Últimos retoques
This commit is contained in:
@@ -5,8 +5,8 @@
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@@ -3,7 +3,7 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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@@ -4,14 +4,14 @@
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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@@ -5,8 +5,8 @@
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<data encoding="csv">
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21,0,0,21,21,21,21,21,21,21,21,21,21,307,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,307,21,21,
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21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,
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@@ -6,8 +6,8 @@
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@@ -14,7 +14,7 @@
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@@ -5,7 +5,7 @@
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<data encoding="csv">
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115,118,119,114,115,114,115,118,119,114,115,114,115,114,115,114,115,118,119,114,115,114,115,114,115,114,115,118,119,114,115,114,
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@@ -9,7 +9,7 @@
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@@ -18,7 +18,7 @@
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</data>
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</layer>
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</map>
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@@ -14,9 +14,9 @@
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186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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|
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</data>
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@@ -34,9 +34,9 @@ y=11
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vx=0
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vy=-0.5
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x1=9
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y1=2
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y1=0
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||||
x2=9
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||||
y2=12
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||||
y2=10
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||||
color=green
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[/enemy]
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Binary file not shown.
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Before Width: | Height: | Size: 8.8 KiB After Width: | Height: | Size: 8.8 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
@@ -145,12 +145,12 @@ void Credits::iniTexts()
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||||
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texts.push_back({"KEYS:", stringToColor(options->palette, "yellow")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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||||
texts.push_back({"CURSORS: MOVE AND JUMP", stringToColor(options->palette, "white")});
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||||
texts.push_back({"F1-F4: CHANGE WINDOWS SIZE", stringToColor(options->palette, "white")});
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||||
texts.push_back({"F: SWITCH TO FULLSCREEN", stringToColor(options->palette, "white")});
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texts.push_back({"B: SWITCH THE BORDER SCREEN", stringToColor(options->palette, "white")});
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texts.push_back({"M: TURN ON/OFF THE MUSIC", stringToColor(options->palette, "white")});
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texts.push_back({"ESC: LEAVE THE GAME", stringToColor(options->palette, "white")});
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||||
texts.push_back({"CURSORS TO MOVE AND JUMP", stringToColor(options->palette, "white")});
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||||
texts.push_back({"M TO TURN ON/OFF THE MUSIC", stringToColor(options->palette, "white")});
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||||
texts.push_back({"P TO PAUSE THE GAME", stringToColor(options->palette, "white")});
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||||
texts.push_back({"F1-F4 TO CHANGE WINDOWS SIZE", stringToColor(options->palette, "white")});
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||||
texts.push_back({"F TO SWITCH TO FULLSCREEN", stringToColor(options->palette, "white")});
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||||
texts.push_back({"B TO SWITCH THE BORDER SCREEN", stringToColor(options->palette, "white")});
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||||
texts.push_back({"", stringToColor(options->palette, "white")});
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||||
texts.push_back({"", stringToColor(options->palette, "white")});
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||||
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||||
@@ -5,12 +5,14 @@ Demo::Demo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
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||||
{
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||||
// Inicia algunas variables
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||||
board.iniClock = SDL_GetTicks();
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||||
rooms.push_back("03.room");
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||||
rooms.push_back("04.room");
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||||
rooms.push_back("54.room");
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||||
rooms.push_back("16.room");
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||||
rooms.push_back("45.room");
|
||||
rooms.push_back("60.room");
|
||||
rooms.push_back("58.room");
|
||||
rooms.push_back("20.room");
|
||||
rooms.push_back("09.room");
|
||||
rooms.push_back("05.room");
|
||||
rooms.push_back("11.room");
|
||||
rooms.push_back("31.room");
|
||||
rooms.push_back("44.room");
|
||||
|
||||
// rooms.push_back("01.room");
|
||||
// rooms.push_back("02.room");
|
||||
@@ -94,7 +96,6 @@ Demo::Demo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
|
||||
// Inicializa el resto de variables
|
||||
counter = 0;
|
||||
roomTime = 400;
|
||||
roomTime = 200;
|
||||
ticks = 0;
|
||||
ticksSpeed = 15;
|
||||
board.lives = 9;
|
||||
@@ -143,32 +144,32 @@ void Demo::checkEventHandler()
|
||||
|
||||
case SDL_SCANCODE_B:
|
||||
screen->switchBorder();
|
||||
resource->reLoadTextures();
|
||||
reLoadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F:
|
||||
screen->switchVideoMode();
|
||||
resource->reLoadTextures();
|
||||
reLoadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F1:
|
||||
screen->setWindowSize(1);
|
||||
resource->reLoadTextures();
|
||||
reLoadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F2:
|
||||
screen->setWindowSize(2);
|
||||
resource->reLoadTextures();
|
||||
reLoadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F3:
|
||||
screen->setWindowSize(3);
|
||||
resource->reLoadTextures();
|
||||
reLoadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F4:
|
||||
screen->setWindowSize(4);
|
||||
resource->reLoadTextures();
|
||||
reLoadTextures();
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F5:
|
||||
@@ -249,6 +250,10 @@ void Demo::renderRoomName()
|
||||
// Recarga todas las texturas
|
||||
void Demo::reLoadTextures()
|
||||
{
|
||||
if (options->console)
|
||||
{
|
||||
std::cout << "** RELOAD REQUESTED" << std::endl;
|
||||
}
|
||||
room->reLoadTexture();
|
||||
scoreboard->reLoadTexture();
|
||||
text->reLoadTexture();
|
||||
|
||||
@@ -10,7 +10,7 @@ Director::Director(int argc, char *argv[])
|
||||
section.subsection = SUBSECTION_LOGO_TO_INTRO;
|
||||
|
||||
#ifndef RELEASE
|
||||
section.name = SECTION_PROG_GAME;
|
||||
section.name = SECTION_PROG_DEMO;
|
||||
#endif
|
||||
|
||||
// Crea e inicializa las opciones del programa
|
||||
|
||||
@@ -211,7 +211,7 @@ void Ending::iniTexts()
|
||||
texts.push_back({"HE FINALLY MANAGED", 32});
|
||||
texts.push_back({"TO GET TO THE JAIL", 42});
|
||||
texts.push_back({"WITH ALL HIS PROJECTS", 142});
|
||||
texts.push_back({"READY TO BE RELEASED", 152});
|
||||
texts.push_back({"READY TO BE FREED", 152});
|
||||
|
||||
// Escena #1
|
||||
texts.push_back({"ALL THE JAILERS WERE THERE", 1});
|
||||
@@ -229,7 +229,7 @@ void Ending::iniTexts()
|
||||
|
||||
// Escena #3
|
||||
texts.push_back({"A PILE OF JUNK!", 36});
|
||||
texts.push_back({"FULL OF NON WORKING THINGS!!", 46});
|
||||
texts.push_back({"FULL OF NON WORKING TRASH!!", 46});
|
||||
|
||||
// Escena #4
|
||||
texts.push_back({"AND THEN,", 36});
|
||||
|
||||
@@ -324,10 +324,10 @@ void Ending2::iniSpriteList()
|
||||
spriteList.push_back("jb_alien");
|
||||
spriteList.push_back("jb_human");
|
||||
|
||||
spriteList.push_back("bry");
|
||||
spriteList.push_back("jailer");
|
||||
spriteList.push_back("jailer2");
|
||||
spriteList.push_back("jailer3");
|
||||
spriteList.push_back("bry");
|
||||
spriteList.push_back("upv_student");
|
||||
|
||||
spriteList.push_back("lamp");
|
||||
|
||||
@@ -29,7 +29,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *
|
||||
section.subsection = 0;
|
||||
ticks = 0;
|
||||
ticksSpeed = 15;
|
||||
longText = "HEY JAILERS!! IT'S 2022 AND WE'RE STILL ROCKING LIKE IT'S 1998!!! HAVE YOU HEARD IT? JAILGAMES ARE BACK!! YEEESSS BACK!! MORE THAN 10 TITLES ON JAILDOC'S KITCHEN!! THATS A LOOOOOOT OF JAILGAMES, BUT WHICH ONE WILL STRIKE FIRST? THERE IS ALSO A NEW DEVICE TO COME THAT WILL BLOW YOUR MIND WITH JAILGAMES ON THE GO: P. A. C. O BUT WAIT! WHAT'S THAT BEAUTY I'M SEEING RIGHT OVER THERE?? OOOH THAT TINY MINIASCII IS PURE LOVE!! I WANT TO LICK EVERY BYTE OF IT!! OH SHIT! AND DON'T FORGET TO BRING BACK THOSE OLD AND FAT MS-DOS JAILGAMES TO GITHUB TO KEEP THEM ALIVE!! WHAT WILL BE THE NEXT JAILDOC RELEASE? WHAT WILL BE THE NEXT PROJECT TO COME ALIVE?? OH BABY WE DON'T KNOW BUT HERE YOU CAN FIND THE ANSWER, YOU JUST HAVE TO COMPLETE JAILDOCTOR'S DILEMMA ... COULD YOU?";
|
||||
longText = "HEY JAILERS!! IT'S 2022 AND WE'RE STILL ROCKING LIKE IT'S 1998!!! HAVE YOU HEARD IT? JAILGAMES ARE BACK!! YEEESSS BACK!! MORE THAN 10 TITLES ON JAILDOC'S KITCHEN!! THATS A LOOOOOOT OF JAILGAMES, BUT WHICH ONE WILL STRIKE FIRST? THERE IS ALSO A NEW DEVICE TO COME THAT WILL BLOW YOUR MIND WITH JAILGAMES ON THE GO: P.A.C.O. BUT WAIT! WHAT'S THAT BEAUTY I'M SEEING RIGHT OVER THERE?? OOOH THAT TINY MINIASCII IS PURE LOVE!! I WANT TO LICK EVERY BYTE OF IT!! OH SHIT! AND DON'T FORGET TO BRING BACK THOSE OLD AND FAT MS-DOS JAILGAMES TO GITHUB TO KEEP THEM ALIVE!! WHAT WILL BE THE NEXT JAILDOC RELEASE? WHAT WILL BE THE NEXT PROJECT TO COME ALIVE?? OH BABY WE DON'T KNOW BUT HERE YOU CAN FIND THE ANSWER, YOU JUST HAVE TO COMPLETE JAILDOCTOR'S DILEMMA ... COULD YOU?";
|
||||
// longText = "HEY JAILERS!! IT'S 2022 AND WE'RE STILL ROCKING LIKE IT'S 1998!!!";
|
||||
for (int i = 0; i < (int)longText.length(); ++i)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user