diff --git a/data/font/smb2.fnt b/data/font/smb2.fnt index 2a0690b..ff4803f 100644 --- a/data/font/smb2.fnt +++ b/data/font/smb2.fnt @@ -130,3 +130,4 @@ columns 15 171 7 # « 187 7 # » 183 7 # · +228 7 # ä (corazón) diff --git a/data/font/smb2.gif b/data/font/smb2.gif index 753ad20..b33e54f 100644 Binary files a/data/font/smb2.gif and b/data/font/smb2.gif differ diff --git a/data/locale/ca.yaml b/data/locale/ca.yaml index 95c0a97..57250f5 100644 --- a/data/locale/ca.yaml +++ b/data/locale/ca.yaml @@ -71,7 +71,7 @@ credits: f9: "F9 VORA DE LA PANTALLA" author: "UN JOC DE JAILDESIGNER" date: "FET A L'ESTIU/TARDOR DEL 2022" - love: "I LOVE JAILGAMES!" + love: "I LOVE JAILGAMES! " achievements: header: "ASSOLIMENT DESBLOQUEJAT!" diff --git a/data/room/33.yaml b/data/room/33.yaml index 5283701..727411e 100644 --- a/data/room/33.yaml +++ b/data/room/33.yaml @@ -1,7 +1,7 @@ # } WE ALL LOVE JAILGAMES } room: - name_en: "} WE ALL LOVE JAILGAMES }" - name_ca: "} AMOR PELS JAILGAMES }" + name_en: "ä WE ALL LOVE JAILGAMES ä" + name_ca: "ä AMOR PELS JAILGAMES ä" bgColor: black border: bright_black tileSetFile: standard.gif diff --git a/source/game/scenes/credits.cpp b/source/game/scenes/credits.cpp index 327258e..388f3f0 100644 --- a/source/game/scenes/credits.cpp +++ b/source/game/scenes/credits.cpp @@ -109,7 +109,7 @@ void Credits::fillTexture() { // Escribe el corazón const int TEXT_LENGHT = text->length(texts_[22].label, 1) - text->length(" ", 1); // Se resta el ultimo caracter que es un espacio const int POS_X = ((PlayArea::WIDTH - TEXT_LENGHT) / 2) + TEXT_LENGHT; - text->writeColored(POS_X, 176, "}", static_cast(PaletteColor::BRIGHT_RED)); + text->writeColored(POS_X, 176, "ä", static_cast(PaletteColor::BRIGHT_RED)); Screen::get()->setRendererSurface(previuos_renderer); // Recoloca el sprite del brillo