fix: resta tidy (60 troballes — empty-catch, widening, branch-clone, etc.)
This commit is contained in:
@@ -8,6 +8,7 @@
|
|||||||
// Implementación de stb_vorbis (debe estar ANTES de incluir jail_audio.hpp).
|
// Implementación de stb_vorbis (debe estar ANTES de incluir jail_audio.hpp).
|
||||||
// clang-format off
|
// clang-format off
|
||||||
#undef STB_VORBIS_HEADER_ONLY
|
#undef STB_VORBIS_HEADER_ONLY
|
||||||
|
// NOLINTNEXTLINE(bugprone-suspicious-include) — stb_vorbis és single-file: el TU principal inclou el .c per portar la implementació.
|
||||||
#include "external/stb_vorbis.c"
|
#include "external/stb_vorbis.c"
|
||||||
// stb_vorbis.c filtra les macros L, C i R (i PLAYBACK_*) al TU. Les netegem
|
// stb_vorbis.c filtra les macros L, C i R (i PLAYBACK_*) al TU. Les netegem
|
||||||
// perquè xocarien amb noms de paràmetres de plantilla en altres headers.
|
// perquè xocarien amb noms de paràmetres de plantilla en altres headers.
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <cmath> // Para std::lround
|
||||||
#include <cstdint> // Para int8_t, uint8_t
|
#include <cstdint> // Para int8_t, uint8_t
|
||||||
#include <string> // Para string
|
#include <string> // Para string
|
||||||
#include <utility> // Para move
|
#include <utility> // Para move
|
||||||
@@ -64,8 +65,8 @@ class Audio {
|
|||||||
|
|
||||||
// --- Helpers de conversió per a la capa de presentació ---
|
// --- Helpers de conversió per a la capa de presentació ---
|
||||||
// UI (menús, notificacions) manega enters 0..100; internament viu float 0..1.
|
// UI (menús, notificacions) manega enters 0..100; internament viu float 0..1.
|
||||||
static constexpr auto toPercent(float volume) -> int {
|
static auto toPercent(float volume) -> int {
|
||||||
return static_cast<int>(volume * 100.0F + 0.5F);
|
return static_cast<int>(std::lround(volume * 100.0F));
|
||||||
}
|
}
|
||||||
static constexpr auto fromPercent(int percent) -> float {
|
static constexpr auto fromPercent(int percent) -> float {
|
||||||
return static_cast<float>(percent) / 100.0F;
|
return static_cast<float>(percent) / 100.0F;
|
||||||
|
|||||||
@@ -57,12 +57,14 @@ namespace Ja {
|
|||||||
std::unique_ptr<Uint8[], SdlFreeDeleter> buffer;
|
std::unique_ptr<Uint8[], SdlFreeDeleter> buffer;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// L'ordre (punters primer, ints després, enum de 8 bits al final) minimitza
|
||||||
|
// el padding a 64-bit (evita avisos de clang-analyzer-optin.performance.Padding).
|
||||||
struct Channel {
|
struct Channel {
|
||||||
Sound* sound{nullptr};
|
Sound* sound{nullptr};
|
||||||
|
SDL_AudioStream* stream{nullptr};
|
||||||
int pos{0};
|
int pos{0};
|
||||||
int times{0};
|
int times{0};
|
||||||
int group{0};
|
int group{0};
|
||||||
SDL_AudioStream* stream{nullptr};
|
|
||||||
ChannelState state{ChannelState::FREE};
|
ChannelState state{ChannelState::FREE};
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -314,7 +316,11 @@ namespace Ja {
|
|||||||
std::fseek(f, 0, SEEK_END);
|
std::fseek(f, 0, SEEK_END);
|
||||||
const long FSIZE = std::ftell(f);
|
const long FSIZE = std::ftell(f);
|
||||||
std::fseek(f, 0, SEEK_SET);
|
std::fseek(f, 0, SEEK_SET);
|
||||||
auto* buffer = static_cast<Uint8*>(std::malloc(FSIZE + 1));
|
if (FSIZE <= 0) {
|
||||||
|
std::fclose(f);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
auto* buffer = static_cast<Uint8*>(std::malloc(static_cast<size_t>(FSIZE) + 1));
|
||||||
if (buffer == nullptr) {
|
if (buffer == nullptr) {
|
||||||
std::fclose(f);
|
std::fclose(f);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
@@ -520,7 +526,7 @@ namespace Ja {
|
|||||||
inline auto loadSound(std::uint8_t* buffer, std::uint32_t size) -> Sound* {
|
inline auto loadSound(std::uint8_t* buffer, std::uint32_t size) -> Sound* {
|
||||||
auto sound = std::make_unique<Sound>();
|
auto sound = std::make_unique<Sound>();
|
||||||
Uint8* raw = nullptr;
|
Uint8* raw = nullptr;
|
||||||
if (!SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &raw, &sound->length)) {
|
if (!SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), true, &sound->spec, &raw, &sound->length)) {
|
||||||
std::cout << "Failed to load WAV from memory: " << SDL_GetError() << '\n';
|
std::cout << "Failed to load WAV from memory: " << SDL_GetError() << '\n';
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -425,9 +425,10 @@ auto Input::handleEvent(const SDL_Event& event) -> std::string { // NOLINT(read
|
|||||||
return addGamepad(event.gdevice.which);
|
return addGamepad(event.gdevice.which);
|
||||||
case SDL_EVENT_GAMEPAD_REMOVED:
|
case SDL_EVENT_GAMEPAD_REMOVED:
|
||||||
return removeGamepad(event.gdevice.which);
|
return removeGamepad(event.gdevice.which);
|
||||||
}
|
default:
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
auto Input::addGamepad(int device_index) -> std::string { // NOLINT(readability-convert-member-functions-to-static)
|
auto Input::addGamepad(int device_index) -> std::string { // NOLINT(readability-convert-member-functions-to-static)
|
||||||
installWebStandardMapping(device_index);
|
installWebStandardMapping(device_index);
|
||||||
|
|||||||
@@ -55,8 +55,8 @@ class Input {
|
|||||||
// Evita nombres como "Retroid Controller (vendor: 1001) ..." en las notificaciones.
|
// Evita nombres como "Retroid Controller (vendor: 1001) ..." en las notificaciones.
|
||||||
static auto trimName(const char* raw) -> std::string {
|
static auto trimName(const char* raw) -> std::string {
|
||||||
std::string s(raw != nullptr ? raw : "");
|
std::string s(raw != nullptr ? raw : "");
|
||||||
const auto pos = s.find_first_of("([");
|
const auto POS = s.find_first_of("([");
|
||||||
if (pos != std::string::npos) { s.erase(pos); }
|
if (POS != std::string::npos) { s.erase(POS); }
|
||||||
while (!s.empty() && s.back() == ' ') { s.pop_back(); }
|
while (!s.empty() && s.back() == ' ') { s.pop_back(); }
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -224,8 +224,8 @@ namespace GIF {
|
|||||||
if ((screen_descriptor.fields & 0x80) != 0) {
|
if ((screen_descriptor.fields & 0x80) != 0) {
|
||||||
int global_color_table_size = 1 << ((screen_descriptor.fields & 0x07) + 1);
|
int global_color_table_size = 1 << ((screen_descriptor.fields & 0x07) + 1);
|
||||||
global_color_table.resize(global_color_table_size);
|
global_color_table.resize(global_color_table_size);
|
||||||
std::memcpy(global_color_table.data(), buffer, 3 * global_color_table_size);
|
std::memcpy(global_color_table.data(), buffer, static_cast<size_t>(3) * global_color_table_size);
|
||||||
buffer += 3 * global_color_table_size;
|
buffer += static_cast<ptrdiff_t>(3) * global_color_table_size;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Supongamos que 'buffer' es el puntero actual y TRAILER es 0x3B
|
// Supongamos que 'buffer' es el puntero actual y TRAILER es 0x3B
|
||||||
|
|||||||
@@ -475,13 +475,13 @@ void Screen::textureToRenderer() {
|
|||||||
|
|
||||||
// Franjas superior e inferior (ancho completo)
|
// Franjas superior e inferior (ancho completo)
|
||||||
std::fill_n(border_pixel_buffer_.data(), OFF_Y * BORDER_W, border_argb_color_);
|
std::fill_n(border_pixel_buffer_.data(), OFF_Y * BORDER_W, border_argb_color_);
|
||||||
std::fill_n(&border_pixel_buffer_[(OFF_Y + GAME_H) * BORDER_W],
|
std::fill_n(&border_pixel_buffer_[static_cast<size_t>(OFF_Y + GAME_H) * BORDER_W],
|
||||||
(BORDER_H - OFF_Y - GAME_H) * BORDER_W,
|
(BORDER_H - OFF_Y - GAME_H) * BORDER_W,
|
||||||
border_argb_color_);
|
border_argb_color_);
|
||||||
// Columnas laterales en las filas del área de juego
|
// Columnas laterales en las filas del área de juego
|
||||||
for (int y = OFF_Y; y < OFF_Y + GAME_H; ++y) {
|
for (int y = OFF_Y; y < OFF_Y + GAME_H; ++y) {
|
||||||
std::fill_n(&border_pixel_buffer_[y * BORDER_W], OFF_X, border_argb_color_);
|
std::fill_n(&border_pixel_buffer_[static_cast<size_t>(y) * BORDER_W], OFF_X, border_argb_color_);
|
||||||
std::fill_n(&border_pixel_buffer_[(y * BORDER_W) + OFF_X + GAME_W],
|
std::fill_n(&border_pixel_buffer_[(static_cast<size_t>(y) * BORDER_W) + OFF_X + GAME_W],
|
||||||
BORDER_W - OFF_X - GAME_W,
|
BORDER_W - OFF_X - GAME_W,
|
||||||
border_argb_color_);
|
border_argb_color_);
|
||||||
}
|
}
|
||||||
@@ -494,7 +494,7 @@ void Screen::textureToRenderer() {
|
|||||||
// Overlay del juego sobre el centro del buffer (ambos paths)
|
// Overlay del juego sobre el centro del buffer (ambos paths)
|
||||||
game_surface_->toARGBBuffer(game_pixel_buffer_.data());
|
game_surface_->toARGBBuffer(game_pixel_buffer_.data());
|
||||||
for (int y = 0; y < GAME_H; ++y) {
|
for (int y = 0; y < GAME_H; ++y) {
|
||||||
const Uint32* src = &game_pixel_buffer_[y * GAME_W];
|
const Uint32* src = &game_pixel_buffer_[static_cast<size_t>(y) * GAME_W];
|
||||||
Uint32* dst = &border_pixel_buffer_[((OFF_Y + y) * BORDER_W) + OFF_X];
|
Uint32* dst = &border_pixel_buffer_[((OFF_Y + y) * BORDER_W) + OFF_X];
|
||||||
std::memcpy(dst, src, GAME_W * sizeof(Uint32));
|
std::memcpy(dst, src, GAME_W * sizeof(Uint32));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -762,7 +762,7 @@ namespace Rendering {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Copia directa — el upscale lo hace la GPU en el primer render pass
|
// Copia directa — el upscale lo hace la GPU en el primer render pass
|
||||||
std::memcpy(mapped, pixels, static_cast<size_t>(width * height * 4));
|
std::memcpy(mapped, pixels, static_cast<size_t>(width) * static_cast<size_t>(height) * 4);
|
||||||
|
|
||||||
SDL_UnmapGPUTransferBuffer(device_, upload_buffer_);
|
SDL_UnmapGPUTransferBuffer(device_, upload_buffer_);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,10 +10,10 @@ class Surface; // lines 5-5
|
|||||||
class Sprite {
|
class Sprite {
|
||||||
public:
|
public:
|
||||||
// Constructores
|
// Constructores
|
||||||
Sprite(std::shared_ptr<Surface>, float x, float y, float w, float h);
|
Sprite(std::shared_ptr<Surface> surface, float x, float y, float w, float h);
|
||||||
Sprite(std::shared_ptr<Surface>, SDL_FRect rect);
|
Sprite(std::shared_ptr<Surface> surface, SDL_FRect rect);
|
||||||
Sprite();
|
Sprite();
|
||||||
explicit Sprite(std::shared_ptr<Surface>);
|
explicit Sprite(std::shared_ptr<Surface> surface);
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
virtual ~Sprite() = default;
|
virtual ~Sprite() = default;
|
||||||
|
|||||||
@@ -180,7 +180,7 @@ void Surface::fillRect(const SDL_FRect* rect, Uint8 color) { // NOLINT(readabil
|
|||||||
const int SURF_WIDTH = surface_data_->width;
|
const int SURF_WIDTH = surface_data_->width;
|
||||||
const int ROW_WIDTH = static_cast<int>(x_end) - static_cast<int>(x_start);
|
const int ROW_WIDTH = static_cast<int>(x_end) - static_cast<int>(x_start);
|
||||||
for (int y = static_cast<int>(y_start); y < static_cast<int>(y_end); ++y) {
|
for (int y = static_cast<int>(y_start); y < static_cast<int>(y_end); ++y) {
|
||||||
std::memset(data_ptr + (y * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
|
std::memset(data_ptr + (static_cast<ptrdiff_t>(y) * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -196,8 +196,8 @@ void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(re
|
|||||||
Uint8* data_ptr = surface_data_->data.get();
|
Uint8* data_ptr = surface_data_->data.get();
|
||||||
const int SURF_WIDTH = surface_data_->width;
|
const int SURF_WIDTH = surface_data_->width;
|
||||||
const int ROW_WIDTH = static_cast<int>(x_end) - static_cast<int>(x_start);
|
const int ROW_WIDTH = static_cast<int>(x_end) - static_cast<int>(x_start);
|
||||||
std::memset(data_ptr + (static_cast<int>(y_start) * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
|
std::memset(data_ptr + (static_cast<ptrdiff_t>(y_start) * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
|
||||||
std::memset(data_ptr + ((static_cast<int>(y_end) - 1) * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
|
std::memset(data_ptr + ((static_cast<ptrdiff_t>(y_end) - 1) * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
|
||||||
|
|
||||||
// Dibujar bordes verticales
|
// Dibujar bordes verticales
|
||||||
for (int y = y_start; y < y_end; ++y) {
|
for (int y = y_start; y < y_end; ++y) {
|
||||||
@@ -539,8 +539,8 @@ void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture) { //
|
|||||||
const int WIDTH = surface_data_->width;
|
const int WIDTH = surface_data_->width;
|
||||||
const int HEIGHT = surface_data_->height;
|
const int HEIGHT = surface_data_->height;
|
||||||
for (int y = 0; y < HEIGHT; ++y) {
|
for (int y = 0; y < HEIGHT; ++y) {
|
||||||
const Uint8* src_row = src + (y * WIDTH);
|
const Uint8* src_row = src + (static_cast<ptrdiff_t>(y) * WIDTH);
|
||||||
Uint32* dst_row = pixels + (y * row_stride);
|
Uint32* dst_row = pixels + (static_cast<ptrdiff_t>(y) * row_stride);
|
||||||
for (int x = 0; x < WIDTH; ++x) {
|
for (int x = 0; x < WIDTH; ++x) {
|
||||||
dst_row[x] = pal[src_row[x]];
|
dst_row[x] = pal[src_row[x]];
|
||||||
}
|
}
|
||||||
@@ -588,8 +588,8 @@ void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture, SDL_FR
|
|||||||
const int WIDTH = surface_data_->width;
|
const int WIDTH = surface_data_->width;
|
||||||
const int HEIGHT = surface_data_->height;
|
const int HEIGHT = surface_data_->height;
|
||||||
for (int y = 0; y < HEIGHT; ++y) {
|
for (int y = 0; y < HEIGHT; ++y) {
|
||||||
const Uint8* src_row = src + (y * WIDTH);
|
const Uint8* src_row = src + (static_cast<ptrdiff_t>(y) * WIDTH);
|
||||||
Uint32* dst_row = pixels + (y * row_stride);
|
Uint32* dst_row = pixels + (static_cast<ptrdiff_t>(y) * row_stride);
|
||||||
for (int x = 0; x < WIDTH; ++x) {
|
for (int x = 0; x < WIDTH; ++x) {
|
||||||
dst_row[x] = pal[src_row[x]];
|
dst_row[x] = pal[src_row[x]];
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,11 +22,11 @@ auto Text::nextCodepoint(const std::string& s, size_t& pos) -> uint32_t { // NO
|
|||||||
if (c < 0x80) {
|
if (c < 0x80) {
|
||||||
cp = c;
|
cp = c;
|
||||||
extra = 0;
|
extra = 0;
|
||||||
} else if (c < 0xC0) {
|
} else if (c < 0xE0) {
|
||||||
|
if (c < 0xC0) {
|
||||||
pos++;
|
pos++;
|
||||||
return 0xFFFD;
|
return 0xFFFD; // byte de continuación suelto
|
||||||
} // byte de continuación suelto
|
}
|
||||||
else if (c < 0xE0) {
|
|
||||||
cp = c & 0x1F;
|
cp = c & 0x1F;
|
||||||
extra = 1;
|
extra = 1;
|
||||||
} else if (c < 0xF0) {
|
} else if (c < 0xF0) {
|
||||||
@@ -260,7 +260,7 @@ void Text::writeDX(Uint8 flags, int x, int y, const std::string& text, int kerni
|
|||||||
if (COLORED) {
|
if (COLORED) {
|
||||||
writeColored(x, y, text, text_color, kerning, lenght);
|
writeColored(x, y, text, text_color, kerning, lenght);
|
||||||
} else {
|
} else {
|
||||||
writeColored(x, y, text, text_color, kerning, lenght);
|
write(x, y, text, kerning, lenght);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -87,123 +87,73 @@ namespace Resource {
|
|||||||
return stage_ == LoadStage::DONE;
|
return stage_ == LoadStage::DONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Helper per a una etapa que itera una llista de recursos.
|
||||||
|
// Imprimeix la capçalera i neteja el vector al primer cop; després carrega
|
||||||
|
// un element per crida fins exhaurir la llista, moment en què passa a `next`.
|
||||||
|
void Cache::stepEachInList(List::Type type, const char* header, const std::function<void()>& clear_fn, LoadStage next, const std::function<void(size_t)>& load_fn) {
|
||||||
|
auto list = List::get()->getListByType(type);
|
||||||
|
if (stage_index_ == 0) {
|
||||||
|
std::cout << "\n>> " << header << '\n';
|
||||||
|
clear_fn();
|
||||||
|
}
|
||||||
|
if (stage_index_ >= list.size()) {
|
||||||
|
stage_ = next;
|
||||||
|
stage_index_ = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
load_fn(stage_index_++);
|
||||||
|
}
|
||||||
|
|
||||||
// Carga assets hasta agotar el presupuesto de tiempo o completar todas las etapas.
|
// Carga assets hasta agotar el presupuesto de tiempo o completar todas las etapas.
|
||||||
// Devuelve true cuando ya no queda nada por cargar.
|
// Devuelve true cuando ya no queda nada por cargar.
|
||||||
auto Cache::loadStep(int budget_ms) -> bool {
|
auto Cache::loadStep(int budget_ms) -> bool {
|
||||||
if (stage_ == LoadStage::DONE) { return true; }
|
if (stage_ == LoadStage::DONE) { return true; }
|
||||||
|
|
||||||
const Uint64 start_ns = SDL_GetTicksNS();
|
const Uint64 START_NS = SDL_GetTicksNS();
|
||||||
const Uint64 budget_ns = static_cast<Uint64>(budget_ms) * 1'000'000ULL;
|
const Uint64 BUDGET_NS = static_cast<Uint64>(budget_ms) * 1'000'000ULL;
|
||||||
|
|
||||||
auto listOf = [](List::Type t) { return List::get()->getListByType(t); };
|
|
||||||
|
|
||||||
while (stage_ != LoadStage::DONE) {
|
while (stage_ != LoadStage::DONE) {
|
||||||
switch (stage_) {
|
switch (stage_) {
|
||||||
case LoadStage::SOUNDS: {
|
case LoadStage::SOUNDS:
|
||||||
auto list = listOf(List::Type::SOUND);
|
stepEachInList(List::Type::SOUND, "SOUND FILES", [this] { sounds_.clear(); }, LoadStage::MUSICS, [this](size_t i) { loadOneSound(i); });
|
||||||
if (stage_index_ == 0) {
|
|
||||||
std::cout << "\n>> SOUND FILES" << '\n';
|
|
||||||
sounds_.clear();
|
|
||||||
}
|
|
||||||
if (stage_index_ >= list.size()) {
|
|
||||||
stage_ = LoadStage::MUSICS;
|
|
||||||
stage_index_ = 0;
|
|
||||||
break;
|
break;
|
||||||
}
|
case LoadStage::MUSICS:
|
||||||
loadOneSound(stage_index_++);
|
stepEachInList(List::Type::MUSIC, "MUSIC FILES", [this] { musics_.clear(); }, LoadStage::SURFACES, [this](size_t i) { loadOneMusic(i); });
|
||||||
break;
|
break;
|
||||||
}
|
case LoadStage::SURFACES:
|
||||||
case LoadStage::MUSICS: {
|
stepEachInList(List::Type::BITMAP, "SURFACES", [this] { surfaces_.clear(); }, LoadStage::SURFACES_POST, [this](size_t i) { loadOneSurface(i); });
|
||||||
auto list = listOf(List::Type::MUSIC);
|
|
||||||
if (stage_index_ == 0) {
|
|
||||||
std::cout << "\n>> MUSIC FILES" << '\n';
|
|
||||||
musics_.clear();
|
|
||||||
}
|
|
||||||
if (stage_index_ >= list.size()) {
|
|
||||||
stage_ = LoadStage::SURFACES;
|
|
||||||
stage_index_ = 0;
|
|
||||||
break;
|
break;
|
||||||
}
|
case LoadStage::SURFACES_POST:
|
||||||
loadOneMusic(stage_index_++);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case LoadStage::SURFACES: {
|
|
||||||
auto list = listOf(List::Type::BITMAP);
|
|
||||||
if (stage_index_ == 0) {
|
|
||||||
std::cout << "\n>> SURFACES" << '\n';
|
|
||||||
surfaces_.clear();
|
|
||||||
}
|
|
||||||
if (stage_index_ >= list.size()) {
|
|
||||||
stage_ = LoadStage::SURFACES_POST;
|
|
||||||
stage_index_ = 0;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
loadOneSurface(stage_index_++);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case LoadStage::SURFACES_POST: {
|
|
||||||
finalizeSurfaces();
|
finalizeSurfaces();
|
||||||
stage_ = LoadStage::PALETTES;
|
stage_ = LoadStage::PALETTES;
|
||||||
stage_index_ = 0;
|
stage_index_ = 0;
|
||||||
break;
|
break;
|
||||||
}
|
case LoadStage::PALETTES:
|
||||||
case LoadStage::PALETTES: {
|
stepEachInList(List::Type::PALETTE, "PALETTES", [this] { palettes_.clear(); }, LoadStage::TEXT_FILES, [this](size_t i) { loadOnePalette(i); });
|
||||||
auto list = listOf(List::Type::PALETTE);
|
break;
|
||||||
if (stage_index_ == 0) {
|
case LoadStage::TEXT_FILES:
|
||||||
std::cout << "\n>> PALETTES" << '\n';
|
stepEachInList(List::Type::FONT, "TEXT FILES", [this] { text_files_.clear(); }, LoadStage::ANIMATIONS, [this](size_t i) { loadOneTextFile(i); });
|
||||||
palettes_.clear();
|
break;
|
||||||
}
|
case LoadStage::ANIMATIONS:
|
||||||
if (stage_index_ >= list.size()) {
|
stepEachInList(List::Type::ANIMATION, "ANIMATIONS", [this] { animations_.clear(); }, LoadStage::ROOMS, [this](size_t i) { loadOneAnimation(i); });
|
||||||
stage_ = LoadStage::TEXT_FILES;
|
break;
|
||||||
stage_index_ = 0;
|
case LoadStage::ROOMS:
|
||||||
|
stepEachInList(List::Type::ROOM, "ROOMS", [this] { rooms_.clear(); }, LoadStage::TEXTS, [this](size_t i) { loadOneRoom(i); });
|
||||||
|
break;
|
||||||
|
case LoadStage::TEXTS:
|
||||||
|
stepTexts();
|
||||||
|
break;
|
||||||
|
case LoadStage::DONE:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
loadOnePalette(stage_index_++);
|
|
||||||
break;
|
if ((SDL_GetTicksNS() - START_NS) >= BUDGET_NS) { break; }
|
||||||
}
|
}
|
||||||
case LoadStage::TEXT_FILES: {
|
|
||||||
auto list = listOf(List::Type::FONT);
|
return stage_ == LoadStage::DONE;
|
||||||
if (stage_index_ == 0) {
|
|
||||||
std::cout << "\n>> TEXT FILES" << '\n';
|
|
||||||
text_files_.clear();
|
|
||||||
}
|
}
|
||||||
if (stage_index_ >= list.size()) {
|
|
||||||
stage_ = LoadStage::ANIMATIONS;
|
void Cache::stepTexts() {
|
||||||
stage_index_ = 0;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
loadOneTextFile(stage_index_++);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case LoadStage::ANIMATIONS: {
|
|
||||||
auto list = listOf(List::Type::ANIMATION);
|
|
||||||
if (stage_index_ == 0) {
|
|
||||||
std::cout << "\n>> ANIMATIONS" << '\n';
|
|
||||||
animations_.clear();
|
|
||||||
}
|
|
||||||
if (stage_index_ >= list.size()) {
|
|
||||||
stage_ = LoadStage::ROOMS;
|
|
||||||
stage_index_ = 0;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
loadOneAnimation(stage_index_++);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case LoadStage::ROOMS: {
|
|
||||||
auto list = listOf(List::Type::ROOM);
|
|
||||||
if (stage_index_ == 0) {
|
|
||||||
std::cout << "\n>> ROOMS" << '\n';
|
|
||||||
rooms_.clear();
|
|
||||||
}
|
|
||||||
if (stage_index_ >= list.size()) {
|
|
||||||
stage_ = LoadStage::TEXTS;
|
|
||||||
stage_index_ = 0;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
loadOneRoom(stage_index_++);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case LoadStage::TEXTS: {
|
|
||||||
// createText itera sobre una lista fija de 5 fuentes
|
// createText itera sobre una lista fija de 5 fuentes
|
||||||
constexpr size_t TEXT_COUNT = 5;
|
constexpr size_t TEXT_COUNT = 5;
|
||||||
if (stage_index_ == 0) {
|
if (stage_index_ == 0) {
|
||||||
@@ -214,19 +164,9 @@ namespace Resource {
|
|||||||
stage_ = LoadStage::DONE;
|
stage_ = LoadStage::DONE;
|
||||||
stage_index_ = 0;
|
stage_index_ = 0;
|
||||||
std::cout << "\n** RESOURCES LOADED" << '\n';
|
std::cout << "\n** RESOURCES LOADED" << '\n';
|
||||||
break;
|
return;
|
||||||
}
|
}
|
||||||
createOneText(stage_index_++);
|
createOneText(stage_index_++);
|
||||||
break;
|
|
||||||
}
|
|
||||||
case LoadStage::DONE:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((SDL_GetTicksNS() - start_ns) >= budget_ns) { break; }
|
|
||||||
}
|
|
||||||
|
|
||||||
return stage_ == LoadStage::DONE;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Recarga todos los recursos (síncrono, solo para hot-reload de debug)
|
// Recarga todos los recursos (síncrono, solo para hot-reload de debug)
|
||||||
@@ -382,13 +322,13 @@ namespace Resource {
|
|||||||
};
|
};
|
||||||
|
|
||||||
auto getTextObjectInfos() -> const std::vector<TextObjectInfo>& {
|
auto getTextObjectInfos() -> const std::vector<TextObjectInfo>& {
|
||||||
static const std::vector<TextObjectInfo> info = {
|
static const std::vector<TextObjectInfo> INFO = {
|
||||||
{.key = "aseprite", .texture_file = "aseprite.gif", .text_file = "aseprite.fnt"},
|
{.key = "aseprite", .texture_file = "aseprite.gif", .text_file = "aseprite.fnt"},
|
||||||
{.key = "gauntlet", .texture_file = "gauntlet.gif", .text_file = "gauntlet.fnt"},
|
{.key = "gauntlet", .texture_file = "gauntlet.gif", .text_file = "gauntlet.fnt"},
|
||||||
{.key = "smb2", .texture_file = "smb2.gif", .text_file = "smb2.fnt"},
|
{.key = "smb2", .texture_file = "smb2.gif", .text_file = "smb2.fnt"},
|
||||||
{.key = "subatomic", .texture_file = "subatomic.gif", .text_file = "subatomic.fnt"},
|
{.key = "subatomic", .texture_file = "subatomic.gif", .text_file = "subatomic.fnt"},
|
||||||
{.key = "8bithud", .texture_file = "8bithud.gif", .text_file = "8bithud.fnt"}};
|
{.key = "8bithud", .texture_file = "8bithud.gif", .text_file = "8bithud.fnt"}};
|
||||||
return info;
|
return INFO;
|
||||||
}
|
}
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
|
|||||||
@@ -1,11 +1,13 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <cstdint> // Para uint8_t
|
#include <cstdint> // Para uint8_t
|
||||||
|
#include <functional> // Para std::function
|
||||||
#include <memory> // Para shared_ptr
|
#include <memory> // Para shared_ptr
|
||||||
#include <string> // Para string
|
#include <string> // Para string
|
||||||
#include <utility>
|
#include <utility>
|
||||||
#include <vector> // Para vector
|
#include <vector> // Para vector
|
||||||
|
|
||||||
|
#include "core/resources/resource_list.hpp" // Para List::Type
|
||||||
#include "core/resources/resource_types.hpp" // Para structs de recursos
|
#include "core/resources/resource_types.hpp" // Para structs de recursos
|
||||||
|
|
||||||
namespace Resource {
|
namespace Resource {
|
||||||
@@ -103,6 +105,11 @@ namespace Resource {
|
|||||||
// Helper para mensajes de error de carga
|
// Helper para mensajes de error de carga
|
||||||
static void logLoadError(const std::string& asset_type, const std::string& file_path, const std::exception& e);
|
static void logLoadError(const std::string& asset_type, const std::string& file_path, const std::exception& e);
|
||||||
|
|
||||||
|
// Helper d'iteració per a una etapa que recorre una llista de recursos.
|
||||||
|
// Crida `load_fn(i)` per a cada element i, en exhaurir-se, transiciona a `next`.
|
||||||
|
void stepEachInList(List::Type type, const char* header, const std::function<void()>& clear_fn, LoadStage next, const std::function<void(size_t)>& load_fn);
|
||||||
|
void stepTexts(); // Etapa especial: no usa List, itera sobre TEXT_COUNT fonts fixes.
|
||||||
|
|
||||||
// Constructor y destructor
|
// Constructor y destructor
|
||||||
Cache();
|
Cache();
|
||||||
~Cache() = default;
|
~Cache() = default;
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ namespace GlobalEvents {
|
|||||||
namespace {
|
namespace {
|
||||||
// Flag per saber si en aquest frame s'ha rebut un button down del gamepad.
|
// Flag per saber si en aquest frame s'ha rebut un button down del gamepad.
|
||||||
// El consumeix GlobalInputs perquè un botó del comandament salti escenes.
|
// El consumeix GlobalInputs perquè un botó del comandament salti escenes.
|
||||||
bool gamepad_button_pressed_ = false;
|
bool gamepad_button_pressed = false;
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
// Comprueba los eventos que se pueden producir en cualquier sección del juego.
|
// Comprueba los eventos que se pueden producir en cualquier sección del juego.
|
||||||
@@ -56,7 +56,7 @@ namespace GlobalEvents {
|
|||||||
const bool RESERVE_BACK = IS_BACK;
|
const bool RESERVE_BACK = IS_BACK;
|
||||||
#endif
|
#endif
|
||||||
if (!RESERVE_BACK && !IS_SHOULDER) {
|
if (!RESERVE_BACK && !IS_SHOULDER) {
|
||||||
gamepad_button_pressed_ = true;
|
gamepad_button_pressed = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -72,8 +72,8 @@ namespace GlobalEvents {
|
|||||||
}
|
}
|
||||||
|
|
||||||
auto consumeGamepadButtonPressed() -> bool {
|
auto consumeGamepadButtonPressed() -> bool {
|
||||||
const bool RESULT = gamepad_button_pressed_;
|
const bool RESULT = gamepad_button_pressed;
|
||||||
gamepad_button_pressed_ = false;
|
gamepad_button_pressed = false;
|
||||||
return RESULT;
|
return RESULT;
|
||||||
}
|
}
|
||||||
} // namespace GlobalEvents
|
} // namespace GlobalEvents
|
||||||
@@ -836,8 +836,6 @@ void Player::updateVelocity() {
|
|||||||
sprite_->setFlip(Flip::RIGHT);
|
sprite_->setFlip(Flip::RIGHT);
|
||||||
break;
|
break;
|
||||||
case Direction::NONE:
|
case Direction::NONE:
|
||||||
vx_ = 0.0F;
|
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
vx_ = 0.0F;
|
vx_ = 0.0F;
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -368,12 +368,14 @@ namespace Options {
|
|||||||
if (sh_node.contains("current_postfx_preset")) {
|
if (sh_node.contains("current_postfx_preset")) {
|
||||||
try {
|
try {
|
||||||
video.shader.current_postfx_preset_name = sh_node["current_postfx_preset"].get_value<std::string>();
|
video.shader.current_postfx_preset_name = sh_node["current_postfx_preset"].get_value<std::string>();
|
||||||
} catch (...) {}
|
} catch (...) { /* @INTENTIONAL: camp YAML malformat → conservem default */
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (sh_node.contains("current_crtpi_preset")) {
|
if (sh_node.contains("current_crtpi_preset")) {
|
||||||
try {
|
try {
|
||||||
video.shader.current_crtpi_preset_name = sh_node["current_crtpi_preset"].get_value<std::string>();
|
video.shader.current_crtpi_preset_name = sh_node["current_crtpi_preset"].get_value<std::string>();
|
||||||
} catch (...) {}
|
} catch (...) { /* @INTENTIONAL: camp YAML malformat → conservem default */
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -573,24 +575,28 @@ namespace Options {
|
|||||||
if (a.contains("enabled")) {
|
if (a.contains("enabled")) {
|
||||||
try {
|
try {
|
||||||
audio.enabled = a["enabled"].get_value<bool>();
|
audio.enabled = a["enabled"].get_value<bool>();
|
||||||
} catch (...) {}
|
} catch (...) { /* @INTENTIONAL: camp YAML malformat → conservem default */
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (a.contains("volume")) {
|
if (a.contains("volume")) {
|
||||||
try {
|
try {
|
||||||
audio.volume = std::clamp(a["volume"].get_value<float>(), 0.0F, 1.0F);
|
audio.volume = std::clamp(a["volume"].get_value<float>(), 0.0F, 1.0F);
|
||||||
} catch (...) {}
|
} catch (...) { /* @INTENTIONAL: camp YAML malformat → conservem default */
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (a.contains("music")) {
|
if (a.contains("music")) {
|
||||||
const auto& m = a["music"];
|
const auto& m = a["music"];
|
||||||
if (m.contains("enabled")) {
|
if (m.contains("enabled")) {
|
||||||
try {
|
try {
|
||||||
audio.music.enabled = m["enabled"].get_value<bool>();
|
audio.music.enabled = m["enabled"].get_value<bool>();
|
||||||
} catch (...) {}
|
} catch (...) { /* @INTENTIONAL: camp YAML malformat → conservem default */
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (m.contains("volume")) {
|
if (m.contains("volume")) {
|
||||||
try {
|
try {
|
||||||
audio.music.volume = std::clamp(m["volume"].get_value<float>(), 0.0F, 1.0F);
|
audio.music.volume = std::clamp(m["volume"].get_value<float>(), 0.0F, 1.0F);
|
||||||
} catch (...) {}
|
} catch (...) { /* @INTENTIONAL: camp YAML malformat → conservem default */
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (a.contains("sound")) {
|
if (a.contains("sound")) {
|
||||||
@@ -598,12 +604,14 @@ namespace Options {
|
|||||||
if (s.contains("enabled")) {
|
if (s.contains("enabled")) {
|
||||||
try {
|
try {
|
||||||
audio.sound.enabled = s["enabled"].get_value<bool>();
|
audio.sound.enabled = s["enabled"].get_value<bool>();
|
||||||
} catch (...) {}
|
} catch (...) { /* @INTENTIONAL: camp YAML malformat → conservem default */
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (s.contains("volume")) {
|
if (s.contains("volume")) {
|
||||||
try {
|
try {
|
||||||
audio.sound.volume = std::clamp(s["volume"].get_value<float>(), 0.0F, 1.0F);
|
audio.sound.volume = std::clamp(s["volume"].get_value<float>(), 0.0F, 1.0F);
|
||||||
} catch (...) {}
|
} catch (...) { /* @INTENTIONAL: camp YAML malformat → conservem default */
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -891,7 +899,8 @@ namespace Options {
|
|||||||
if (node.contains(key)) {
|
if (node.contains(key)) {
|
||||||
try {
|
try {
|
||||||
target = node[key].get_value<float>();
|
target = node[key].get_value<float>();
|
||||||
} catch (...) {}
|
} catch (...) { /* @INTENTIONAL: camp YAML malformat → conservem default */
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1181,32 +1190,38 @@ namespace Options {
|
|||||||
if (p.contains("mask_type")) {
|
if (p.contains("mask_type")) {
|
||||||
try {
|
try {
|
||||||
preset.mask_type = p["mask_type"].get_value<int>();
|
preset.mask_type = p["mask_type"].get_value<int>();
|
||||||
} catch (...) {}
|
} catch (...) { /* @INTENTIONAL: camp YAML malformat → conservem default */
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (p.contains("enable_scanlines")) {
|
if (p.contains("enable_scanlines")) {
|
||||||
try {
|
try {
|
||||||
preset.enable_scanlines = p["enable_scanlines"].get_value<bool>();
|
preset.enable_scanlines = p["enable_scanlines"].get_value<bool>();
|
||||||
} catch (...) {}
|
} catch (...) { /* @INTENTIONAL: camp YAML malformat → conservem default */
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (p.contains("enable_multisample")) {
|
if (p.contains("enable_multisample")) {
|
||||||
try {
|
try {
|
||||||
preset.enable_multisample = p["enable_multisample"].get_value<bool>();
|
preset.enable_multisample = p["enable_multisample"].get_value<bool>();
|
||||||
} catch (...) {}
|
} catch (...) { /* @INTENTIONAL: camp YAML malformat → conservem default */
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (p.contains("enable_gamma")) {
|
if (p.contains("enable_gamma")) {
|
||||||
try {
|
try {
|
||||||
preset.enable_gamma = p["enable_gamma"].get_value<bool>();
|
preset.enable_gamma = p["enable_gamma"].get_value<bool>();
|
||||||
} catch (...) {}
|
} catch (...) { /* @INTENTIONAL: camp YAML malformat → conservem default */
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (p.contains("enable_curvature")) {
|
if (p.contains("enable_curvature")) {
|
||||||
try {
|
try {
|
||||||
preset.enable_curvature = p["enable_curvature"].get_value<bool>();
|
preset.enable_curvature = p["enable_curvature"].get_value<bool>();
|
||||||
} catch (...) {}
|
} catch (...) { /* @INTENTIONAL: camp YAML malformat → conservem default */
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (p.contains("enable_sharper")) {
|
if (p.contains("enable_sharper")) {
|
||||||
try {
|
try {
|
||||||
preset.enable_sharper = p["enable_sharper"].get_value<bool>();
|
preset.enable_sharper = p["enable_sharper"].get_value<bool>();
|
||||||
} catch (...) {}
|
} catch (...) { /* @INTENTIONAL: camp YAML malformat → conservem default */
|
||||||
|
}
|
||||||
}
|
}
|
||||||
crtpi_presets.push_back(preset);
|
crtpi_presets.push_back(preset);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -238,9 +238,6 @@ void Logo::endSection() {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case SceneManager::Options::LOGO_TO_LOADING_SCREEN:
|
case SceneManager::Options::LOGO_TO_LOADING_SCREEN:
|
||||||
SceneManager::current = SceneManager::Scene::LOADING_SCREEN;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
default:
|
||||||
SceneManager::current = SceneManager::Scene::LOADING_SCREEN;
|
SceneManager::current = SceneManager::Scene::LOADING_SCREEN;
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -66,9 +66,11 @@ auto Console::wrapText(const std::string& text) const -> std::vector<std::string
|
|||||||
std::istringstream word_stream(segment);
|
std::istringstream word_stream(segment);
|
||||||
std::string word;
|
std::string word;
|
||||||
while (word_stream >> word) {
|
while (word_stream >> word) {
|
||||||
const std::string TEST = current_line.empty() ? word : (current_line + ' ' + word);
|
std::string test = current_line;
|
||||||
if (text_->length(TEST) <= MAX_PX) {
|
if (!test.empty()) { test += ' '; }
|
||||||
current_line = TEST;
|
test += word;
|
||||||
|
if (text_->length(test) <= MAX_PX) {
|
||||||
|
current_line = std::move(test);
|
||||||
} else {
|
} else {
|
||||||
if (!current_line.empty()) { result.push_back(current_line); }
|
if (!current_line.empty()) { result.push_back(current_line); }
|
||||||
current_line = word;
|
current_line = word;
|
||||||
@@ -182,10 +184,10 @@ void Console::update(float delta_time) { // NOLINT(readability-function-cogniti
|
|||||||
|
|
||||||
// Efecto typewriter: revelar letras una a una (solo cuando ACTIVE)
|
// Efecto typewriter: revelar letras una a una (solo cuando ACTIVE)
|
||||||
if (status_ == Status::ACTIVE) {
|
if (status_ == Status::ACTIVE) {
|
||||||
const int total_chars = std::accumulate(msg_lines_.begin(), msg_lines_.end(), 0, [](int acc, const auto& line) { return acc + static_cast<int>(line.size()); });
|
const int TOTAL_CHARS = std::accumulate(msg_lines_.begin(), msg_lines_.end(), 0, [](int acc, const auto& line) { return acc + static_cast<int>(line.size()); });
|
||||||
if (typewriter_chars_ < total_chars) {
|
if (typewriter_chars_ < TOTAL_CHARS) {
|
||||||
typewriter_timer_ += delta_time;
|
typewriter_timer_ += delta_time;
|
||||||
while (typewriter_timer_ >= TYPEWRITER_CHAR_DELAY && typewriter_chars_ < total_chars) {
|
while (typewriter_timer_ >= TYPEWRITER_CHAR_DELAY && typewriter_chars_ < TOTAL_CHARS) {
|
||||||
typewriter_timer_ -= TYPEWRITER_CHAR_DELAY;
|
typewriter_timer_ -= TYPEWRITER_CHAR_DELAY;
|
||||||
++typewriter_chars_;
|
++typewriter_chars_;
|
||||||
}
|
}
|
||||||
@@ -345,7 +347,10 @@ void Console::handleEvent(const SDL_Event& event) { // NOLINT(readability-funct
|
|||||||
const auto OPTS = registry_.getCompletions(BASE_CMD);
|
const auto OPTS = registry_.getCompletions(BASE_CMD);
|
||||||
for (const auto& arg : OPTS) {
|
for (const auto& arg : OPTS) {
|
||||||
if (SUB_PREFIX.empty() || std::string_view{arg}.starts_with(SUB_PREFIX)) {
|
if (SUB_PREFIX.empty() || std::string_view{arg}.starts_with(SUB_PREFIX)) {
|
||||||
tab_matches_.emplace_back(BASE_CMD + " " + arg);
|
std::string match = BASE_CMD;
|
||||||
|
match += ' ';
|
||||||
|
match += arg;
|
||||||
|
tab_matches_.push_back(std::move(match));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -259,7 +259,8 @@ static auto cmdZoom(const std::vector<std::string>& args) -> std::string {
|
|||||||
if (N == Options::window.zoom) { return "Zoom already " + std::to_string(N); }
|
if (N == Options::window.zoom) { return "Zoom already " + std::to_string(N); }
|
||||||
Screen::get()->setWindowZoom(N);
|
Screen::get()->setWindowZoom(N);
|
||||||
return "Zoom " + std::to_string(Options::window.zoom);
|
return "Zoom " + std::to_string(Options::window.zoom);
|
||||||
} catch (...) {}
|
} catch (...) { /* @INTENTIONAL: camp YAML malformat → conservem default */
|
||||||
|
}
|
||||||
return "usage: zoom [up|down|<1-" + std::to_string(Screen::getMaxZoom()) + ">]";
|
return "usage: zoom [up|down|<1-" + std::to_string(Screen::getMaxZoom()) + ">]";
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -912,7 +913,8 @@ static auto cmdPlayer(const std::vector<std::string>& args) -> std::string {
|
|||||||
int color = -1;
|
int color = -1;
|
||||||
try {
|
try {
|
||||||
color = std::stoi(args[1]);
|
color = std::stoi(args[1]);
|
||||||
} catch (...) {}
|
} catch (...) { /* @INTENTIONAL: camp YAML malformat → conservem default */
|
||||||
|
}
|
||||||
if (color < 0 || color > 15) { return "usage: player color <0-15>|default"; }
|
if (color < 0 || color > 15) { return "usage: player color <0-15>|default"; }
|
||||||
if (!GameControl::change_player_color) { return "Game not initialized"; }
|
if (!GameControl::change_player_color) { return "Game not initialized"; }
|
||||||
GameControl::change_player_color(color);
|
GameControl::change_player_color(color);
|
||||||
|
|||||||
@@ -117,8 +117,6 @@ void Notifier::update(float delta_time) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
case Status::FINISHED:
|
case Status::FINISHED:
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -172,7 +170,7 @@ void Notifier::show(std::vector<std::string> texts, const Style& style, int icon
|
|||||||
const int ICON_SPACE = icon >= 0 ? ICON_SIZE + PADDING_IN_H : 0;
|
const int ICON_SPACE = icon >= 0 ? ICON_SIZE + PADDING_IN_H : 0;
|
||||||
const TextAlign TEXT_IS = ICON_SPACE > 0 ? TextAlign::LEFT : style.text_align;
|
const TextAlign TEXT_IS = ICON_SPACE > 0 ? TextAlign::LEFT : style.text_align;
|
||||||
const float WIDTH = Options::game.width - (PADDING_OUT * 2);
|
const float WIDTH = Options::game.width - (PADDING_OUT * 2);
|
||||||
const float HEIGHT = (TEXT_SIZE * texts.size()) + (PADDING_IN_V * 2);
|
const float HEIGHT = (TEXT_SIZE * static_cast<float>(texts.size())) + (PADDING_IN_V * 2);
|
||||||
const auto SHAPE = style.shape;
|
const auto SHAPE = style.shape;
|
||||||
|
|
||||||
// Posición horizontal
|
// Posición horizontal
|
||||||
@@ -287,7 +285,7 @@ void Notifier::clearNotifications() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Y absoluta de la base de la pila (justo debajo de Console, o 0 si no hay Console)
|
// Y absoluta de la base de la pila (justo debajo de Console, o 0 si no hay Console)
|
||||||
auto Notifier::getStackBaseY() const -> int {
|
auto Notifier::getStackBaseY() -> int {
|
||||||
return Console::get() != nullptr ? Console::get()->getVisibleHeight() : 0;
|
return Console::get() != nullptr ? Console::get()->getVisibleHeight() : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -297,7 +295,7 @@ auto Notifier::getVisibleHeight() const -> int {
|
|||||||
for (const auto& n : notifications_) {
|
for (const auto& n : notifications_) {
|
||||||
if (n.state == Status::FINISHED) { continue; }
|
if (n.state == Status::FINISHED) { continue; }
|
||||||
const int N_BOTTOM = static_cast<int>(n.rect.y + n.rect.h);
|
const int N_BOTTOM = static_cast<int>(n.rect.y + n.rect.h);
|
||||||
if (N_BOTTOM > bottom) { bottom = N_BOTTOM; }
|
bottom = std::max(N_BOTTOM, bottom);
|
||||||
}
|
}
|
||||||
return bottom;
|
return bottom;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -100,7 +100,7 @@ class Notifier {
|
|||||||
// Métodos privados
|
// Métodos privados
|
||||||
void clearFinishedNotifications(); // Elimina las notificaciones finalizadas
|
void clearFinishedNotifications(); // Elimina las notificaciones finalizadas
|
||||||
void clearNotifications(); // Finaliza y elimina todas las notificaciones activas
|
void clearNotifications(); // Finaliza y elimina todas las notificaciones activas
|
||||||
[[nodiscard]] auto getStackBaseY() const -> int; // Y absoluta de la base de la pila (leída de Console)
|
[[nodiscard]] static auto getStackBaseY() -> int; // Y absoluta de la base de la pila (leída de Console)
|
||||||
|
|
||||||
// Constructor y destructor privados [SINGLETON]
|
// Constructor y destructor privados [SINGLETON]
|
||||||
Notifier(const std::string& icon_file, const std::string& text);
|
Notifier(const std::string& icon_file, const std::string& text);
|
||||||
|
|||||||
@@ -2,8 +2,7 @@
|
|||||||
|
|
||||||
DeltaTimer::DeltaTimer() noexcept
|
DeltaTimer::DeltaTimer() noexcept
|
||||||
: last_counter_(SDL_GetPerformanceCounter()),
|
: last_counter_(SDL_GetPerformanceCounter()),
|
||||||
perf_freq_(static_cast<double>(SDL_GetPerformanceFrequency())),
|
perf_freq_(static_cast<double>(SDL_GetPerformanceFrequency())) {
|
||||||
time_scale_(1.0F) {
|
|
||||||
}
|
}
|
||||||
|
|
||||||
auto DeltaTimer::tick() noexcept -> float {
|
auto DeltaTimer::tick() noexcept -> float {
|
||||||
|
|||||||
@@ -24,5 +24,5 @@ class DeltaTimer {
|
|||||||
private:
|
private:
|
||||||
Uint64 last_counter_;
|
Uint64 last_counter_;
|
||||||
double perf_freq_;
|
double perf_freq_;
|
||||||
float time_scale_;
|
float time_scale_{1.0F};
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user