Fix: la variable showCheevos no se inicializaba correctamente
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@@ -1222,7 +1222,6 @@ void Director::initInput()
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input->bindKey(input_right, SDL_SCANCODE_RIGHT);
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input->bindKey(input_up, SDL_SCANCODE_UP);
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input->bindKey(input_down, SDL_SCANCODE_DOWN);
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}
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else if (options->keys == ctrl_opqa)
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{
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@@ -1329,14 +1328,14 @@ bool Director::initSDL()
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else
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{
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// Crea un renderizador para la ventana. El vsync se activa en funcion de las opciones
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//Uint32 flags = SDL_RENDERER_SOFTWARE;
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//Uint32 flags = SDL_RENDERER_ACCELERATED;
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Uint32 flags = 0;
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if (options->vSync)
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{
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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}
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else
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{
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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}
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{
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flags = flags | SDL_RENDERER_PRESENTVSYNC;
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}
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renderer = SDL_CreateRenderer(window, -1, flags);
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if (renderer == nullptr)
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{
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@@ -35,6 +35,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *
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ticksSpeed = 15;
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marqueeSpeed = 3;
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initMarquee();
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showCheevos = false;
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// Crea el cartel de PRESS ENTER
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#ifdef GAME_CONSOLE
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