Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/jaildoctors_dilemma
3
.gitignore
vendored
@@ -1,7 +1,6 @@
|
|||||||
.vscode
|
.vscode
|
||||||
bin
|
bin
|
||||||
data/config.txt
|
*config.txt
|
||||||
data/score.bin
|
|
||||||
dll
|
dll
|
||||||
docs
|
docs
|
||||||
icon
|
icon
|
||||||
|
|||||||
3
Makefile
@@ -4,12 +4,15 @@ source = source/*.cpp source/common/*.cpp
|
|||||||
windows:
|
windows:
|
||||||
@echo off
|
@echo off
|
||||||
if not exist bin\ (mkdir bin)
|
if not exist bin\ (mkdir bin)
|
||||||
|
if not exist data\config (mkdir data\config)
|
||||||
g++ $(source) -std=c++11 -Wall -O2 -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o bin/$(executable).exe
|
g++ $(source) -std=c++11 -Wall -O2 -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o bin/$(executable).exe
|
||||||
strip -s -R .comment -R .gnu.version bin/$(executable).exe --strip-unneeded
|
strip -s -R .comment -R .gnu.version bin/$(executable).exe --strip-unneeded
|
||||||
macos:
|
macos:
|
||||||
mkdir -p bin
|
mkdir -p bin
|
||||||
|
mkdir -p data/config
|
||||||
g++ $(source) -std=c++11 -Wall -O2 -lSDL2 -ffunction-sections -fdata-sections -o bin/$(executable)_macos
|
g++ $(source) -std=c++11 -Wall -O2 -lSDL2 -ffunction-sections -fdata-sections -o bin/$(executable)_macos
|
||||||
linux:
|
linux:
|
||||||
mkdir -p bin
|
mkdir -p bin
|
||||||
|
mkdir -p data/config
|
||||||
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux
|
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux
|
||||||
strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded
|
strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fullScreenMode=0
|
|
||||||
windowSize=3
|
|
||||||
filter=FILTER_NEAREST
|
|
||||||
vSync=true
|
|
||||||
integerScale=true
|
|
||||||
keepAspect=true
|
|
||||||
borderEnabled=true
|
|
||||||
borderSize=0.100000
|
|
||||||
9
data/enemies/bry.ani
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
frameWidth=10
|
||||||
|
frameHeight=16
|
||||||
|
|
||||||
|
[animation]
|
||||||
|
name=default
|
||||||
|
speed=6
|
||||||
|
loop=0
|
||||||
|
frames=0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,4,5,4,5,4,5,4,5,4,5,4,5,4,5,4,5,4,5,4,5,4,5,4,5
|
||||||
|
[/animation]
|
||||||
BIN
data/enemies/bry.png
Normal file
|
After Width: | Height: | Size: 253 B |
9
data/enemies/lamp.ani
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
frameWidth=16
|
||||||
|
frameHeight=16
|
||||||
|
|
||||||
|
[animation]
|
||||||
|
name=default
|
||||||
|
speed=4
|
||||||
|
loop=0
|
||||||
|
frames=0,1
|
||||||
|
[/animation]
|
||||||
BIN
data/enemies/lamp.png
Normal file
|
After Width: | Height: | Size: 160 B |
9
data/enemies/tv.ani
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
frameWidth=16
|
||||||
|
frameHeight=16
|
||||||
|
|
||||||
|
[animation]
|
||||||
|
name=default
|
||||||
|
speed=6
|
||||||
|
loop=0
|
||||||
|
frames=0,1,2,3
|
||||||
|
[/animation]
|
||||||
BIN
data/enemies/tv.png
Normal file
|
After Width: | Height: | Size: 300 B |
9
data/enemies/tv_panel.ani
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
frameWidth=24
|
||||||
|
frameHeight=16
|
||||||
|
|
||||||
|
[animation]
|
||||||
|
name=default
|
||||||
|
speed=4
|
||||||
|
loop=0
|
||||||
|
frames=0,1,2,3
|
||||||
|
[/animation]
|
||||||
BIN
data/enemies/tv_panel.png
Normal file
|
After Width: | Height: | Size: 413 B |
|
Before Width: | Height: | Size: 960 B After Width: | Height: | Size: 1.1 KiB |
@@ -118,4 +118,84 @@ y1=9
|
|||||||
x2=5
|
x2=5
|
||||||
y2=9
|
y2=9
|
||||||
color=white
|
color=white
|
||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
tileset=lamp.png
|
||||||
|
animation=lamp.ani
|
||||||
|
width=16
|
||||||
|
height=16
|
||||||
|
x=23
|
||||||
|
y=5
|
||||||
|
vx=0
|
||||||
|
vy=0
|
||||||
|
x1=23
|
||||||
|
y1=5
|
||||||
|
x2=23
|
||||||
|
y2=5
|
||||||
|
color=white
|
||||||
|
[/enemy]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
tileset=bry.png
|
||||||
|
animation=bry.ani
|
||||||
|
width=8
|
||||||
|
height=16
|
||||||
|
x=17
|
||||||
|
y=13
|
||||||
|
vx=0
|
||||||
|
vy=0
|
||||||
|
x1=17
|
||||||
|
y1=13
|
||||||
|
x2=17
|
||||||
|
y2=13
|
||||||
|
color=white
|
||||||
|
[/enemy]
|
||||||
|
|
||||||
|
#[enemy]
|
||||||
|
#tileset=tv_panel.png
|
||||||
|
#animation=tv_panel.ani
|
||||||
|
#width=24
|
||||||
|
#height=16
|
||||||
|
#x=18
|
||||||
|
#y=9
|
||||||
|
#vx=0
|
||||||
|
#vy=0
|
||||||
|
#x1=18
|
||||||
|
#y1=9
|
||||||
|
#x2=18
|
||||||
|
#y2=9
|
||||||
|
#color=white
|
||||||
|
#[/enemy]
|
||||||
|
#
|
||||||
|
#[enemy]
|
||||||
|
#tileset=tv_panel.png
|
||||||
|
#animation=tv_panel.ani
|
||||||
|
#width=24
|
||||||
|
#height=16
|
||||||
|
#x=22
|
||||||
|
#y=9
|
||||||
|
#vx=0
|
||||||
|
#vy=0
|
||||||
|
#x1=22
|
||||||
|
#y1=9
|
||||||
|
#x2=22
|
||||||
|
#y2=9
|
||||||
|
#color=white
|
||||||
|
#[/enemy]
|
||||||
|
#
|
||||||
|
#[enemy]
|
||||||
|
#tileset=tv_panel.png
|
||||||
|
#animation=tv_panel.ani
|
||||||
|
#width=24
|
||||||
|
#height=16
|
||||||
|
#x=26
|
||||||
|
#y=9
|
||||||
|
#vx=0
|
||||||
|
#vy=0
|
||||||
|
#x1=26
|
||||||
|
#y1=9
|
||||||
|
#x2=26
|
||||||
|
#y2=9
|
||||||
|
#color=white
|
||||||
|
#[/enemy]
|
||||||
@@ -3,21 +3,21 @@
|
|||||||
<tileset firstgid="1" source="standard.tsx"/>
|
<tileset firstgid="1" source="standard.tsx"/>
|
||||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||||
<data encoding="csv">
|
<data encoding="csv">
|
||||||
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,
|
188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,
|
||||||
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
|
||||||
34,0,0,151,151,0,151,151,151,0,151,0,151,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
|
||||||
34,0,0,0,151,0,151,0,151,0,151,0,151,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,
|
||||||
34,0,151,0,151,0,151,151,151,0,151,0,151,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,
|
||||||
34,0,151,151,151,0,151,0,151,0,151,0,151,151,151,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||||
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||||
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||||
34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||||
34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||||
34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||||
34,34,34,34,34,34,34,34,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
34,34,34,34,34,34,34,34,34,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||||
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,
|
||||||
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,134,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34
|
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
|
|||||||
@@ -12,25 +12,25 @@ itemColor1=bright_cyan
|
|||||||
itemColor2=yellow
|
itemColor2=yellow
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
tileset=bin.png
|
tileset=code.png
|
||||||
animation=bin.ani
|
animation=code.ani
|
||||||
width=16
|
width=16
|
||||||
height=8
|
height=16
|
||||||
x=3
|
x=3
|
||||||
y=3
|
y=2
|
||||||
vx=0.4
|
vx=0.4
|
||||||
vy=0
|
vy=0
|
||||||
x1=3
|
x1=3
|
||||||
y1=3
|
y1=2
|
||||||
x2=27
|
x2=27
|
||||||
y2=3
|
y2=2
|
||||||
color=white
|
color=yellow
|
||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
[item]
|
[item]
|
||||||
tileset=items.png
|
tileset=items.png
|
||||||
tile=8
|
tile=42
|
||||||
x=18
|
x=21
|
||||||
y=13
|
y=13
|
||||||
counter=1
|
counter=1
|
||||||
[/item]
|
[/item]
|
||||||
@@ -7,17 +7,17 @@
|
|||||||
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
|
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
|
||||||
25,25,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,0,0,505,253,253,253,253,253,253,25,25,
|
25,25,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,0,0,505,25,25,25,25,25,25,25,25,
|
||||||
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,25,0,0,0,0,0,25,25,
|
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,25,0,0,0,0,0,25,25,
|
||||||
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,25,0,0,0,0,0,25,25,
|
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,25,0,0,0,0,0,25,25,
|
||||||
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,25,0,0,0,0,0,25,25,
|
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,25,0,0,0,0,0,25,25,
|
||||||
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,25,0,0,0,0,0,25,25,
|
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,25,0,0,0,0,0,25,25,
|
||||||
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,0,25,0,0,0,0,0,25,25,
|
25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,0,25,0,0,0,0,0,25,25,
|
||||||
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25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,0,0,25,0,0,0,0,0,25,25,
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25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,0,0,0,25,0,0,0,0,0,25,25,
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25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,505,0,0,0,0,0,0,0,25,25,25,0,0,0,25,25,
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25,25,0,0,0,0,0,0,0,253,253,253,253,253,253,253,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,25,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,441,441,441,441,0,0,0,0,0,0,0,0,25,25,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,441,441,441,441,0,0,0,0,0,0,0,0,135,25,
|
||||||
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25
|
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25
|
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</data>
|
</data>
|
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</layer>
|
</layer>
|
||||||
|
|||||||
@@ -1,33 +1,60 @@
|
|||||||
name=no 42
|
name=P.A.C.O. on the go
|
||||||
bgColor=black
|
bgColor=black
|
||||||
border=red
|
border=black
|
||||||
tilemap=42.tmx
|
tilemap=42.tmx
|
||||||
tileset=standard.png
|
tileset=standard.png
|
||||||
roomUp=0
|
roomUp=0
|
||||||
roomDown=43.room
|
roomDown=43.room
|
||||||
roomLeft=53.room
|
roomLeft=53.room
|
||||||
roomRight=41.room
|
roomRight=41.room
|
||||||
|
itemColor1=magenta
|
||||||
|
itemColor2=red
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
tileset=diskette.png
|
tileset=paco.png
|
||||||
animation=diskette.ani
|
animation=paco.ani
|
||||||
width=16
|
width=16
|
||||||
height=16
|
height=16
|
||||||
x=2
|
x=10
|
||||||
y=2
|
y=2
|
||||||
vx=0
|
vx=0
|
||||||
vy=0
|
vy=0.5
|
||||||
x1=2
|
x1=10
|
||||||
y1=2
|
y1=2
|
||||||
x2=2
|
x2=10
|
||||||
y2=2
|
y2=11
|
||||||
color=magenta
|
color=green
|
||||||
|
[/enemy]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
tileset=abad.png
|
||||||
|
animation=abad.ani
|
||||||
|
width=8
|
||||||
|
height=16
|
||||||
|
x=15
|
||||||
|
y=13
|
||||||
|
vx=0.8
|
||||||
|
vy=0
|
||||||
|
x1=4
|
||||||
|
y1=13
|
||||||
|
x2=19
|
||||||
|
y2=13
|
||||||
|
color=bright_cyan
|
||||||
|
flip=true
|
||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
[item]
|
[item]
|
||||||
tileset=items.png
|
tileset=items.png
|
||||||
tile=1
|
tile=41
|
||||||
x=1
|
x=2
|
||||||
y=1
|
y=9
|
||||||
counter=1
|
counter=1
|
||||||
|
[/item]
|
||||||
|
|
||||||
|
[item]
|
||||||
|
tileset=items.png
|
||||||
|
tile=41
|
||||||
|
x=29
|
||||||
|
y=3
|
||||||
|
counter=2
|
||||||
[/item]
|
[/item]
|
||||||
@@ -3,22 +3,22 @@
|
|||||||
<tileset firstgid="1" source="standard.tsx"/>
|
<tileset firstgid="1" source="standard.tsx"/>
|
||||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||||
<data encoding="csv">
|
<data encoding="csv">
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36,36,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,
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25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25
|
44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,423,385,0,0,26,44,44,44,44,44
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</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
</map>
|
</map>
|
||||||
|
|||||||
@@ -1,33 +1,51 @@
|
|||||||
name=no 43
|
name=the tube
|
||||||
bgColor=black
|
bgColor=black
|
||||||
border=red
|
border=blue
|
||||||
tilemap=43.tmx
|
tilemap=43.tmx
|
||||||
tileset=standard.png
|
tileset=standard.png
|
||||||
roomUp=42.room
|
roomUp=42.room
|
||||||
roomDown=44.room
|
roomDown=44.room
|
||||||
roomLeft=0
|
roomLeft=0
|
||||||
roomRight=0
|
roomRight=0
|
||||||
|
itemColor1=yellow
|
||||||
|
itemColor2=red
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
tileset=diskette.png
|
tileset=spider.png
|
||||||
animation=diskette.ani
|
animation=spider.ani
|
||||||
width=16
|
width=8
|
||||||
height=16
|
height=8
|
||||||
x=2
|
x=20
|
||||||
y=2
|
y=5
|
||||||
vx=0
|
vx=0.3
|
||||||
vy=0
|
vy=0
|
||||||
x1=2
|
x1=20
|
||||||
y1=2
|
y1=5
|
||||||
x2=2
|
x2=23
|
||||||
y2=2
|
y2=5
|
||||||
color=magenta
|
color=cyan
|
||||||
|
[/enemy]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
tileset=spider.png
|
||||||
|
animation=spider.ani
|
||||||
|
width=8
|
||||||
|
height=8
|
||||||
|
x=22
|
||||||
|
y=11
|
||||||
|
vx=0.3
|
||||||
|
vy=0
|
||||||
|
x1=20
|
||||||
|
y1=11
|
||||||
|
x2=23
|
||||||
|
y2=11
|
||||||
|
color=green
|
||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
[item]
|
[item]
|
||||||
tileset=items.png
|
tileset=items.png
|
||||||
tile=1
|
tile=8
|
||||||
x=1
|
x=21
|
||||||
y=1
|
y=10
|
||||||
counter=1
|
counter=1
|
||||||
[/item]
|
[/item]
|
||||||
@@ -3,22 +3,22 @@
|
|||||||
<tileset firstgid="1" source="standard.tsx"/>
|
<tileset firstgid="1" source="standard.tsx"/>
|
||||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
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<data encoding="csv">
|
<data encoding="csv">
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</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
</map>
|
</map>
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
name=no 44
|
name=the kitchen
|
||||||
bgColor=black
|
bgColor=black
|
||||||
border=red
|
border=cyan
|
||||||
tilemap=44.tmx
|
tilemap=44.tmx
|
||||||
tileset=standard.png
|
tileset=standard.png
|
||||||
roomUp=43.room
|
roomUp=43.room
|
||||||
|
|||||||
@@ -3,22 +3,22 @@
|
|||||||
<tileset firstgid="1" source="standard.tsx"/>
|
<tileset firstgid="1" source="standard.tsx"/>
|
||||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||||
<data encoding="csv">
|
<data encoding="csv">
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,26,0,0,0,0,0,0,26,44,44,44,44,44,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,413,413,413,413,0,0,0,0,37,37,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,0,0,0,0,0,0,0,0,0,0,37,37,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,413,413,413,413,0,0,0,0,37,37,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,0,0,0,0,0,0,0,0,0,0,37,37,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,413,413,413,413,0,0,0,0,37,37,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,413,0,0,37,37,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25
|
38,38,38,38,38,38,38,38,38,38,38,38,38,38,417,0,0,417,38,38,38,38,38,38,38,38,38,38,38,38,38,38
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
</map>
|
</map>
|
||||||
|
|||||||
@@ -1,33 +1,99 @@
|
|||||||
name=no 53
|
name=P.A.C.O workshop
|
||||||
bgColor=black
|
bgColor=black
|
||||||
border=red
|
border=yellow
|
||||||
tilemap=53.tmx
|
tilemap=53.tmx
|
||||||
tileset=standard.png
|
tileset=standard.png
|
||||||
roomUp=0
|
roomUp=0
|
||||||
roomDown=51.room
|
roomDown=51.room
|
||||||
roomLeft=0
|
roomLeft=0
|
||||||
roomRight=42.room
|
roomRight=42.room
|
||||||
|
itemColor1=magenta
|
||||||
|
itemColor2=red
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
tileset=diskette.png
|
tileset=paco.png
|
||||||
animation=diskette.ani
|
animation=paco.ani
|
||||||
width=16
|
width=16
|
||||||
height=16
|
height=16
|
||||||
x=2
|
x=6
|
||||||
|
y=6
|
||||||
|
vx=0.3
|
||||||
|
vy=0
|
||||||
|
x1=6
|
||||||
|
y1=6
|
||||||
|
x2=13
|
||||||
|
y2=6
|
||||||
|
color=yellow
|
||||||
|
[/enemy]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
tileset=paco.png
|
||||||
|
animation=paco.ani
|
||||||
|
width=16
|
||||||
|
height=16
|
||||||
|
x=16
|
||||||
|
y=2
|
||||||
|
vx=0
|
||||||
|
vy=0.8
|
||||||
|
x1=16
|
||||||
|
y1=2
|
||||||
|
x2=16
|
||||||
|
y2=13
|
||||||
|
color=bright_red
|
||||||
|
[/enemy]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
tileset=wave.png
|
||||||
|
animation=wave.ani
|
||||||
|
width=8
|
||||||
|
height=8
|
||||||
|
x=1
|
||||||
|
y=10
|
||||||
|
vx=0.4
|
||||||
|
vy=0
|
||||||
|
x1=1
|
||||||
|
y1=10
|
||||||
|
x2=14
|
||||||
|
y2=10
|
||||||
|
color=bright_yellow
|
||||||
|
[/enemy]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
tileset=lamp.png
|
||||||
|
animation=lamp.ani
|
||||||
|
width=16
|
||||||
|
height=16
|
||||||
|
x=22
|
||||||
y=2
|
y=2
|
||||||
vx=0
|
vx=0
|
||||||
vy=0
|
vy=0
|
||||||
x1=2
|
x1=22
|
||||||
y1=2
|
y1=2
|
||||||
x2=2
|
x2=22
|
||||||
y2=2
|
y2=2
|
||||||
color=magenta
|
color=bright_yellow
|
||||||
[/enemy]
|
[/enemy]
|
||||||
|
|
||||||
[item]
|
[item]
|
||||||
tileset=items.png
|
tileset=items.png
|
||||||
tile=1
|
tile=40
|
||||||
x=1
|
x=1
|
||||||
y=1
|
y=6
|
||||||
counter=1
|
counter=1
|
||||||
[/item]
|
[/item]
|
||||||
|
|
||||||
|
[item]
|
||||||
|
tileset=items.png
|
||||||
|
tile=40
|
||||||
|
x=1
|
||||||
|
y=9
|
||||||
|
counter=2
|
||||||
|
[/item]
|
||||||
|
|
||||||
|
[item]
|
||||||
|
tileset=items.png
|
||||||
|
tile=40
|
||||||
|
x=30
|
||||||
|
y=5
|
||||||
|
counter=3
|
||||||
|
[/item]
|
||||||
|
|||||||
@@ -3,22 +3,22 @@
|
|||||||
<tileset firstgid="1" source="standard.tsx"/>
|
<tileset firstgid="1" source="standard.tsx"/>
|
||||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||||
<data encoding="csv">
|
<data encoding="csv">
|
||||||
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,
|
36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,36,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,411,0,0,0,0,411,411,411,411,411,411,411,411,411,0,0,0,0,453,453,453,453,453,453,453,453,0,0,0,0,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,387,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,411,411,411,411,411,411,363,411,411,411,411,411,411,411,0,0,0,0,453,453,453,453,453,453,453,453,0,0,0,0,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,315,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,36,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
36,0,0,0,0,0,0,315,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
135,0,0,0,0,0,0,315,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,0,0,25,25,25,25,25,25
|
36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,0,0,36,36,36,36,36,36
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
</map>
|
</map>
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 6.4 KiB |
@@ -5,12 +5,12 @@ Demo::Demo(SDL_Renderer *renderer, Screen *screen, Asset *asset, Debug *debug)
|
|||||||
{
|
{
|
||||||
// Inicia algunas variables
|
// Inicia algunas variables
|
||||||
board.iniClock = SDL_GetTicks();
|
board.iniClock = SDL_GetTicks();
|
||||||
rooms.push_back("04.room");
|
|
||||||
rooms.push_back("03.room");
|
rooms.push_back("03.room");
|
||||||
rooms.push_back("02.room");
|
rooms.push_back("54.room");
|
||||||
rooms.push_back("01.room");
|
rooms.push_back("16.room");
|
||||||
rooms.push_back("05.room");
|
rooms.push_back("45.room");
|
||||||
rooms.push_back("06.room");
|
rooms.push_back("60.room");
|
||||||
|
rooms.push_back("58.room");
|
||||||
roomIndex = 0;
|
roomIndex = 0;
|
||||||
currentRoom = rooms.at(roomIndex);
|
currentRoom = rooms.at(roomIndex);
|
||||||
|
|
||||||
@@ -157,7 +157,7 @@ void Demo::render()
|
|||||||
scoreboard->render();
|
scoreboard->render();
|
||||||
screen->renderFX();
|
screen->renderFX();
|
||||||
|
|
||||||
text->write(0, 0, std::to_string(counter));
|
//text->write(0, 0, std::to_string(counter));
|
||||||
|
|
||||||
// Actualiza la pantalla
|
// Actualiza la pantalla
|
||||||
screen->blit();
|
screen->blit();
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ Director::Director(std::string path)
|
|||||||
section.name = SECTION_PROG_LOGO;
|
section.name = SECTION_PROG_LOGO;
|
||||||
section.subsection = SUBSECTION_LOGO_TO_INTRO;
|
section.subsection = SUBSECTION_LOGO_TO_INTRO;
|
||||||
|
|
||||||
section.name = SECTION_PROG_CREDITS;
|
section.name = SECTION_PROG_GAME;
|
||||||
|
|
||||||
// Crea el objeto que controla los ficheros de recursos
|
// Crea el objeto que controla los ficheros de recursos
|
||||||
asset = new Asset(path.substr(0, path.find_last_of("\\/")));
|
asset = new Asset(path.substr(0, path.find_last_of("\\/")));
|
||||||
@@ -353,14 +353,17 @@ bool Director::initSDL()
|
|||||||
// Crea el indice de ficheros
|
// Crea el indice de ficheros
|
||||||
bool Director::setFileList()
|
bool Director::setFileList()
|
||||||
{
|
{
|
||||||
|
// Texto
|
||||||
asset->add("/../data/font/smb2.png", t_font);
|
asset->add("/../data/font/smb2.png", t_font);
|
||||||
asset->add("/../data/font/smb2.txt", t_font);
|
asset->add("/../data/font/smb2.txt", t_font);
|
||||||
asset->add("/../data/font/debug.png", t_font);
|
asset->add("/../data/font/debug.png", t_font);
|
||||||
asset->add("/../data/font/debug.txt", t_font);
|
asset->add("/../data/font/debug.txt", t_font);
|
||||||
|
|
||||||
|
// Configuración
|
||||||
asset->add("/../data/input/gamecontrollerdb.txt", t_data);
|
asset->add("/../data/input/gamecontrollerdb.txt", t_data);
|
||||||
asset->add("/../data/config/config.txt", t_data, false);
|
asset->add("/../data/config/config.txt", t_data, false);
|
||||||
|
|
||||||
|
// Habitaciones
|
||||||
asset->add("/../data/room/01.room", t_room);
|
asset->add("/../data/room/01.room", t_room);
|
||||||
asset->add("/../data/room/02.room", t_room);
|
asset->add("/../data/room/02.room", t_room);
|
||||||
asset->add("/../data/room/03.room", t_room);
|
asset->add("/../data/room/03.room", t_room);
|
||||||
@@ -422,6 +425,7 @@ bool Director::setFileList()
|
|||||||
asset->add("/../data/room/59.room", t_room);
|
asset->add("/../data/room/59.room", t_room);
|
||||||
asset->add("/../data/room/60.room", t_room);
|
asset->add("/../data/room/60.room", t_room);
|
||||||
|
|
||||||
|
// Tilemaps
|
||||||
asset->add("/../data/room/01.tmx", t_room);
|
asset->add("/../data/room/01.tmx", t_room);
|
||||||
asset->add("/../data/room/02.tmx", t_room);
|
asset->add("/../data/room/02.tmx", t_room);
|
||||||
asset->add("/../data/room/03.tmx", t_room);
|
asset->add("/../data/room/03.tmx", t_room);
|
||||||
@@ -483,8 +487,11 @@ bool Director::setFileList()
|
|||||||
asset->add("/../data/room/59.tmx", t_room);
|
asset->add("/../data/room/59.tmx", t_room);
|
||||||
asset->add("/../data/room/60.tmx", t_room);
|
asset->add("/../data/room/60.tmx", t_room);
|
||||||
|
|
||||||
|
// Tilesets
|
||||||
asset->add("/../data/tilesets/standard.png", t_bitmap);
|
asset->add("/../data/tilesets/standard.png", t_bitmap);
|
||||||
|
asset->add("/../data/tilesets/standard_zxarne.png", t_bitmap);
|
||||||
|
|
||||||
|
// Enemigos
|
||||||
asset->add("/../data/enemies/paco.png", t_bitmap);
|
asset->add("/../data/enemies/paco.png", t_bitmap);
|
||||||
asset->add("/../data/enemies/paco.ani", t_data);
|
asset->add("/../data/enemies/paco.ani", t_data);
|
||||||
asset->add("/../data/enemies/chip.png", t_bitmap);
|
asset->add("/../data/enemies/chip.png", t_bitmap);
|
||||||
@@ -545,18 +552,30 @@ bool Director::setFileList()
|
|||||||
asset->add("/../data/enemies/amstrad_character_set.ani", t_data);
|
asset->add("/../data/enemies/amstrad_character_set.ani", t_data);
|
||||||
asset->add("/../data/enemies/breakout.png", t_bitmap);
|
asset->add("/../data/enemies/breakout.png", t_bitmap);
|
||||||
asset->add("/../data/enemies/breakout.ani", t_data);
|
asset->add("/../data/enemies/breakout.ani", t_data);
|
||||||
|
asset->add("/../data/enemies/lamp.png", t_bitmap);
|
||||||
|
asset->add("/../data/enemies/lamp.ani", t_data);
|
||||||
|
asset->add("/../data/enemies/bry.png", t_bitmap);
|
||||||
|
asset->add("/../data/enemies/bry.ani", t_data);
|
||||||
|
asset->add("/../data/enemies/tv.png", t_bitmap);
|
||||||
|
asset->add("/../data/enemies/tv.ani", t_data);
|
||||||
|
asset->add("/../data/enemies/tv_panel.png", t_bitmap);
|
||||||
|
asset->add("/../data/enemies/tv_panel.ani", t_data);
|
||||||
|
|
||||||
|
// Jugador
|
||||||
asset->add("/../data/player/player.png", t_bitmap);
|
asset->add("/../data/player/player.png", t_bitmap);
|
||||||
asset->add("/../data/player/player.ani", t_data);
|
asset->add("/../data/player/player.ani", t_data);
|
||||||
|
|
||||||
|
// Items
|
||||||
asset->add("/../data/items/items.png", t_bitmap);
|
asset->add("/../data/items/items.png", t_bitmap);
|
||||||
|
|
||||||
|
// Musicas
|
||||||
asset->add("/../data/music/title.ogg", t_music);
|
asset->add("/../data/music/title.ogg", t_music);
|
||||||
asset->add("/../data/music/game.ogg", t_music);
|
asset->add("/../data/music/game.ogg", t_music);
|
||||||
asset->add("/../data/music/loading_sound1.ogg", t_music);
|
asset->add("/../data/music/loading_sound1.ogg", t_music);
|
||||||
asset->add("/../data/music/loading_sound2.ogg", t_music);
|
asset->add("/../data/music/loading_sound2.ogg", t_music);
|
||||||
asset->add("/../data/music/loading_sound3.ogg", t_music);
|
asset->add("/../data/music/loading_sound3.ogg", t_music);
|
||||||
|
|
||||||
|
// Efectos de sonido
|
||||||
asset->add("/../data/sound/item.wav", t_sound);
|
asset->add("/../data/sound/item.wav", t_sound);
|
||||||
asset->add("/../data/sound/death.wav", t_sound);
|
asset->add("/../data/sound/death.wav", t_sound);
|
||||||
asset->add("/../data/sound/jump1.wav", t_sound);
|
asset->add("/../data/sound/jump1.wav", t_sound);
|
||||||
@@ -584,10 +603,12 @@ bool Director::setFileList()
|
|||||||
asset->add("/../data/sound/jump23.wav", t_sound);
|
asset->add("/../data/sound/jump23.wav", t_sound);
|
||||||
asset->add("/../data/sound/jump24.wav", t_sound);
|
asset->add("/../data/sound/jump24.wav", t_sound);
|
||||||
|
|
||||||
|
// Logo
|
||||||
asset->add("/../data/logo/jailgames.png", t_bitmap);
|
asset->add("/../data/logo/jailgames.png", t_bitmap);
|
||||||
asset->add("/../data/logo/since_1998.png", t_bitmap);
|
asset->add("/../data/logo/since_1998.png", t_bitmap);
|
||||||
asset->add("/../data/logo/seagull.png", t_bitmap);
|
asset->add("/../data/logo/seagull.png", t_bitmap);
|
||||||
|
|
||||||
|
// Intro
|
||||||
asset->add("/../data/title/loading_screen1.png", t_bitmap);
|
asset->add("/../data/title/loading_screen1.png", t_bitmap);
|
||||||
asset->add("/../data/title/loading_screen2.png", t_bitmap);
|
asset->add("/../data/title/loading_screen2.png", t_bitmap);
|
||||||
|
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
|
|||||||
|
|
||||||
// ****
|
// ****
|
||||||
// this->debug->setEnabled(true);
|
// this->debug->setEnabled(true);
|
||||||
currentRoom = "51.room";
|
currentRoom = "53.room";
|
||||||
const int x = 30;
|
const int x = 30;
|
||||||
const int y = 13;
|
const int y = 13;
|
||||||
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
||||||
|
|||||||
10
todo.txt
@@ -41,8 +41,8 @@ x (A) La pantalla de titulo no tiene menu, solo un PRESS ENTER TO PLAY
|
|||||||
(A) Crear la tipografia de corazon
|
(A) Crear la tipografia de corazon
|
||||||
(A) Los Creditos se han de ir escribiendo letra a letra
|
(A) Los Creditos se han de ir escribiendo letra a letra
|
||||||
x (A) Arreglar la pantalla de carga para que cargue bit a bit
|
x (A) Arreglar la pantalla de carga para que cargue bit a bit
|
||||||
(A) La musica del titulo ha de seguir sonando en los creditos y el ¿logo?
|
x (A) La musica del titulo ha de seguir sonando en los creditos y el ¿logo?
|
||||||
(A) Ha de haber un modo demo en el que se muestran las habitaciones predefinidas
|
x (A) Ha de haber un modo demo en el que se muestran las habitaciones predefinidas
|
||||||
(A) Menu de pausa/salir
|
(A) Menu de pausa/salir
|
||||||
x (A) Poner el mapa/jugador en pausa
|
x (A) Poner el mapa/jugador en pausa
|
||||||
x (A) El color del borde se pierde al morir por la pantalla negra
|
x (A) El color del borde se pierde al morir por la pantalla negra
|
||||||
@@ -66,12 +66,12 @@ x matatunos
|
|||||||
x sigmasua
|
x sigmasua
|
||||||
calculin doom
|
calculin doom
|
||||||
leaper reaper
|
leaper reaper
|
||||||
mini ascii
|
x mini ascii
|
||||||
mappy
|
mappy
|
||||||
paco
|
x paco
|
||||||
x chirping
|
x chirping
|
||||||
abad y batman
|
abad y batman
|
||||||
jail
|
x jail
|
||||||
counter strike
|
counter strike
|
||||||
starcraft
|
starcraft
|
||||||
diablo
|
diablo
|
||||||
|
|||||||