Transició a surface: vaig per title.cpp
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@@ -93,6 +93,9 @@ void Screen::startDrawOnBorder() { SDL_SetRenderTarget(renderer_, border_texture
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// Vuelca el contenido del renderizador en pantalla
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void Screen::render()
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{
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// Copia la surface a game_texture_
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surface_->copyToTexture(renderer_, game_texture_);
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// Renderiza sobre gameCanvas los overlays
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renderNotifications();
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