Sustituyendo todos los defines de const.h
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@@ -1,4 +1,4 @@
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#include "const.h"
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#include "utils.h"
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#include "director.h"
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#include <iostream>
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@@ -41,10 +41,6 @@ Director::Director(std::string path)
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// Inicializa JailAudio
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initJailAudio();
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// Aplica las opciones
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SDL_SetWindowFullscreen(window, options->fullScreenMode);
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SDL_SetWindowSize(window, SCREEN_WIDTH * options->windowSize, SCREEN_HEIGHT * options->windowSize);
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// Inicializa el resto de variables
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init(section);
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}
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@@ -122,7 +118,7 @@ bool Director::initSDL()
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}
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// Crea la ventana
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window = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, VIEW_WIDTH, VIEW_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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window = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, options->screenWidth, options->screenHeight, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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if (window == NULL)
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{
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printf("Window could not be created!\nSDL Error: %s\n", SDL_GetError());
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@@ -147,7 +143,7 @@ bool Director::initSDL()
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SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
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// Establece el tamaño del buffer de renderizado
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SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT);
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SDL_RenderSetLogicalSize(renderer, options->screenWidth, options->screenHeight);
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// Establece el modo de mezcla
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
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