De moment ja compila i executa, encara que no troba alguns fitxers
This commit is contained in:
@@ -1,23 +1,24 @@
|
||||
#include "title.h"
|
||||
#include <SDL2/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
|
||||
#include <SDL2/SDL_error.h> // Para SDL_GetError
|
||||
#include <SDL2/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888
|
||||
#include <SDL2/SDL_scancode.h> // Para SDL_SCANCODE_1, SDL_SCANCODE_2
|
||||
#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
|
||||
#include <iostream> // Para basic_ostream, operator<<, basic_ios
|
||||
#include "asset.h" // Para Asset
|
||||
#include "cheevos.h" // Para cheevos_t, Cheevos
|
||||
#include "defines.h" // Para PLAY_AREA_CENTER_X, GAMECANVAS_WIDTH
|
||||
#include "input.h" // Para Input, inputs_e, REPEAT_FALSE, REPEA...
|
||||
#include "resource.h" // Para Resource
|
||||
#include "screen.h" // Para Screen
|
||||
#include "sprite.h" // Para Sprite
|
||||
#include "text.h" // Para Text, TXT_CENTER, TXT_COLOR
|
||||
#include "texture.h" // Para Texture
|
||||
#include "utils.h" // Para color_t, stringToColor, options_t
|
||||
#include "options.h"
|
||||
#include "global_inputs.h"
|
||||
#include "global_events.h"
|
||||
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
|
||||
#include <SDL2/SDL_error.h> // for SDL_GetError
|
||||
#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event, SDL_KEYDOWN
|
||||
#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
|
||||
#include <SDL2/SDL_scancode.h> // for SDL_SCANCODE_1, SDL_SCANCODE_2
|
||||
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
|
||||
#include <iostream> // for basic_ostream, operator<<, cout, endl
|
||||
#include "asset.h" // for Asset
|
||||
#include "cheevos.h" // for Achievement, Cheevos
|
||||
#include "defines.h" // for PLAY_AREA_CENTER_X, GAMECANVAS_WIDTH
|
||||
#include "global_events.h" // for check
|
||||
#include "global_inputs.h" // for check
|
||||
#include "input.h" // for Input, inputs_e, REPEAT_FALSE, REPEA...
|
||||
#include "options.h" // for Options, options, OptionsVideo, Sect...
|
||||
#include "resource.h" // for Resource
|
||||
#include "screen.h" // for Screen
|
||||
#include "sprite.h" // for Sprite
|
||||
#include "text.h" // for Text, TEXT_CENTER, TEXT_COLOR
|
||||
#include "texture.h" // for Texture
|
||||
#include "utils.h" // for Color, stringToColor, Palette
|
||||
|
||||
// Constructor
|
||||
Title::Title()
|
||||
@@ -36,8 +37,8 @@ Title::Title()
|
||||
texture_ = resource_->getTexture("title_logo.png");
|
||||
}
|
||||
sprite_ = std::make_shared<Sprite>(texture_, 0, 0, texture_->getWidth(), texture_->getHeight());
|
||||
text_ = resource_->getText("smb2.txt");
|
||||
info_text_ = resource_->getText("subatomic.txt");
|
||||
text_ = resource_->getText("smb2");
|
||||
info_text_ = resource_->getText("subatomic");
|
||||
|
||||
// Crea la textura para los graficos que aparecen en el fondo de la pantalla de titulo
|
||||
bg_texture_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT);
|
||||
|
||||
Reference in New Issue
Block a user