diff --git a/Makefile b/Makefile index 5dfea33..bce75f8 100644 --- a/Makefile +++ b/Makefile @@ -169,8 +169,8 @@ macos_release: @which create-dmg > /dev/null || (echo "Instalando create-dmg..." && brew install create-dmg) # Compila la versión para procesadores Intel con cmake (genera shaders y resources.pack) - @cmake -S . -B build-intel -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 -DMACOS_BUNDLE=ON - @cmake --build build-intel + @cmake -S . -B build/intel -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 -DMACOS_BUNDLE=ON + @cmake --build build/intel # Elimina datos de compilaciones anteriores $(RMDIR) "$(RELEASE_FOLDER)" @@ -223,8 +223,8 @@ macos_release: @echo "Release Intel creado: $(MACOS_INTEL_RELEASE)" # Compila la versión para procesadores Apple Silicon con cmake - @cmake -S . -B build-arm -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 -DMACOS_BUNDLE=ON - @cmake --build build-arm + @cmake -S . -B build/arm -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 -DMACOS_BUNDLE=ON + @cmake --build build/arm cp "$(TARGET_FILE)" "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" # Firma la aplicación @@ -249,6 +249,8 @@ macos_release: # Elimina las carpetas temporales $(RMDIR) "$(RELEASE_FOLDER)" + $(RMDIR) build/intel + $(RMDIR) build/arm $(RMFILE) "$(DIST_DIR)"/rw.* # ==============================================================================