De moment ja compila i executa, encara que no troba alguns fitxers
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@@ -1,20 +1,20 @@
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#pragma once
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#include <SDL2/SDL_rect.h> // Para SDL_Rect, SDL_Point
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#include <SDL2/SDL_render.h> // Para SDL_Renderer, SDL_Texture
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#include <string> // Para string, basic_string
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#include <vector> // Para vector
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#include "enemy.h" // Para enemy_t
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#include "item.h" // Para item_t
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#include "utils.h" // Para h_line_t, color_t, d_line_t, v_line_t
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#include "item_tracker.h" // Para ItemTracker
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#include <memory> // Para shared_ptr
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class Asset;
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class Debug;
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class Screen;
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class Sprite;
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class Texture;
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struct JA_Sound_t;
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#include <SDL2/SDL_rect.h> // for SDL_Rect, SDL_Point
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
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#include <memory> // for shared_ptr
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#include <string> // for string
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#include <vector> // for vector
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#include "enemy.h" // for EnemyData
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#include "item.h" // for item_t
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#include "utils.h" // for Color
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class Asset; // lines 12-12
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class Debug; // lines 13-13
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class ItemTracker;
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class Screen; // lines 14-14
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class Sprite; // lines 15-15
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class Texture; // lines 16-16
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struct JA_Sound_t; // lines 17-17
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enum tile_e
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{
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