Arreglos en la estructura i format del codi
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@@ -1,28 +1,17 @@
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#pragma once
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#include <SDL2/SDL_events.h> // Para SDL_Event
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#include <SDL2/SDL_rect.h> // Para SDL_Rect
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#include <SDL2/SDL_render.h> // Para SDL_Renderer, SDL_Texture
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#include <SDL2/SDL_stdinc.h> // Para Uint32
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#include <string> // Para string, basic_string
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#include "player.h" // Para playerSpawn_t
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#include "scoreboard.h" // Para board_t
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#include "room.h"
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class Asset;
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class Cheevos;
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class Debug;
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class Input;
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class ItemTracker;
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class Resource;
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class Room;
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class RoomTracker;
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class Screen;
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class Stats;
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class Text;
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struct JA_Music_t;
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struct JA_Sound_t;
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struct Options;
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struct SectionState;
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#include <SDL2/SDL_events.h> // for SDL_Event
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Texture
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory> // for shared_ptr
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#include <string> // for string
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#include "player.h" // for PlayerSpawn
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class Room; // lines 17-17
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class RoomTracker; // lines 18-18
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class Scoreboard;
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class Stats; // lines 20-20
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struct ScoreboardData;
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class Game
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{
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