diff --git a/CMakeLists.txt b/CMakeLists.txt index cbcc8d0..e7ac3af 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -300,11 +300,6 @@ elseif(UNIX AND NOT APPLE) target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD) endif() -# Especificar la ubicación del ejecutable (en desktop; a wasm queda a build/wasm/) -if(NOT EMSCRIPTEN) - set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}) -endif() - # --- 5. STATIC ANALYSIS TARGETS --- # Buscar herramientas de análisis estático @@ -408,7 +403,7 @@ if(NOT EMSCRIPTEN) # Regeneració automàtica de resources.pack en cada build si canvia data/. file(GLOB_RECURSE DATA_FILES CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/data/*") - set(RESOURCE_PACK "${CMAKE_SOURCE_DIR}/resources.pack") + set(RESOURCE_PACK "${CMAKE_BINARY_DIR}/resources.pack") add_custom_command( OUTPUT ${RESOURCE_PACK} @@ -423,4 +418,24 @@ if(NOT EMSCRIPTEN) add_custom_target(resource_pack ALL DEPENDS ${RESOURCE_PACK}) add_dependencies(${PROJECT_NAME} resource_pack) + + # --- CÒPIA DE gamecontrollerdb.txt AL COSTAT DEL BINARI --- + # SDL_AddGamepadMappingsFromFile només llegeix del filesystem real (no del + # pack), així que el fitxer ha de viure al directori del binari. Es copia + # només si existeix per no fallar la build d'algú que encara no ha fet + # `make controllerdb`. + if(EXISTS "${CMAKE_SOURCE_DIR}/gamecontrollerdb.txt") + set(CONTROLLER_DB "${CMAKE_BINARY_DIR}/gamecontrollerdb.txt") + add_custom_command( + OUTPUT ${CONTROLLER_DB} + COMMAND ${CMAKE_COMMAND} -E copy_if_different + "${CMAKE_SOURCE_DIR}/gamecontrollerdb.txt" + "${CONTROLLER_DB}" + DEPENDS "${CMAKE_SOURCE_DIR}/gamecontrollerdb.txt" + COMMENT "Copiant gamecontrollerdb.txt → build/" + VERBATIM + ) + add_custom_target(controller_db ALL DEPENDS ${CONTROLLER_DB}) + add_dependencies(${PROJECT_NAME} controller_db) + endif() endif() diff --git a/Makefile b/Makefile index 084bda6..e748e49 100644 --- a/Makefile +++ b/Makefile @@ -3,13 +3,13 @@ # ============================================================================== DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST))) DIR_SOURCES := $(addsuffix /, $(DIR_ROOT)source) -DIR_BIN := $(addsuffix /, $(DIR_ROOT)) +BUILDDIR := build # ============================================================================== # TARGET NAMES # ============================================================================== TARGET_NAME := jaildoctors_dilemma -TARGET_FILE := $(DIR_BIN)$(TARGET_NAME) +TARGET_FILE := $(BUILDDIR)/$(TARGET_NAME) APP_NAME := JailDoctor's Dilemma DIST_DIR := dist RELEASE_FOLDER := dist/_tmp @@ -63,7 +63,7 @@ endif # WINDOWS-SPECIFIC VARIABLES # ============================================================================== ifeq ($(OS),Windows_NT) - WIN_TARGET_FILE := $(DIR_BIN)$(APP_NAME) + WIN_TARGET_FILE := $(BUILDDIR)/$(APP_NAME) WIN_RELEASE_FILE := $(RELEASE_FOLDER)/$(APP_NAME) WIN_RELEASE_FILE_PS := $(subst ','',$(WIN_RELEASE_FILE)) else @@ -134,24 +134,35 @@ debug: @cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Debug -DGIT_HASH=$(GIT_HASH) @cmake --build build +run: all + @./$(TARGET_FILE) + +run-debug: debug + @./$(TARGET_FILE) + +clean: + @rm -rf $(BUILDDIR) + +rebuild: clean all + # ============================================================================== # RELEASE AUTOMÁTICO (detecta SO) # ============================================================================== release: ifeq ($(OS),Windows_NT) - @"$(MAKE)" _windows_release + @"$(MAKE)" _windows-release else ifeq ($(UNAME_S),Darwin) - @$(MAKE) _macos_release + @$(MAKE) _macos-release else - @$(MAKE) _linux_release + @$(MAKE) _linux-release endif endif # ============================================================================== # REGLAS PARA COMPILACIÓN DE SHADERS (multiplataforma via cmake) # ============================================================================== -compile_shaders: +compile-shaders: ifdef GLSLC @cmake -D GLSLC=$(GLSLC) -D SHADERS_DIR=$(SHADERS_DIR) -D HEADERS_DIR=$(HEADERS_DIR) -P $(SHADER_CMAKE) else @@ -164,12 +175,12 @@ endif pack: @cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH) @cmake --build build --target pack_resources - @./build/pack_resources data resources.pack + @./build/pack_resources data build/resources.pack # ============================================================================== # COMPILACIÓN PARA WINDOWS (RELEASE) # ============================================================================== -_windows_release: +_windows-release: @echo off @echo Creando release para Windows - Version: $(VERSION) @@ -183,7 +194,7 @@ _windows_release: @powershell -Command "if (-not (Test-Path '$(RELEASE_FOLDER)')) {New-Item '$(RELEASE_FOLDER)' -ItemType Directory}" # Copia ficheros - @powershell -Command "Copy-Item -Path 'resources.pack' -Destination '$(RELEASE_FOLDER)'" + @powershell -Command "Copy-Item -Path 'build/resources.pack' -Destination '$(RELEASE_FOLDER)'" @powershell -Command "Copy-Item 'LICENSE' -Destination '$(RELEASE_FOLDER)'" @powershell -Command "Copy-Item 'README.md' -Destination '$(RELEASE_FOLDER)'" @powershell -Command "Copy-Item 'gamecontrollerdb.txt' -Destination '$(RELEASE_FOLDER)'" @@ -202,7 +213,7 @@ _windows_release: # ============================================================================== # COMPILACIÓN PARA MACOS (RELEASE) # ============================================================================== -_macos_release: +_macos-release: @echo "Creando release para macOS - Version: $(VERSION)" # Verifica dependencias necesarias (create-dmg). Si falta, intenta instalarla @@ -265,7 +276,7 @@ _macos_release: -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 \ -DMACOS_BUNDLE=ON -DGIT_HASH=$(GIT_HASH) \ && cmake --build build/intel; then \ - cp resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"; \ + cp build/resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"; \ cp "$(TARGET_FILE)" "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)"; \ codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"; \ echo "Creando DMG Intel con iconos de 96x96..."; \ @@ -300,7 +311,7 @@ _macos_release: @echo "============================================" @cmake -S . -B build/arm -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 -DMACOS_BUNDLE=ON -DGIT_HASH=$(GIT_HASH) @cmake --build build/arm - cp resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources" + cp build/resources.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources" cp "$(TARGET_FILE)" "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)" # Firma la aplicación @@ -332,7 +343,7 @@ _macos_release: # ============================================================================== # COMPILACIÓN PARA LINUX (RELEASE) # ============================================================================== -_linux_release: +_linux-release: @echo "Creando release para Linux - Version: $(VERSION)" # Compila con cmake (genera shaders, resources.pack y ejecutable) @@ -344,7 +355,7 @@ _linux_release: $(MKDIR) "$(RELEASE_FOLDER)" # Copia ficheros - cp resources.pack "$(RELEASE_FOLDER)" + cp build/resources.pack "$(RELEASE_FOLDER)" cp LICENSE "$(RELEASE_FOLDER)" cp README.md "$(RELEASE_FOLDER)" cp gamecontrollerdb.txt "$(RELEASE_FOLDER)" @@ -382,20 +393,20 @@ wasm: @echo "Deployed to maverick" # Versió Debug del build wasm: arrenca directament a la GAME (sense logo/loading/title) -# i activa l'editor i la consola. Sortida a dist/wasm_debug/. -wasm_debug: +# i activa l'editor i la consola. Sortida a dist/wasm-debug/. +wasm-debug: @echo "Compilando WebAssembly Debug - Version: $(VERSION)" docker run --rm \ -v $(DIR_ROOT):/src \ -w /src \ emscripten/emsdk:latest \ - bash -c "emcmake cmake -S . -B build/wasm_debug -DCMAKE_BUILD_TYPE=Debug -DGIT_HASH=$(GIT_HASH) && cmake --build build/wasm_debug" - $(MKDIR) "$(DIST_DIR)/wasm_debug" - cp build/wasm_debug/$(TARGET_NAME).html $(DIST_DIR)/wasm_debug/ - cp build/wasm_debug/$(TARGET_NAME).js $(DIST_DIR)/wasm_debug/ - cp build/wasm_debug/$(TARGET_NAME).wasm $(DIST_DIR)/wasm_debug/ - cp build/wasm_debug/$(TARGET_NAME).data $(DIST_DIR)/wasm_debug/ - @echo "Output: $(DIST_DIR)/wasm_debug/" + bash -c "emcmake cmake -S . -B build/wasm-debug -DCMAKE_BUILD_TYPE=Debug -DGIT_HASH=$(GIT_HASH) && cmake --build build/wasm-debug" + $(MKDIR) "$(DIST_DIR)/wasm-debug" + cp build/wasm-debug/$(TARGET_NAME).html $(DIST_DIR)/wasm-debug/ + cp build/wasm-debug/$(TARGET_NAME).js $(DIST_DIR)/wasm-debug/ + cp build/wasm-debug/$(TARGET_NAME).wasm $(DIST_DIR)/wasm-debug/ + cp build/wasm-debug/$(TARGET_NAME).data $(DIST_DIR)/wasm-debug/ + @echo "Output: $(DIST_DIR)/wasm-debug/" # ============================================================================== # ============================================================================== @@ -433,7 +444,7 @@ controllerdb: # REGLAS ESPECIALES # ============================================================================== # Regla para mostrar la versión actual -show_version: +show-version: @echo "Version actual: $(VERSION)" # Regla de ayuda @@ -445,14 +456,18 @@ help: @echo " make - Compilar con cmake (Release)" @echo " make debug - Compilar con cmake (Debug)" @echo "" + @echo " Ejecucion:" + @echo " make run - Compilar (Release) y ejecutar" + @echo " make run-debug - Compilar (Debug) y ejecutar" + @echo "" @echo " Release:" @echo " make release - Crear release (detecta SO automaticamente)" @echo " make wasm - Crear release per a WebAssembly (requereix Docker)" - @echo " make wasm_debug - Crear build Debug per a WebAssembly (entra directe a la GAME)" + @echo " make wasm-debug - Crear build Debug per a WebAssembly (entra directe a la GAME)" @echo "" @echo " Herramientas:" - @echo " make compile_shaders - Compilar shaders SPIR-V" - @echo " make pack - Empaquetar recursos a resources.pack" + @echo " make compile-shaders - Compilar shaders SPIR-V" + @echo " make pack - Empaquetar recursos a $(BUILDDIR)/resources.pack" @echo " make controllerdb - Descargar gamecontrollerdb.txt actualizado" @echo "" @echo " Calidad de codigo:" @@ -463,7 +478,9 @@ help: @echo " make cppcheck - Analisis estatico con cppcheck" @echo "" @echo " Otros:" - @echo " make show_version - Mostrar version actual ($(VERSION))" + @echo " make clean - Borrar carpeta $(BUILDDIR)/" + @echo " make rebuild - clean + all" + @echo " make show-version - Mostrar version actual ($(VERSION))" @echo " make help - Mostrar esta ayuda" -.PHONY: all debug release _windows_release _macos_release _linux_release wasm wasm_debug compile_shaders pack controllerdb format format-check tidy tidy-fix cppcheck show_version help +.PHONY: all debug run run-debug clean rebuild release _windows-release _macos-release _linux-release wasm wasm-debug compile-shaders pack controllerdb format format-check tidy tidy-fix cppcheck show-version help