Arreglos en la estructura i format del codi

This commit is contained in:
2025-03-02 09:32:25 +01:00
parent 193dac708f
commit b1ba5e67dc
41 changed files with 611 additions and 739 deletions

View File

@@ -1,19 +1,17 @@
#include "logo.h"
#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
#include <string> // for basic_string, string
#include "asset.h" // for Asset
#include "global_events.h" // for check
#include "global_inputs.h" // for check
#include "input.h" // for Input
#include "jail_audio.h" // for JA_StopMusic
#include "options.h" // for Options, options, SectionState, Section
#include "resource.h" // for Resource
#include "screen.h" // for Screen
#include "sprite.h" // for Sprite
#include "texture.h" // for Texture
#include "utils.h" // for Color, stringToColor
#include "defines.h"
#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
#include <string> // for basic_string, string
#include "defines.h" // for GAME_SPEED
#include "global_events.h" // for check
#include "global_inputs.h" // for check
#include "jail_audio.h" // for JA_StopMusic
#include "options.h" // for Options, options, SectionState, Section
#include "resource.h" // for Resource
#include "screen.h" // for Screen
#include "sprite.h" // for Sprite
#include "texture.h" // for Texture
#include "utils.h" // for Color, stringToColor
// Constructor
Logo::Logo()
@@ -225,7 +223,7 @@ void Logo::render()
Screen::get()->clean();
// Dibuja los objetos
for (auto s : jailgames_sprite_)
for (const auto &s : jailgames_sprite_)
{
s->render();
}