Arreglos en la estructura i format del codi

This commit is contained in:
2025-03-02 09:32:25 +01:00
parent 193dac708f
commit b1ba5e67dc
41 changed files with 611 additions and 739 deletions

View File

@@ -1,28 +1,17 @@
#pragma once
#include <SDL2/SDL_events.h> // Para SDL_Event
#include <SDL2/SDL_rect.h> // Para SDL_Rect
#include <SDL2/SDL_render.h> // Para SDL_Renderer, SDL_Texture
#include <SDL2/SDL_stdinc.h> // Para Uint32
#include <string> // Para string, basic_string
#include "player.h" // Para playerSpawn_t
#include "scoreboard.h" // Para board_t
#include "room.h"
class Asset;
class Cheevos;
class Debug;
class Input;
class ItemTracker;
class Resource;
class Room;
class RoomTracker;
class Screen;
class Stats;
class Text;
struct JA_Music_t;
struct JA_Sound_t;
struct Options;
struct SectionState;
#include <SDL2/SDL_events.h> // for SDL_Event
#include <SDL2/SDL_rect.h> // for SDL_Rect
#include <SDL2/SDL_render.h> // for SDL_Texture
#include <SDL2/SDL_stdinc.h> // for Uint32
#include <memory> // for shared_ptr
#include <string> // for string
#include "player.h" // for PlayerSpawn
class Room; // lines 17-17
class RoomTracker; // lines 18-18
class Scoreboard;
class Stats; // lines 20-20
struct ScoreboardData;
class Game
{