fix: resta tidy (60 troballes — empty-catch, widening, branch-clone, etc.)
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@@ -836,8 +836,6 @@ void Player::updateVelocity() {
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sprite_->setFlip(Flip::RIGHT);
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break;
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case Direction::NONE:
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vx_ = 0.0F;
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break;
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default:
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vx_ = 0.0F;
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break;
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