Arreglos en la estructura i format del codi
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@@ -1,13 +1,8 @@
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#pragma once
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#include <SDL2/SDL_rect.h> // for SDL_Point
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <memory> // for shared_ptr
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#include <string> // for string
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#include <vector> // for vector
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class Screen; // lines 9-9
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class Text; // lines 10-10
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class Texture; // lines 11-11
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#include <SDL2/SDL_rect.h> // for SDL_Point
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#include <string> // for string
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#include <vector> // for vector
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// Clase Debug
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class Debug
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