Ya es posible desplazarse de forma prematura por la lista de logros

This commit is contained in:
2023-09-15 23:02:42 +02:00
parent 2db0b43d23
commit a05dbc7581
3 changed files with 38 additions and 14 deletions

View File

@@ -56,26 +56,27 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *
pressEnterSprite = new Sprite(128 - (pressEnterTexture->getWidth() / 2), 192 / 5 * 4, pressEnterTexture->getWidth(), pressEnterTexture->getHeight(), pressEnterTexture, renderer);
// Crea la textura con el listado de logros
const vector<cheevos_t> cheevosList = cheevos->list();
const int iconSize = 16; // Altura del icono que representa a cada logro
const int cheevoHeight = iconSize + 2; // EL espacio que ocupa cada logro es igual a la altura del icono mas dos pixeles de separación
cheevosTexture = new Texture(renderer);
cheevosTexture->createBlank(renderer, GAMECANVAS_WIDTH - 8, GAMECANVAS_HEIGHT - 8, SDL_TEXTUREACCESS_TARGET);
cheevosTexture->createBlank(renderer, GAMECANVAS_WIDTH - 8, cheevoHeight * cheevosList.size(), SDL_TEXTUREACCESS_TARGET);
cheevosTexture->setAsRenderTarget(renderer);
cheevosTexture->setBlendMode(SDL_BLENDMODE_BLEND);
const color_t cheevosBGColor = stringToColor(options->palette, "blue");
SDL_SetRenderDrawColor(renderer, cheevosBGColor.r, cheevosBGColor.g, cheevosBGColor.b, 0xFF);
SDL_RenderClear(renderer);
const vector<cheevos_t> cheevosList = cheevos->list();
int pos = 2;
infoText->writeDX(TXT_CENTER | TXT_COLOR, cheevosTexture->getWidth() / 2, 2, "ACHIEVEMENTS (0 / 12)", 1, stringToColor(options->palette, "bright_white"));
int pos = 9;
const color_t cheevoLockedColor = stringToColor(options->palette, "white");
const color_t cheevoUnlockedColor = stringToColor(options->palette, "bright_white");
color_t cheevoColor;
Texture *iconTexture = new Texture(renderer, asset->get("notify.png"));
const int iconSize = 16;
Sprite *sp = new Sprite({0, 0, iconSize, iconSize}, iconTexture, renderer);
for (auto cheevo : cheevosList)
{
cheevoColor = cheevo.completed ? cheevoUnlockedColor : cheevoLockedColor;
//const int iconIndex = cheevo.completed ? 3 : 2;
sp->setPos({2, pos, iconSize, iconSize});
sp->setSpriteClip({iconSize * 2, 0, iconSize, iconSize});
sp->getTexture()->setColor(cheevoColor.r, cheevoColor.g, cheevoColor.b);
@@ -91,6 +92,8 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *
// Crea el sprite para el listado de logros
cheevosSprite = new Sprite(4, 4, cheevosTexture->getWidth(), cheevosTexture->getHeight(), cheevosTexture, renderer);
cheevosTextureView = {0, 20, GAMECANVAS_WIDTH - 8, GAMECANVAS_HEIGHT - 8};
cheevosSprite->setSpriteClip(cheevosTextureView);
// Cambia el color del borde
screen->setBorderColor(stringToColor(options->palette, "bright_blue"));
@@ -160,6 +163,19 @@ void Title::checkEventHandler()
// Comprueba las entradas
void Title::checkInput()
{
if (showCheevos)
{
if (input->checkInput(input_down, REPEAT_TRUE))
{
cheevosTextureView.y++;
cheevosSprite->setSpriteClip(cheevosTextureView);
}
else if (input->checkInput(input_up, REPEAT_TRUE))
{
cheevosTextureView.y--;
cheevosSprite->setSpriteClip(cheevosTextureView);
}
}
if (input->checkInput(input_exit, REPEAT_FALSE))
{