screen->switchVideoMode();
|
||||
resource->reLoadTextures();
|
||||
reLoadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F1:
|
||||
screen->setWindowSize(1);
|
||||
resource->reLoadTextures();
|
||||
reLoadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F2:
|
||||
screen->setWindowSize(2);
|
||||
resource->reLoadTextures();
|
||||
reLoadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F3:
|
||||
screen->setWindowSize(3);
|
||||
resource->reLoadTextures();
|
||||
reLoadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F4:
|
||||
screen->setWindowSize(4);
|
||||
resource->reLoadTextures();
|
||||
reLoadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F5:
|
||||
@@ -249,6 +250,10 @@ void Demo::renderRoomName()
|
||||
// Recarga todas las texturas
|
||||
void Demo::reLoadTextures()
|
||||
{
|
||||
if (options->console)
|
||||
{
|
||||
std::cout << "** RELOAD REQUESTED" << std::endl;
|
||||
}
|
||||
room->reLoadTexture();
|
||||
scoreboard->reLoadTexture();
|
||||
text->reLoadTexture();
|
||||
|
||||
Reference in New Issue
Block a user