reorganitzat GlobalInputs

This commit is contained in:
2025-11-02 16:42:45 +01:00
parent 435ff5eb6a
commit 9102c6a65e

View File

@@ -13,20 +13,29 @@
#include "utils/utils.hpp" // Para stringInVector
namespace GlobalInputs {
void quit() {
// Funciones internas
namespace {
void handleQuit() {
const std::string CODE = SceneManager::current == SceneManager::Scene::GAME ? "PRESS AGAIN TO RETURN TO MENU" : "PRESS AGAIN TO EXIT";
auto code_found = stringInVector(Notifier::get()->getCodes(), CODE);
if (code_found) {
// Si la notificación de salir está activa, cambia de sección
SceneManager::current = SceneManager::current == SceneManager::Scene::GAME ? SceneManager::Scene::TITLE : SceneManager::Scene::QUIT;
switch (SceneManager::current) {
case SceneManager::Scene::GAME:
SceneManager::current = SceneManager::Scene::TITLE;
break;
default:
SceneManager::current = SceneManager::Scene::QUIT;
break;
}
} else {
// Si la notificación de salir no está activa, muestra la notificación
Notifier::get()->show({CODE}, NotificationText::CENTER, 2000, -1, true, CODE);
}
}
// Cambia de seccion
void skipSection() {
void handleSkipSection() {
switch (SceneManager::current) {
case SceneManager::Scene::LOGO:
case SceneManager::Scene::LOADING_SCREEN:
@@ -44,61 +53,150 @@ void skipSection() {
}
}
// Comprueba los inputs que se pueden introducir en cualquier sección del juego
void handle() {
if (Input::get()->checkAction(InputAction::EXIT, Input::DO_NOT_ALLOW_REPEAT)) {
quit();
}
else if (Input::get()->checkAction(InputAction::ACCEPT, Input::DO_NOT_ALLOW_REPEAT)) {
skipSection();
}
else if (Input::get()->checkAction(InputAction::TOGGLE_BORDER, Input::DO_NOT_ALLOW_REPEAT)) {
void handleToggleBorder() {
Screen::get()->toggleBorder();
Notifier::get()->show({"BORDER " + std::string(Options::video.border.enabled ? "ENABLED" : "DISABLED")}, NotificationText::CENTER);
}
else if (Input::get()->checkAction(InputAction::TOGGLE_VIDEOMODE, Input::DO_NOT_ALLOW_REPEAT)) {
void handleToggleVideoMode() {
Screen::get()->toggleVideoMode();
Notifier::get()->show({"FULLSCREEN " + std::string(static_cast<int>(Options::video.fullscreen) == 0 ? "DISABLED" : "ENABLED")}, NotificationText::CENTER);
}
else if (Input::get()->checkAction(InputAction::WINDOW_DEC_ZOOM, Input::DO_NOT_ALLOW_REPEAT)) {
void handleDecWindowZoom() {
if (Screen::get()->decWindowZoom()) {
Notifier::get()->show({"WINDOW ZOOM x" + std::to_string(Options::window.zoom)}, NotificationText::CENTER);
}
}
else if (Input::get()->checkAction(InputAction::WINDOW_INC_ZOOM, Input::DO_NOT_ALLOW_REPEAT)) {
void handleIncWindowZoom() {
if (Screen::get()->incWindowZoom()) {
Notifier::get()->show({"WINDOW ZOOM x" + std::to_string(Options::window.zoom)}, NotificationText::CENTER);
}
}
else if (Input::get()->checkAction(InputAction::TOGGLE_SHADERS, Input::DO_NOT_ALLOW_REPEAT)) {
void handleToggleShaders() {
Screen::get()->toggleShaders();
Notifier::get()->show({"SHADERS " + std::string(Options::video.shaders ? "ENABLED" : "DISABLED")}, NotificationText::CENTER);
}
else if (Input::get()->checkAction(InputAction::NEXT_PALETTE, Input::DO_NOT_ALLOW_REPEAT)) {
void handleNextPalette() {
Screen::get()->nextPalette();
Notifier::get()->show({"PALETTE " + Options::video.palette}, NotificationText::CENTER);
}
else if (Input::get()->checkAction(InputAction::PREVIOUS_PALETTE, Input::DO_NOT_ALLOW_REPEAT)) {
void handlePreviousPalette() {
Screen::get()->previousPalette();
Notifier::get()->show({"PALETTE " + Options::video.palette}, NotificationText::CENTER);
}
else if (Input::get()->checkAction(InputAction::TOGGLE_INTEGER_SCALE, Input::DO_NOT_ALLOW_REPEAT)) {
void handleToggleIntegerScale() {
Screen::get()->toggleIntegerScale();
Screen::get()->setVideoMode(Options::video.fullscreen);
Notifier::get()->show({"INTEGER SCALE " + std::string(Options::video.integer_scale ? "ENABLED" : "DISABLED")}, NotificationText::CENTER);
}
else if (Input::get()->checkAction(InputAction::SHOW_DEBUG_INFO, Input::DO_NOT_ALLOW_REPEAT)) {
void handleShowDebugInfo() {
Screen::get()->toggleDebugInfo();
}
// Detecta qué acción global ha sido presionada (si alguna)
InputAction getPressedAction() {
if (Input::get()->checkAction(InputAction::EXIT, Input::DO_NOT_ALLOW_REPEAT)) {
return InputAction::EXIT;
}
if (Input::get()->checkAction(InputAction::ACCEPT, Input::DO_NOT_ALLOW_REPEAT)) {
return InputAction::ACCEPT;
}
if (Input::get()->checkAction(InputAction::TOGGLE_BORDER, Input::DO_NOT_ALLOW_REPEAT)) {
return InputAction::TOGGLE_BORDER;
}
if (Input::get()->checkAction(InputAction::TOGGLE_VIDEOMODE, Input::DO_NOT_ALLOW_REPEAT)) {
return InputAction::TOGGLE_VIDEOMODE;
}
if (Input::get()->checkAction(InputAction::WINDOW_DEC_ZOOM, Input::DO_NOT_ALLOW_REPEAT)) {
return InputAction::WINDOW_DEC_ZOOM;
}
if (Input::get()->checkAction(InputAction::WINDOW_INC_ZOOM, Input::DO_NOT_ALLOW_REPEAT)) {
return InputAction::WINDOW_INC_ZOOM;
}
if (Input::get()->checkAction(InputAction::TOGGLE_SHADERS, Input::DO_NOT_ALLOW_REPEAT)) {
return InputAction::TOGGLE_SHADERS;
}
if (Input::get()->checkAction(InputAction::NEXT_PALETTE, Input::DO_NOT_ALLOW_REPEAT)) {
return InputAction::NEXT_PALETTE;
}
if (Input::get()->checkAction(InputAction::PREVIOUS_PALETTE, Input::DO_NOT_ALLOW_REPEAT)) {
return InputAction::PREVIOUS_PALETTE;
}
if (Input::get()->checkAction(InputAction::TOGGLE_INTEGER_SCALE, Input::DO_NOT_ALLOW_REPEAT)) {
return InputAction::TOGGLE_INTEGER_SCALE;
}
if (Input::get()->checkAction(InputAction::SHOW_DEBUG_INFO, Input::DO_NOT_ALLOW_REPEAT)) {
return InputAction::SHOW_DEBUG_INFO;
}
return InputAction::NONE;
}
} // namespace
// Funciones públicas
// Comprueba los inputs que se pueden introducir en cualquier sección del juego
void handle() {
// Detectar qué acción global está siendo presionada
InputAction action = getPressedAction();
// Ejecutar el handler correspondiente usando switch statement
switch (action) {
case InputAction::EXIT:
handleQuit();
break;
case InputAction::ACCEPT:
handleSkipSection();
break;
case InputAction::TOGGLE_BORDER:
handleToggleBorder();
break;
case InputAction::TOGGLE_VIDEOMODE:
handleToggleVideoMode();
break;
case InputAction::WINDOW_DEC_ZOOM:
handleDecWindowZoom();
break;
case InputAction::WINDOW_INC_ZOOM:
handleIncWindowZoom();
break;
case InputAction::TOGGLE_SHADERS:
handleToggleShaders();
break;
case InputAction::NEXT_PALETTE:
handleNextPalette();
break;
case InputAction::PREVIOUS_PALETTE:
handlePreviousPalette();
break;
case InputAction::TOGGLE_INTEGER_SCALE:
handleToggleIntegerScale();
break;
case InputAction::SHOW_DEBUG_INFO:
handleShowDebugInfo();
break;
case InputAction::NONE:
default:
// No se presionó ninguna acción global
break;
}
}
} // namespace GlobalInputs