Las clases text y menu ya acceden a resource
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@@ -12,6 +12,7 @@ Resource::Resource(SDL_Renderer *renderer, Asset *asset, options_t *options)
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// Carga todos los recursos necesarios
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void Resource::loadTextures(std::vector<std::string> list)
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{
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std::cout << "** LOAD RESOURCES" << std::endl;
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for (auto l : list)
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{
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texture_t t;
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@@ -19,6 +20,7 @@ void Resource::loadTextures(std::vector<std::string> list)
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t.texture = new Texture(renderer, asset->get(t.name));
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textures.push_back(t);
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}
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std::cout << "** RESOURCES LOADED" << std::endl;
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}
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// Recarga las texturas
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@@ -52,6 +54,6 @@ Texture *Resource::getTexture(std::string name)
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}
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}
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std::cout << "NO ENCONTRADA: " << name << std::endl;
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std::cout << "NOT FOUND: " << name << std::endl;
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return nullptr;
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}
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