Transició a surface: vaig per title.cpp
This commit is contained in:
@@ -1,16 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_rect.h> // for SDL_Rect, SDL_Point
|
||||
#include <SDL2/SDL_render.h> // for SDL_RendererFlip, SDL_FLIP_NONE
|
||||
#include <memory> // for shared_ptr, __shared_ptr_access
|
||||
#include <string> // for string
|
||||
#include <vector> // for vector
|
||||
#include "animated_sprite.h" // for AnimatedSprite
|
||||
#include "defines.h" // for BORDER_TOP, BLOCK
|
||||
#include "texture.h" // for Texture
|
||||
#include "utils.h" // for Color
|
||||
class Room; // lines 16-16
|
||||
struct JA_Sound_t; // lines 17-17
|
||||
#include <SDL2/SDL_rect.h> // for SDL_Rect, SDL_Point
|
||||
#include <SDL2/SDL_render.h> // for SDL_RendererFlip, SDL_FLIP_NONE
|
||||
#include <memory> // for shared_ptr, __shared_ptr_access
|
||||
#include <string> // for string
|
||||
#include <vector> // for vector
|
||||
#include "s_animated_sprite.h" // for AnimatedSprite
|
||||
#include "defines.h" // for BORDER_TOP, BLOCK
|
||||
#include "surface.h" // for Texture
|
||||
#include "utils.h" // for Color
|
||||
class Room; // lines 16-16
|
||||
struct JA_Sound_t; // lines 17-17
|
||||
|
||||
enum class PlayerState
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user