console crea la tabla tab_completions automaticament
This commit is contained in:
@@ -28,11 +28,16 @@
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// ── Sistema de comandos ────────────────────────────────────────────────────────
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// Mapa de completions: {ruta_completa_en_mayúsculas, {opciones}}
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// Ej: {"CHEAT OPEN THE", {"JAIL"}}
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using CompletionMap = std::vector<std::pair<std::string_view, std::vector<std::string_view>>>;
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struct ConsoleCommand {
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std::string_view keyword;
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std::function<std::string(const std::vector<std::string>& args)> execute;
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bool instant{false}; // Si true, muestra la respuesta sin efecto typewriter
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bool hidden{false}; // Si true, no aparece en el autocompletado (TAB)
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CompletionMap completions{}; // Árbol de sub-argumentos para TAB; cargado en el constructor de Console
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};
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// Convierte la entrada a uppercase y la divide en tokens por espacios
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@@ -196,6 +201,11 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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return "PostFX Supersampling OFF";
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}
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return "usage: ss [on|off|size|upscale [nearest|linear]|downscale [bilinear|lanczos2|lanczos3]]";
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},
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.completions = {
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{"SS", {"ON", "OFF", "SIZE", "UPSCALE", "DOWNSCALE"}},
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{"SS UPSCALE", {"NEAREST", "LINEAR"}},
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{"SS DOWNSCALE", {"BILINEAR", "LANCZOS2", "LANCZOS3"}},
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}},
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// SHADER [ON|OFF|NEXT [PRESET]|POSTFX|CRTPI] — Toggle/cicla/selecciona shader (F4 / Shift+F4)
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@@ -248,10 +258,15 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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(Options::current_shader == Rendering::ShaderType::CRTPI ? "CRTPI" : "POSTFX");
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}
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return "usage: shader [on|off|next [preset]|postfx|crtpi]";
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},
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.completions = {
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{"SHADER", {"ON", "OFF", "NEXT", "POSTFX", "CRTPI"}},
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{"SHADER NEXT", {"PRESET"}},
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}},
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// BORDER [ON|OFF] — Borde decorativo (B)
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{.keyword = "BORDER", .execute = BOOL_TOGGLE_CMD("Border", Options::video.border.enabled, Screen::get()->toggleBorder())},
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{.keyword = "BORDER", .execute = BOOL_TOGGLE_CMD("Border", Options::video.border.enabled, Screen::get()->toggleBorder()),
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.completions = {{"BORDER", {"ON", "OFF"}}}},
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// FULLSCREEN [ON|OFF [PLEASE]] — Pantalla completa (F3); OFF bloqueado en kiosk sin PLEASE
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{.keyword = "FULLSCREEN", .execute = [](const std::vector<std::string>& args) -> std::string {
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@@ -279,7 +294,8 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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return std::string("Fullscreen ") + (Options::video.fullscreen ? "ON" : "OFF");
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}
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return "usage: fullscreen [on|off]";
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}},
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},
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.completions = {{"FULLSCREEN", {"ON", "OFF"}}}},
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// ZOOM UP/DOWN — Zoom de ventana (F1/F2)
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{.keyword = "ZOOM", .execute = [](const std::vector<std::string>& args) -> std::string {
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@@ -293,7 +309,8 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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return "Zoom " + std::to_string(Options::window.zoom);
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}
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return "usage: zoom [up|down]";
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}},
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},
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.completions = {{"ZOOM", {"UP", "DOWN"}}}},
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// INTSCALE [ON|OFF] — Escalado entero (F7)
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{.keyword = "INTSCALE", .execute = [](const std::vector<std::string>& args) -> std::string {
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@@ -308,10 +325,12 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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Screen::get()->toggleIntegerScale();
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Screen::get()->setVideoMode(Options::video.fullscreen);
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return std::string("IntScale ") + (Options::video.integer_scale ? "ON" : "OFF");
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}},
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},
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.completions = {{"INTSCALE", {"ON", "OFF"}}}},
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// VSYNC [ON|OFF] — Sincronización vertical
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{.keyword = "VSYNC", .execute = BOOL_TOGGLE_CMD("VSync", Options::video.vertical_sync, Screen::get()->toggleVSync())},
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{.keyword = "VSYNC", .execute = BOOL_TOGGLE_CMD("VSync", Options::video.vertical_sync, Screen::get()->toggleVSync()),
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.completions = {{"VSYNC", {"ON", "OFF"}}}},
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// DRIVER [LIST|AUTO|<nombre>] — Driver GPU (aplica en el próximo arranque)
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{.keyword = "DRIVER", .execute = [](const std::vector<std::string>& args) -> std::string {
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@@ -367,7 +386,8 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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Options::video.gpu_preferred_driver = driver_lower;
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Options::saveToFile();
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return "Driver: " + driver_lower + " (restart)";
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}},
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},
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.completions = {{"DRIVER", {"LIST", "AUTO", "NONE"}}}},
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// PALETTE NEXT/PREV/<nombre> — Paleta de colores (F5/F6 o por nombre)
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{.keyword = "PALETTE", .execute = [](const std::vector<std::string>& args) -> std::string {
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@@ -405,7 +425,8 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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if (!args.empty()) { return "usage: debug [on|off]"; }
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GameControl::toggle_debug_mode();
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return std::string("Debug mode ") + (Debug::get()->isEnabled() ? "ON" : "OFF");
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}},
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},
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.completions = {{"DEBUG", {"ON", "OFF"}}}},
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// ROOM <num>|NEXT|PREV — Cambia a la habitación indicada (1-60); solo en escena GAME
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{.keyword = "ROOM", .execute = [](const std::vector<std::string>& args) -> std::string {
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@@ -431,7 +452,8 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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return std::string("Room: ") + buf;
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}
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return std::string("Room not found: ") + buf;
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}},
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},
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.completions = {{"ROOM", {"NEXT", "PREV"}}}},
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#endif
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@@ -453,6 +475,13 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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if (RenderInfo::get()->isActive()) { return "Info overlay already ON"; }
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RenderInfo::get()->toggle();
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return "Info overlay ON";
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},
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.completions = {
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#ifdef _DEBUG
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{"SHOW", {"INFO", "NOTIFICATION", "CHEEVO"}},
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#else
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{"SHOW", {"INFO"}},
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#endif
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}},
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// HIDE INFO — disponible en Release
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@@ -461,7 +490,8 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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if (!RenderInfo::get()->isActive()) { return "Info overlay already OFF"; }
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RenderInfo::get()->toggle();
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return "Info overlay OFF";
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}},
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},
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.completions = {{"HIDE", {"INFO"}}}},
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// CHEAT <subcomando> — Trucos de juego; solo en escena GAME; no aparece en ayuda en builds Release
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{.keyword = "CHEAT", .execute = [](const std::vector<std::string>& args) -> std::string {
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@@ -526,7 +556,17 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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return "usage: cheat [infinite lives|invincibility|open the jail|close the jail]";
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},
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.hidden = CHEAT_HIDDEN},
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.hidden = CHEAT_HIDDEN,
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.completions = {
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{"CHEAT", {"INFINITE", "INVINCIBILITY", "OPEN", "CLOSE"}},
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{"CHEAT INFINITE", {"LIVES"}},
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{"CHEAT INFINITE LIVES", {"ON", "OFF"}},
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{"CHEAT INVINCIBILITY", {"ON", "OFF"}},
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{"CHEAT OPEN", {"THE"}},
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{"CHEAT OPEN THE", {"JAIL"}},
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{"CHEAT CLOSE", {"THE"}},
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{"CHEAT CLOSE THE", {"JAIL"}},
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}},
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// SET PLAYER SKIN <1|2> — Cambia la skin del jugador (disponible en todos los builds, GAME)
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// SET INITIAL [ROOM|POS] — Guarda habitación/posición actual como inicio (solo _DEBUG, GAME)
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@@ -612,6 +652,17 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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return result;
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#else
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return "usage: set player skin <1|2>";
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#endif
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},
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.completions = {
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#ifdef _DEBUG
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{"SET", {"PLAYER", "INITIAL", "ITEMS"}},
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{"SET PLAYER", {"SKIN"}},
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{"SET INITIAL", {"ROOM", "POS", "SCENE"}},
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{"SET INITIAL SCENE", {"LOGO", "LOADING", "TITLE", "CREDITS", "GAME", "ENDING", "ENDING2"}},
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#else
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{"SET", {"PLAYER"}},
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{"SET PLAYER", {"SKIN"}},
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#endif
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}},
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@@ -647,7 +698,8 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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if (args[0] == "ENDING") { return GO_TO(SceneManager::Scene::ENDING, "Ending"); }
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if (args[0] == "ENDING2") { return GO_TO(SceneManager::Scene::ENDING2, "Ending 2"); }
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return "Unknown scene: " + args[0];
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}},
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},
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.completions = {{"SCENE", {"LOGO", "LOADING", "TITLE", "CREDITS", "GAME", "ENDING", "ENDING2", "RESTART"}}}},
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#endif
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// RESTART — Reiniciar desde el principio (equivale a SCENE LOGO)
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@@ -676,7 +728,8 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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return "Kiosk mode ON";
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}
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return "usage: kiosk [on]";
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}},
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},
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.completions = {{"KIOSK", {"ON"}}}},
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// AUDIO [ON|OFF|VOL <0-100>] — Audio maestro (estado + volumen)
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{.keyword = "AUDIO", .execute = [](const std::vector<std::string>& args) -> std::string {
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@@ -707,7 +760,8 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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} catch (...) { return "usage: audio vol <0-100>"; }
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}
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return "usage: audio [on|off|vol n]";
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}},
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},
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.completions = {{"AUDIO", {"ON", "OFF", "VOL"}}}},
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// MUSIC [ON|OFF|VOL <0-100>] — Volumen e interruptor de música
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{.keyword = "MUSIC", .execute = [](const std::vector<std::string>& args) -> std::string {
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@@ -742,7 +796,8 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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} catch (...) { return "usage: music vol <0-100>"; }
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}
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return "usage: music [on|off|vol n]";
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}},
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},
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.completions = {{"MUSIC", {"ON", "OFF", "VOL"}}}},
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// SOUND [ON|OFF|VOL <0-100>] — Volumen e interruptor de efectos de sonido
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{.keyword = "SOUND", .execute = [](const std::vector<std::string>& args) -> std::string {
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@@ -777,7 +832,8 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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} catch (...) { return "usage: sound vol <0-100>"; }
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}
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return "usage: sound [on|off|vol n]";
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}},
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},
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.completions = {{"SOUND", {"ON", "OFF", "VOL"}}}},
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// EXIT / QUIT — Cerrar la aplicacion (bloqueado en kiosk)
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{.keyword = "EXIT", .execute = [](const std::vector<std::string>& args) -> std::string {
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@@ -905,6 +961,14 @@ Console::Console(const std::string& font_name)
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target_height_ = height_;
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y_ = -height_;
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// Construir mapa de autocompletado a partir de COMMANDS
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for (const auto& cmd : COMMANDS) {
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for (const auto& [path, opts] : cmd.completions) {
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auto& vec = tab_completions_[std::string(path)];
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for (const auto& opt : opts) { vec.emplace_back(opt); }
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}
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}
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buildSurface();
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}
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@@ -1151,40 +1215,11 @@ void Console::handleEvent(const SDL_Event& event) {
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}
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}
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} else {
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// Modo sub-argumento: completar primer arg del comando base
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using SubArgs = std::vector<std::string_view>;
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using Entry = std::pair<std::string_view, SubArgs>;
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static const std::vector<Entry> SUB_ARGS = {
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{"SS", {"ON", "OFF", "SIZE", "UPSCALE", "DOWNSCALE"}},
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{"SHADER", {"ON", "OFF", "NEXT", "POSTFX", "CRTPI"}},
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{"BORDER", {"ON", "OFF"}},
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{"FULLSCREEN", {"ON", "OFF"}},
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{"ZOOM", {"UP", "DOWN"}},
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{"INTSCALE", {"ON", "OFF"}},
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{"VSYNC", {"ON", "OFF"}},
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{"DRIVER", {"LIST", "AUTO", "NONE"}},
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{"AUDIO", {"ON", "OFF", "VOL"}},
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{"MUSIC", {"ON", "OFF", "VOL"}},
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{"SOUND", {"ON", "OFF", "VOL"}},
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#ifdef _DEBUG
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{"SHOW", {"INFO", "NOTIFICATION", "CHEEVO"}},
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{"SET", {"PLAYER", "INITIAL", "ITEMS"}},
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{"DEBUG", {"ON", "OFF"}},
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{"ROOM", {"NEXT", "PREV"}},
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{"SCENE", {"LOGO", "LOADING", "TITLE", "CREDITS", "GAME", "ENDING", "ENDING2", "RESTART"}},
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#else
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{"SHOW", {"INFO"}},
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{"SET", {"PLAYER"}},
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#endif
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{"HIDE", {"INFO"}},
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{"KIOSK", {"ON"}},
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{"CHEAT", {"INFINITE", "INVINCIBILITY", "OPEN", "CLOSE"}},
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};
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const std::string base_cmd = upper.substr(0, space_pos);
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const std::string sub_prefix = upper.substr(space_pos + 1);
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if (base_cmd == "PALETTE" && Screen::get() != nullptr) {
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// NEXT/PREV primero, luego todos los nombres de paleta disponibles
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for (const auto sv : {"NEXT", "PREV"}) {
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for (const auto* sv : {"NEXT", "PREV"}) {
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if (sub_prefix.empty() || std::string_view{sv}.starts_with(sub_prefix)) {
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tab_matches_.emplace_back("PALETTE " + std::string(sv));
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}
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@@ -1195,15 +1230,13 @@ void Console::handleEvent(const SDL_Event& event) {
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}
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}
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} else {
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for (const auto& [keyword, args] : SUB_ARGS) {
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if (keyword == base_cmd) {
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for (const auto& arg : args) {
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const auto it = tab_completions_.find(base_cmd);
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if (it != tab_completions_.end()) {
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for (const auto& arg : it->second) {
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if (sub_prefix.empty() || std::string_view{arg}.starts_with(sub_prefix)) {
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tab_matches_.emplace_back(std::string(base_cmd) + " " + std::string(arg));
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tab_matches_.emplace_back(base_cmd + " " + arg);
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}
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}
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break;
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}
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}
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}
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}
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@@ -6,6 +6,7 @@
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#include <functional> // Para function
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#include <memory> // Para shared_ptr
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#include <string> // Para string
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#include <unordered_map> // Para unordered_map (tab_completions_)
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#include <vector> // Para vector
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class Surface;
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@@ -101,4 +102,5 @@ class Console {
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// Estado de autocompletado (TAB)
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std::vector<std::string> tab_matches_; // Comandos que coinciden con el prefijo actual
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int tab_index_{-1}; // Índice actual en tab_matches_
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std::unordered_map<std::string, std::vector<std::string>> tab_completions_; // Mapa pre-calculado en constructor
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};
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