diff --git a/source/core/rendering/opengl/opengl_shader.cpp b/source/core/rendering/opengl/opengl_shader.cpp index 38c42e1..9085eba 100644 --- a/source/core/rendering/opengl/opengl_shader.cpp +++ b/source/core/rendering/opengl/opengl_shader.cpp @@ -257,8 +257,8 @@ auto OpenGLShader::init(SDL_Window* window, SDL_GetWindowSize(window_, &window_width_, &window_height_); SDL_GetTextureSize(back_buffer_, &texture_width_, &texture_height_); - SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, - "Inicializando shaders: ventana=%dx%d, textura=%.0fx%.0f", + SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, + "Initializing shaders: window=%dx%d, texture=%.0fx%.0f", window_width_, window_height_, texture_width_, @@ -268,7 +268,7 @@ auto OpenGLShader::init(SDL_Window* window, const char* renderer_name = SDL_GetRendererName(renderer_); if ((renderer_name == nullptr) || strncmp(renderer_name, "opengl", 6) != 0) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, - "Renderer no es OpenGL: %s", + "Renderer is not OpenGL: %s", (renderer_name != nullptr) ? renderer_name : "unknown"); return false; } @@ -277,7 +277,7 @@ auto OpenGLShader::init(SDL_Window* window, // Inicializar extensiones OpenGL en Windows/Linux if (!initGLExtensions()) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, - "Error al inicializar extensiones OpenGL"); + "Failed to initialize OpenGL extensions"); return false; } #endif @@ -294,7 +294,7 @@ auto OpenGLShader::init(SDL_Window* window, if (vertex_shader == 0 || fragment_shader == 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, - "Error al compilar shaders"); + "Failed to compile shaders"); if (vertex_shader != 0) { glDeleteShader(vertex_shader); } @@ -313,7 +313,7 @@ auto OpenGLShader::init(SDL_Window* window, if (program_id_ == 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, - "Error al crear programa de shaders"); + "Failed to create shader program"); return false; } @@ -324,21 +324,21 @@ auto OpenGLShader::init(SDL_Window* window, glUseProgram(program_id_); texture_size_location_ = glGetUniformLocation(program_id_, "TextureSize"); if (texture_size_location_ != -1) { - SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, - "Configurando TextureSize uniform: %.0fx%.0f", + SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, + "Configuring TextureSize uniform: %.0fx%.0f", texture_width_, texture_height_); glUniform2f(texture_size_location_, texture_width_, texture_height_); checkGLError("glUniform2f(TextureSize)"); } else { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, - "Uniform 'TextureSize' no encontrado en shader"); + "Uniform 'TextureSize' not found in shader"); } glUseProgram(0); is_initialized_ = true; - SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, - "** OpenGL 3.3 Shader Backend inicializado correctamente"); + SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, + "** OpenGL 3.3 Shader Backend initialized successfully"); return true; }