Transició a surface: vaig per title.cpp
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@@ -1,16 +1,16 @@
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#include "scoreboard.h"
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <iostream> // for basic_ostream, operator<<, cout, endl
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#include "animated_sprite.h" // for AnimatedSprite
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#include "defines.h" // for BLOCK
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#include "options.h" // for Options, options, OptionsVideo, Cheat
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "text.h" // for Text
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#include "texture.h" // for Texture
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <iostream> // for basic_ostream, operator<<, cout, endl
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#include "s_animated_sprite.h" // for AnimatedSprite
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#include "defines.h" // for BLOCK
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#include "options.h" // for Options, options, OptionsVideo, Cheat
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "text.h" // for Text
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#include "surface.h" // for Texture
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// Constructor
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Scoreboard::Scoreboard(std::shared_ptr<ScoreboardData> data)
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@@ -21,8 +21,8 @@ Scoreboard::Scoreboard(std::shared_ptr<ScoreboardData> data)
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constexpr int TEXTURE_HEIGHT_ = 6 * BLOCK;
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// Reserva memoria para los objetos
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item_texture_ = Resource::get()->getTexture("items.png");
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auto player_texture = Resource::get()->getTexture(options.cheats.alternate_skin == Cheat::CheatState::ENABLED ? "player2.png" : "player.png");
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item_texture_ = Resource::get()->getSurface("items.gif");
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auto player_texture = Resource::get()->getSurface(options.cheats.alternate_skin == Cheat::CheatState::ENABLED ? "player2.gif" : "player.gif");
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auto player_animations = Resource::get()->getAnimations(options.cheats.alternate_skin == Cheat::CheatState::ENABLED ? "player2.ani" : "player.ani");
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player_sprite_ = std::make_shared<AnimatedSprite>(player_texture, player_animations);
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player_sprite_->setCurrentAnimation("walk_menu");
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