Añadida habitación sigmasua
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@@ -37,7 +37,7 @@ Director::Director(std::string path)
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// Inicializa JailAudio
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initJailAudio();
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// Crea los objetos
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input = new Input(asset->get("gamecontrollerdb.txt"));
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initInput();
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@@ -156,9 +156,9 @@ bool Director::setFileList()
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asset->add("/media/font/smb2.txt", font);
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asset->add("/media/font/debug.png", font);
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asset->add("/media/font/debug.txt", font);
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asset->add("/data/gamecontrollerdb.txt", data);
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asset->add("/data/room/01.room", room);
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asset->add("/data/room/02.room", room);
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asset->add("/data/room/03.room", room);
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@@ -169,23 +169,25 @@ bool Director::setFileList()
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asset->add("/data/room/03.tmx", room);
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asset->add("/data/room/04.tmx", room);
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asset->add("/data/room/05.tmx", room);
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asset->add("/media/tilesets/standard.png", bitmap);
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asset->add("/media/enemies/paco.png", bitmap);
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asset->add("/media/enemies/paco.ani", data);
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asset->add("/media/enemies/chip.png", bitmap);
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asset->add("/media/enemies/chip.ani", data);
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asset->add("/media/enemies/wave.png", bitmap);
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asset->add("/media/enemies/wave.ani", data);
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asset->add("/media/enemies/sigmasua.png", bitmap);
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asset->add("/media/enemies/sigmasua.ani", data);
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asset->add("/media/player/player01.png", bitmap);
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asset->add("/media/player/player01.ani", data);
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asset->add("/media/items/items.png", bitmap);
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asset->add("/media/music/jd.ogg", music);
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asset->add("/media/sound/item.wav", sound);
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return asset->check();
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